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The Rise of Felskein [Completed]
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<blockquote data-quote="Iron Sky" data-source="post: 4394181" data-attributes="member: 60965"><p>Session 7 Crunch</p><p> </p><p>-Note: No posts until today since this is the first day I've been able to get enworld to load since Saturday.-</p><p> </p><p>I actually went into session 8 a bit on the last one because I had poorly marked on my notes where session 7 ended and 8 started. Session 7 ended with them dividing up the hobgoblin's "restitution."</p><p> </p><p>Not too much crunch on this one. I remember the plan going pretty much flawlessly, with the help of Suniel reaching level 5 and getting some serious firepower boosts, Grok'nar's previous knowledge of the outpost's layout, and just a solid plan.</p><p> </p><p>I don't remember it's name, but the Grave Mist spell from the PHB II nailed down the reinforcements from the barracks and any who actually made it through were barely alive. Suniel's initial fireball vaporized Neergrog's 6th level sorcerer pretty much instantly. The bodyguards and Neergrog could dish out some pretty big hits, but they went down so fast it wasn't really an issue.</p><p> </p><p>After the fight was over, they kept on waiting for "the other shoe to drop" so to speak, since they aren't used to anything ever being easy in my games. They kept on expecting a huge wave of reinforcements to show up, cracking jokes about it as they dealt with the aftermath and were genuinely surprised when they never came. Just to be sure, they all locked themselves in Neergrog's sleeping chambers with someone on watch for the night.</p><p> </p><p>The summer heat got to the party on the way back (non-rangers getting beaten down on Fort Saves) so they took to travelling at night.</p><p> </p><p>Mad Lib time! Note: spoilers are actually spoilers, view at your own risk!</p><p> </p><p>On to Session 8, featuring an eye-opening conversation with a [spoiler]metal orb[/spoiler], interesting encounters with [spoiler]metallic statuary[/spoiler], little known facts about [spoiler]Felskein[/spoiler], [spoiler]goblin[/spoiler] shenanigans, and even a showdown with [spoiler]superman assassins[/spoiler]!</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4394181, member: 60965"] Session 7 Crunch -Note: No posts until today since this is the first day I've been able to get enworld to load since Saturday.- I actually went into session 8 a bit on the last one because I had poorly marked on my notes where session 7 ended and 8 started. Session 7 ended with them dividing up the hobgoblin's "restitution." Not too much crunch on this one. I remember the plan going pretty much flawlessly, with the help of Suniel reaching level 5 and getting some serious firepower boosts, Grok'nar's previous knowledge of the outpost's layout, and just a solid plan. I don't remember it's name, but the Grave Mist spell from the PHB II nailed down the reinforcements from the barracks and any who actually made it through were barely alive. Suniel's initial fireball vaporized Neergrog's 6th level sorcerer pretty much instantly. The bodyguards and Neergrog could dish out some pretty big hits, but they went down so fast it wasn't really an issue. After the fight was over, they kept on waiting for "the other shoe to drop" so to speak, since they aren't used to anything ever being easy in my games. They kept on expecting a huge wave of reinforcements to show up, cracking jokes about it as they dealt with the aftermath and were genuinely surprised when they never came. Just to be sure, they all locked themselves in Neergrog's sleeping chambers with someone on watch for the night. The summer heat got to the party on the way back (non-rangers getting beaten down on Fort Saves) so they took to travelling at night. Mad Lib time! Note: spoilers are actually spoilers, view at your own risk! On to Session 8, featuring an eye-opening conversation with a [spoiler]metal orb[/spoiler], interesting encounters with [spoiler]metallic statuary[/spoiler], little known facts about [spoiler]Felskein[/spoiler], [spoiler]goblin[/spoiler] shenanigans, and even a showdown with [spoiler]superman assassins[/spoiler]! [/QUOTE]
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