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The Rise of Felskein [Completed]
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<blockquote data-quote="Iron Sky" data-source="post: 4247002" data-attributes="member: 60965"><p>Session 4 Crunch</p><p></p><p>As I said in the Session 3 Crunch post, Suniel wasn't actually there for most of Session 3. The events with the land pirates, Black Rangers, and the dark figure all happened as he reached the outpost at the beginning of this session.</p><p></p><p>As for the elves on raptors, I already had robot ninja assassins with laser-beam eyes in the campaign, so I figured that elves on dinosaurs wouldn't be much of a stretch. My players didn't even blink at it. You can tell they are long time DnD veterans. Takes <em>alot</em> to faze them. I figured, <em>hell, this is DnD, it's supposed to be fantastic</em>.</p><p></p><p>As long as it's not super-fantastic all the time, then it's just silly. At least that's my take. YMMV.</p><p></p><p>Throughout the campaign, Suniel has been a stray-catcher. He just accrues this ever-growing collection of varied misfits. I had no idea what they were going to do with Guntl, but, seeing how Suniel's player was content to let "background NPCs" stay "background" and not throw them in as fodder in every battle until they die catching arrows, I had no problem having him join the Black Carriage.</p><p></p><p>The Battle with Durgon Kellin was about as brutal as written. Took something like 8 tense rounds. I think Ming had 1 hp left at the end of the fight. I may not remember correctly, but I think she critted on her final blow.</p><p></p><p>I decided when I was planning and running this game that I was going to let things grow in scale at their own pace. I also decided that I was going to drop (sometimes litterally) various snippets of the larger world on the PCs, so that it wouldn't feel like "well, we're level 10 now and hey, look, epic plot stuff we've never heard about just showed up!" I wanted hints and rumors of the larger world to trickle in so that when they finally decided to go to Gantry or the Crystal Towers or the One Tree, or wherever, it wouldn't feel like they had just "levelled up and zoned" or whatnot.</p><p></p><p>I've been pretty pleased with it. It has the added benefit of making places that are mysterious seem mysterious, since they've heard of most of the places they go quite some time before they actually go there most of the time. If they haven't heard of some place, it actually helps give the place a sense of mystery and wonder. At least I think so - hard to tell for sure from the other side of the table.</p><p></p><p>I have in my notes that Ming's horse died in the elf-rescue mission, but I don't remember where or when or who had horses, so I just ignored it. When writing after-session notes, it's hard to tell what will be important later. Especially when you start writing a narrative of it 25 sessions later on a whim. Wonder how many little details I've forgotten, reimagined, or changed for the flow of narrative. The meat is there, but the rest of the meal is made up. </p><p></p><p>If this was non-fiction, it'd be historical fiction rather than history. Well, and we'd be dealing with robot ninja assassins with laser beam eyes and elven dinosaur riders. Though I'll bet alot of our history is like this anyway. "History is written by the victors" and all that.</p><p></p><p>This was a pretty RP heavy session - only two short fights(though one was pretty plot significant). What that usually means in my group is the next session, it's time to go find something to kill.</p><p></p><p>As such, the body count in Session 5 was, well, you'll see. Steep.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4247002, member: 60965"] Session 4 Crunch As I said in the Session 3 Crunch post, Suniel wasn't actually there for most of Session 3. The events with the land pirates, Black Rangers, and the dark figure all happened as he reached the outpost at the beginning of this session. As for the elves on raptors, I already had robot ninja assassins with laser-beam eyes in the campaign, so I figured that elves on dinosaurs wouldn't be much of a stretch. My players didn't even blink at it. You can tell they are long time DnD veterans. Takes [I]alot[/I] to faze them. I figured, [I]hell, this is DnD, it's supposed to be fantastic[/I]. As long as it's not super-fantastic all the time, then it's just silly. At least that's my take. YMMV. Throughout the campaign, Suniel has been a stray-catcher. He just accrues this ever-growing collection of varied misfits. I had no idea what they were going to do with Guntl, but, seeing how Suniel's player was content to let "background NPCs" stay "background" and not throw them in as fodder in every battle until they die catching arrows, I had no problem having him join the Black Carriage. The Battle with Durgon Kellin was about as brutal as written. Took something like 8 tense rounds. I think Ming had 1 hp left at the end of the fight. I may not remember correctly, but I think she critted on her final blow. I decided when I was planning and running this game that I was going to let things grow in scale at their own pace. I also decided that I was going to drop (sometimes litterally) various snippets of the larger world on the PCs, so that it wouldn't feel like "well, we're level 10 now and hey, look, epic plot stuff we've never heard about just showed up!" I wanted hints and rumors of the larger world to trickle in so that when they finally decided to go to Gantry or the Crystal Towers or the One Tree, or wherever, it wouldn't feel like they had just "levelled up and zoned" or whatnot. I've been pretty pleased with it. It has the added benefit of making places that are mysterious seem mysterious, since they've heard of most of the places they go quite some time before they actually go there most of the time. If they haven't heard of some place, it actually helps give the place a sense of mystery and wonder. At least I think so - hard to tell for sure from the other side of the table. I have in my notes that Ming's horse died in the elf-rescue mission, but I don't remember where or when or who had horses, so I just ignored it. When writing after-session notes, it's hard to tell what will be important later. Especially when you start writing a narrative of it 25 sessions later on a whim. Wonder how many little details I've forgotten, reimagined, or changed for the flow of narrative. The meat is there, but the rest of the meal is made up. If this was non-fiction, it'd be historical fiction rather than history. Well, and we'd be dealing with robot ninja assassins with laser beam eyes and elven dinosaur riders. Though I'll bet alot of our history is like this anyway. "History is written by the victors" and all that. This was a pretty RP heavy session - only two short fights(though one was pretty plot significant). What that usually means in my group is the next session, it's time to go find something to kill. As such, the body count in Session 5 was, well, you'll see. Steep. [/QUOTE]
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