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The rise and fall of D&D in Japan
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<blockquote data-quote="MuhVerisimilitude" data-source="post: 9304221" data-attributes="member: 7042567"><p>That's one heck of an assumption. They've got game series whose defining trait is that every version of the game is different from the previous one (Final Fantasy).</p><p></p><p>You also assume that the difference between, for example, original D&D and 4E is greater than the difference from, say, original D&D and Call of Cthulhu. Yet we know that Call of Cthulhu is very popular.</p><p></p><p>Alas I don't know anything about Sword World.</p><p></p><p>Orcs are just Oni. Oni are popular. Tieflings are also just Oni. Look at Fate Grand Order. Several horned characters who could technically be Tieflings.</p><p></p><p>Heck I'd say horned characters are MORE popular in Japan than they are in the US. Admittedly I dislike American comics (with a few exceptions) so I can't speculate on their popularity in that medium, but in Japan it is a THING. From the top of my head: </p><ul> <li data-xf-list-type="ul">Power from Chainsaw Man (quite popular),</li> <li data-xf-list-type="ul">Shuten and Ibaraki from FGO</li> <li data-xf-list-type="ul">Many different characters Touhou characters</li> <li data-xf-list-type="ul">Mina from My Hero Academia (very popular show),</li> <li data-xf-list-type="ul">Several characters from Sousou no Frieren</li> <li data-xf-list-type="ul">The oni-girl from Naruto (extremely mainstream),</li> <li data-xf-list-type="ul">multiple characters from Bleach (extremely mainstream),</li> <li data-xf-list-type="ul">One Piece (absurdly popular) has a whole lot of them,</li> <li data-xf-list-type="ul">Lum from Urusei Yatsura</li> </ul><p>If anything, tieflings are closer to japanese manga aesthetics than, for example, dwarves are.</p><p></p><p></p><p></p><p>Since you started speculating wildly, I will too!</p><p></p><p>In my opinion it is much more likely that the issue with D&D is the way D&D approaches a power system. It is very common that an action show has some kind of power system that characters can tap into.</p><ul> <li data-xf-list-type="ul">Hunter x Hunter has Nen</li> <li data-xf-list-type="ul">Bleach has Reiatsu and Bankai</li> <li data-xf-list-type="ul">Fairy Tail has Magic</li> <li data-xf-list-type="ul">Chainsaw Man has Devil Contracts and other devil related stuff</li> <li data-xf-list-type="ul">My Hero Academia has Quirks</li> <li data-xf-list-type="ul">Dragon Ball has Ki or whatever they call it</li> <li data-xf-list-type="ul">Naruto has Chakra</li> <li data-xf-list-type="ul">Full Metal Alchemist has Alchemy</li> <li data-xf-list-type="ul">One Piece has Devil Fruits and Haki</li> </ul><p>Common to all these systems is that if they were made into an RPG then the system itself would be pretty simplistic, with some exceptions. Characters in these shows tend to be focused on doing a few things rather than having an enormous library of things they can do.</p><p></p><p>But here is the problem, imo: The most flashy characters in D&D are spellcasters. With a few exceptions like Echo Knight, D&D Wizards are more like shounen characters than Fighters are.</p><p></p><p>So your character choice is either between complicated and power or weak and simplistic. You have superpowered wizards and grounded martials.</p><p></p><p>Why isn't this an issue with Call of Cthulhu? Because in CoC everyone is at the same power level: weak. And besides it is not a heroic system.</p><p></p><p>Edit: Iosue's comment has said what I wanted to say but better. Still, I don't like deleting my comments so this stays.</p></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9304221, member: 7042567"] That's one heck of an assumption. They've got game series whose defining trait is that every version of the game is different from the previous one (Final Fantasy). You also assume that the difference between, for example, original D&D and 4E is greater than the difference from, say, original D&D and Call of Cthulhu. Yet we know that Call of Cthulhu is very popular. Alas I don't know anything about Sword World. Orcs are just Oni. Oni are popular. Tieflings are also just Oni. Look at Fate Grand Order. Several horned characters who could technically be Tieflings. Heck I'd say horned characters are MORE popular in Japan than they are in the US. Admittedly I dislike American comics (with a few exceptions) so I can't speculate on their popularity in that medium, but in Japan it is a THING. From the top of my head: [LIST] [*]Power from Chainsaw Man (quite popular), [*]Shuten and Ibaraki from FGO [*]Many different characters Touhou characters [*]Mina from My Hero Academia (very popular show), [*]Several characters from Sousou no Frieren [*]The oni-girl from Naruto (extremely mainstream), [*]multiple characters from Bleach (extremely mainstream), [*]One Piece (absurdly popular) has a whole lot of them, [*]Lum from Urusei Yatsura [/LIST] If anything, tieflings are closer to japanese manga aesthetics than, for example, dwarves are. Since you started speculating wildly, I will too! In my opinion it is much more likely that the issue with D&D is the way D&D approaches a power system. It is very common that an action show has some kind of power system that characters can tap into. [LIST] [*]Hunter x Hunter has Nen [*]Bleach has Reiatsu and Bankai [*]Fairy Tail has Magic [*]Chainsaw Man has Devil Contracts and other devil related stuff [*]My Hero Academia has Quirks [*]Dragon Ball has Ki or whatever they call it [*]Naruto has Chakra [*]Full Metal Alchemist has Alchemy [*]One Piece has Devil Fruits and Haki [/LIST] Common to all these systems is that if they were made into an RPG then the system itself would be pretty simplistic, with some exceptions. Characters in these shows tend to be focused on doing a few things rather than having an enormous library of things they can do. But here is the problem, imo: The most flashy characters in D&D are spellcasters. With a few exceptions like Echo Knight, D&D Wizards are more like shounen characters than Fighters are. So your character choice is either between complicated and power or weak and simplistic. You have superpowered wizards and grounded martials. Why isn't this an issue with Call of Cthulhu? Because in CoC everyone is at the same power level: weak. And besides it is not a heroic system. Edit: Iosue's comment has said what I wanted to say but better. Still, I don't like deleting my comments so this stays. [/QUOTE]
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