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The Rise of Tiamat: Kobold Press & WotC Unleash the Dracopocalypse for D&D 5E in this Pre-Release Re
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<blockquote data-quote="Neuroglyph" data-source="post: 7654336" data-attributes="member: 85633"><p>It’s been less than three months now since the latest edition of the <strong><em>Dungeons & Dragons</em></strong> Role-Playing Game was released at <strong>GEN CON 2014</strong>. And gamers are already utilizing the two Core Rulebooks to which they already have access – the <strong><em>Player’s Handbook</em></strong> and <strong><em>Monster Manual</em></strong> – with the third – the <strong><em>D&D Dungeon Master’s Guide</em></strong> – coming out (hopefully) before the Holiday Season.</p><p>[PRBREAK][/PRBREAK]</p><p><span style="font-size: 12px">[align=right]http://www.enworld.org/forum/attachment.php?attachmentid=64693[/align]But even without the new <strong><em>D&D Dungeon Master’s Guide</em></strong>, there is still content to play both in personal gaming circles and in organized play activities. The <strong><em>Hoard of the Dragon Queen</em></strong> adventure series has by all accounts sold very well – a top seller on <strong>Amazon.com</strong> in its initial release – and it has provided gamers with content for the first eight levels of play under <strong><em>D&D 5th Edition</em></strong> rules.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px">And once again, <strong>Wizards of the Coast</strong> has teamed up with <strong>Kobold Press</strong> and designers <em>Wolfgang Baur,</em> <em>Steve Winter</em>, and <em>Alexander Winter</em> to design the second half of the first official adventure series of 5th Edition <strong><em>Dungeons & Dragons</em></strong>. <strong><em>The Rise of Tiamat</em></strong> takes off where <strong><em>Hoard of the Dragon Queen</em></strong> left off, and pits a seasoned party of heroes against the might of the <em>Cult of the Dragon</em> and potentially <em>Tiamat</em> <em>Herself</em> - with the fate of all Faerûn in the balance!</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>The Rise of Tiamat (5th Edition D&D)</u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Designer</strong>: Steve Winter & Alexander Winter</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Adventure Contributors</strong>: Mike Mearls, Christopher Perkins, Matthew Sernett, Chris Sims, Rodney Thompson; Jeremy Crawford</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Illustrators</strong>: Michael Kormarck (cover); Jean-Paul Balmet, Nicole Cardiff, Guido Kuip, Marcel Marcado, Bryan Syme (interior)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Cartography</strong>: Jared Blando</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Publisher</strong>: Kobold Press / Wizards of the Coast</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Year</strong>: 2014</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Media</strong>: Hardbound (96 pages)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Price</strong>: $29.95 (Available from <a href="http://www.amazon.com/Rise-Tiamat-Adventure-Wizards-Team/dp/0786965657?&linkCode=wey&tag=neurogames-20" target="_blank"><strong>Amazon.com</strong></a> in Hardbound for only $18.94) </span> </li> </ul><p><span style="font-size: 12px"><strong><em></em></strong></span></p><p><span style="font-size: 12px"><strong><em>The Rise of Tiamat </em></strong>is the second half of the first official adventure series released for the new edition of <strong><em>Dungeons & Dragons</em></strong>. This adventure arc is designed for four 7th to 8th Level characters to begin an epic quest and progress all the way through 15th Level by the climax of the campaign. The book’s episodes contain information required to run the adventure, including plot descriptions and read-aloud text, full-color maps, monster stat blocks, NPC backgrounds, experience point rewards, and treasure. </span></p><p><span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Production Quality</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The production quality of<strong><em> The Rise of Tiamat</em></strong> is just as excellent as its preceding sourcebook, containing some top-notch writing and a lovely user-friendly layout. Steve Winter crafts a considerably detailed and involved plot for this <strong><em>Dungeons & Dragons</em></strong> campaign, and is a more advanced sort of adventure for a DM who completed the first half of this series with their players.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[align=left]http://www.enworld.org/forum/attachment.php?attachmentid=64694[/align]<span style="font-size: 12px">And like <strong><em>The Hoard of the Dragon Queen</em></strong>, this new book has a solid binding and is sturdily hardbound with a glossy cover. <strong><em>The Rise of Tiamat</em></strong> is a full sized tome weighing in at about 21 ounces, with heavy weight paper for the pages which have a crisp standard (non-glossy) finish. The book has a detailed table of contents with page references to each episode, the episode’s major events, and to each map as well.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The illustrations and artwork in <strong><em>The Rise of Tiamat</em></strong> are really gorgeous, right from the first glimpse of cover depicting Tiamat being summoned into the world of Faerûn! The interior art is equally dramatic and beautiful, but disappointingly, is quite sparse in appearance given the page-length of the campaign. There is quite of few sections where “wall of text” is unrelieved for several pages in a row. However, quite a bit of the artwork depicts scenes and NPCs the heroes are likely to encounter so could be quite useful at the gaming table. And the same cartographer created the maps for <strong><em>The Rise of Tiamat</em></strong> as in <strong><em>The Hoard of the Dragon Queen</em></strong>, and these all have some great “fantasy world” embellishments like runes and decorations which make them lovely bits of art in their own right.</span></p><p><span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Dracopocalypse 2014!!!</u></strong></span></p><p><span style="font-size: 12px"></span>[align=right]http://www.enworld.org/forum/attachment.php?attachmentid=64695[/align]<span style="font-size: 12px"><strong><em>The Rise of Tiamat</em></strong> continues the adventure arc which began in <strong><em>The Hoard of the Dragon Queen</em></strong>, and consists of nine episodes all around the <em>Sword Coast</em> of the <strong><em>Forgotten Realms</em></strong>… and beyond! The adventure series is balanced for a 7th to 8th Level four-person party of <strong><em>D&D</em></strong> heroes, but the author does briefly discuss rebalancing encounters for more characters (or less?). A fiat experience point method is recommended such that the heroes will gain about one level per episode to top out at Level 14 or 15. Dungeon Masters may also tally experience points for encounters and quests normally, and even include side adventures of their own devising to keep the progression on track with the campaign’s expectations.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>***Spoiler Alert: </strong>Although spoilers for this adventure arc will be kept to a minimum while discussing the product, those planning on playing <strong><em>The Rise of Tiamat</em></strong> might wish to skip directly to the bottom for the conclusions and scoring. <strong>***</strong></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px">As the cover of <strong><em>The Rise of Tiamat</em></strong> will tell you, the player-character heroes are to be tasked to “Avert the cataclysmic return of Tiamat…” …and the authors are not kidding around here in the least! The events set forth in <strong><em>The Hoard of the Dragon Queen</em></strong> are moving directly toward an epic climax where Tiamat will be summoned into the world of Faerûn and herald a draconic disaster of apocalyptic levels!</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[align=left]http://www.enworld.org/forum/attachment.php?attachmentid=64696[/align]<span style="font-size: 12px">The adventures encounters draws on monsters that can be found in the new <strong><em>D&D Monster Manual</em></strong>, with a supplemental listing of special monsters and NPCs which can be found in a section at the end of the book. But while mundane treasures are taken care of in the adventure text, magic items seem to be expected to be referenced from the as yet unreleased <strong><em>D&D Dungeon Master’s Guide</em></strong>, which might prove a bit of an issue – although to give <strong>WotC</strong> their due, they did put out an excerpt of magic items and monsters specifically for use with <strong><em>HotDQ</em></strong>, and could do the same with <strong><em>TRoT</em></strong>.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The authors open <strong><em>The Rise of Tiamat</em></strong> with a quick overview of the last campaign arc and about a dozen pages devoted to explaining the story arc and episode design to the DM. It contains information about potential allies and enemies of the adventurers, and features information on main NPCs found in the Factions for the <em>Adventurers’ League</em>. A central part of this campaign arc centers on gathering an army of allies to face off against the forces which are being recruited by the Cult of the Dragons in preparation for an epic showdown, and the heroes are right in the middle of the action as “movers and shakers” in the world now. As such, the campaign arc becomes a bit less sandbox-y in its movement from episode to episode, however, it does focus more on the direct actions of the heroes as they take on quests and resolve issues to garner favor from among some often strange and dangerous allies.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px">In fact, <strong><em>TRoT</em></strong> employs a faction “scorecard” which is used to tally up the favor and disfavor that result from the actions of the heroes. Some outcomes during the adventures earns favor with one faction, but might cause another faction to become angry or more mistrusting… something the heroes cannot afford given that Tiamat is on her way into Faerûn, and the characters will need all the allies and resources they can get! So roleplaying and creative problem solving become rather important in this higher level of play, and the players will really be able to bring a lot to the table as the let their heroes come into their power as leaders on the world stage in the Forgotten Realms.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[align=right]http://www.enworld.org/forum/attachment.php?attachmentid=64697[/align]<span style="font-size: 12px">The settings for the adventures range from the Council Chambers of Waterdeep, to the icy Spine of the World, the perilous lands of Najara and the Serpent Hills, and even a quick teleport into Thay! Not surprisingly, the heroes end up having their final showdown at the infamous Well of Dragons, but not before tramping all up and down the expanses of the Sword Coast. One frustrating aspect of all this travel is the lack of a Sword Coast map in The Rise of Tiamat – DMs had better have the preceding book on hand for that reference map. And some of the locales where the heroes visit are not shown on the map – an adventure to The Misty Forest for example will be a bit annoying without a quick reference to the Forgotten Realms Wiki to learn that it is “…located just west of the High Moor, just south of the river Delimbiyr.” There is a forest on the map in <strong><em>Hoard of the Dragon Queen</em></strong> – but it is not labeled at all. At least two other locations mentioned as adventure sites are equally… unmapped.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px">That being said, the adventures in the episodes themselves are quite well written and contain a number of exciting moments, from dungeon delves to outdoor explorations. The encounters are pretty well balanced against level appropriate characters, assuming that the adventures are run in a particular order – going too far out of order would result in either too easy or too hard encounters.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px">And the final showdown at the Well of Dragons is quite spectacular – as well as potentially lethal. And not just for the heroes, but for the Faerûn as well! The imminent threat of Tiamat’s summoning to the Forgotten Realms is not merely a “cut-scene” for dramatic effect, but an all too real menace which could change the very nature of the Realms forever if the Queen of Dragons is loosed from Avernus. The authors provide the stat-block for Tiamat in The Rise of Tiamat, and odds are that most adventuring parties will face some aspect of this dragon goddess – and oh yes, Tiamat is completely OP and will likely kill off the heroes in a few rounds if she gets out of Hell!</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><em><strong>Obviously, the trick is to make sure Herself never gets out the netherworld to begin with… and Good Luck with that!</strong></em></span></p><p><span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Overall Score</strong>: 8.2 <strong>out of</strong> 10.0</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Conclusions</u></strong></span></p><p><span style="font-size: 12px"><strong><em></em></strong></span></p><p><span style="font-size: 12px"><strong><em>The Rise of Tiamat</em></strong> is an epic and smashing conclusion to the campaign arc that began with <strong><em>Hoard of the Dragon Queen</em></strong>, and will likely be one of those adventure series that players and DMs will be discussing with the same fond-dread as <strong><em>Tomb of Horrors</em></strong> and <strong><em>The Drow Series/Demonweb Pits</em></strong> from earlier editions. While perhaps not the sandbox of the earlier adventure, the outcome of <strong><em>The Rise of Tiamat</em></strong> does depend considerably more on the creative roleplaying, diplomacy, and problem solving of the player-characters. There choices during the course of the episodes will, in essence, transform them from mere adventurers to epic heroes of the Forgotten Realms.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The production quality of the book is high, but there were a few flaws that were hard to go unnoticed, such as the sparseness of the interior illustrations leading to “wall of text” syndrome, the reliance on downloadable content or the not-yet-released <strong><em>DMG</em></strong> for magic items, and the missing Realms map and locations. But despite a few rough edges, <strong><em>The Rise of Tiamat</em></strong> is an awesome first epic campaign for the new <strong><em>Dungeons & Dragons</em></strong> edition. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">And the price for this huge epic dragon-filled adventure is quite reasonable when it goes on sale on <a href="http://www.amazon.com/Rise-Tiamat-Adventure-Wizards-Team/dp/0786965657?&linkCode=wey&tag=neurogames-20" target="_blank"><strong>Amazon.com</strong></a> in just a couple weeks! Check out the <a href="http://www.amazon.com/Rise-Tiamat-Adventure-Wizards-Team/dp/0786965657?&linkCode=wey&tag=neurogames-20" target="_blank"><strong>pre-order</strong></a> for the release on November 4th!</span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Editorial Note</strong>: This Reviewer received a complimentary playtest copy of the product in hardbound format from which the review was written.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">*** This Reviewer would like to extend a big <strong>Thank You</strong> to the PR folks at <strong>Wizards of the Coast</strong> for the opportunity to have a pre-release review of <strong>The Rise of Tiamat</strong> this week! ***</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Grade Card (Ratings 1 to 10)</u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Presentation</strong>: 8.5</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Design: 9.0 (Exceptional writing; great layout; a good-looking tome overall)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Illustrations: 8.0 (Beautiful artwork; beautifully rendered maps; some “wall of text” here and there)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Content</strong>: 7.5</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Crunch: 7.5 (Very cool encounters; good use of mechanics; lack of access to magic items a problem)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Fluff: 7.5 (Truly epic storyline; good use of lore; lack of maps and locales could be frustrating)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Value</strong>: 8.5 (Big epic adventure for a great price!)</span> </li> </ul></blockquote><p></p>
[QUOTE="Neuroglyph, post: 7654336, member: 85633"] It’s been less than three months now since the latest edition of the [B][I]Dungeons & Dragons[/I][/B] Role-Playing Game was released at [B]GEN CON 2014[/B]. And gamers are already utilizing the two Core Rulebooks to which they already have access – the [B][I]Player’s Handbook[/I][/B] and [B][I]Monster Manual[/I][/B] – with the third – the [B][I]D&D Dungeon Master’s Guide[/I][/B] – coming out (hopefully) before the Holiday Season. [PRBREAK][/PRBREAK] [SIZE=3][align=right]http://www.enworld.org/forum/attachment.php?attachmentid=64693[/align]But even without the new [B][I]D&D Dungeon Master’s Guide[/I][/B], there is still content to play both in personal gaming circles and in organized play activities. The [B][I]Hoard of the Dragon Queen[/I][/B] adventure series has by all accounts sold very well – a top seller on [B]Amazon.com[/B] in its initial release – and it has provided gamers with content for the first eight levels of play under [B][I]D&D 5th Edition[/I][/B] rules. And once again, [B]Wizards of the Coast[/B] has teamed up with [B]Kobold Press[/B] and designers [I]Wolfgang Baur,[/I] [I]Steve Winter[/I], and [I]Alexander Winter[/I] to design the second half of the first official adventure series of 5th Edition [B][I]Dungeons & Dragons[/I][/B]. [B][I]The Rise of Tiamat[/I][/B] takes off where [B][I]Hoard of the Dragon Queen[/I][/B] left off, and pits a seasoned party of heroes against the might of the [I]Cult of the Dragon[/I] and potentially [I]Tiamat[/I] [I]Herself[/I] - with the fate of all Faerûn in the balance! [B][U]The Rise of Tiamat (5th Edition D&D)[/U][/B][/SIZE] [LIST] [*][SIZE=3][B]Designer[/B]: Steve Winter & Alexander Winter[/SIZE] [*][SIZE=3][B]Adventure Contributors[/B]: Mike Mearls, Christopher Perkins, Matthew Sernett, Chris Sims, Rodney Thompson; Jeremy Crawford[/SIZE] [*][SIZE=3][B]Illustrators[/B]: Michael Kormarck (cover); Jean-Paul Balmet, Nicole Cardiff, Guido Kuip, Marcel Marcado, Bryan Syme (interior)[/SIZE] [*][SIZE=3][B]Cartography[/B]: Jared Blando[/SIZE] [*][SIZE=3][B]Publisher[/B]: Kobold Press / Wizards of the Coast[/SIZE] [*][SIZE=3][B]Year[/B]: 2014[/SIZE] [*][SIZE=3][B]Media[/B]: Hardbound (96 pages)[/SIZE] [*][SIZE=3][B]Price[/B]: $29.95 (Available from [URL="http://www.amazon.com/Rise-Tiamat-Adventure-Wizards-Team/dp/0786965657?&linkCode=wey&tag=neurogames-20"][B]Amazon.com[/B][/URL] in Hardbound for only $18.94) [/SIZE] [/LIST] [SIZE=3][B][I] The Rise of Tiamat [/I][/B]is the second half of the first official adventure series released for the new edition of [B][I]Dungeons & Dragons[/I][/B]. This adventure arc is designed for four 7th to 8th Level characters to begin an epic quest and progress all the way through 15th Level by the climax of the campaign. The book’s episodes contain information required to run the adventure, including plot descriptions and read-aloud text, full-color maps, monster stat blocks, NPC backgrounds, experience point rewards, and treasure. [B][U]Production Quality[/U][/B] The production quality of[B][I] The Rise of Tiamat[/I][/B] is just as excellent as its preceding sourcebook, containing some top-notch writing and a lovely user-friendly layout. Steve Winter crafts a considerably detailed and involved plot for this [B][I]Dungeons & Dragons[/I][/B] campaign, and is a more advanced sort of adventure for a DM who completed the first half of this series with their players. [/SIZE][align=left]http://www.enworld.org/forum/attachment.php?attachmentid=64694[/align][SIZE=3]And like [B][I]The Hoard of the Dragon Queen[/I][/B], this new book has a solid binding and is sturdily hardbound with a glossy cover. [B][I]The Rise of Tiamat[/I][/B] is a full sized tome weighing in at about 21 ounces, with heavy weight paper for the pages which have a crisp standard (non-glossy) finish. The book has a detailed table of contents with page references to each episode, the episode’s major events, and to each map as well. The illustrations and artwork in [B][I]The Rise of Tiamat[/I][/B] are really gorgeous, right from the first glimpse of cover depicting Tiamat being summoned into the world of Faerûn! The interior art is equally dramatic and beautiful, but disappointingly, is quite sparse in appearance given the page-length of the campaign. There is quite of few sections where “wall of text” is unrelieved for several pages in a row. However, quite a bit of the artwork depicts scenes and NPCs the heroes are likely to encounter so could be quite useful at the gaming table. And the same cartographer created the maps for [B][I]The Rise of Tiamat[/I][/B] as in [B][I]The Hoard of the Dragon Queen[/I][/B], and these all have some great “fantasy world” embellishments like runes and decorations which make them lovely bits of art in their own right. [B][U]Dracopocalypse 2014!!![/U][/B] [/SIZE][align=right]http://www.enworld.org/forum/attachment.php?attachmentid=64695[/align][SIZE=3][B][I]The Rise of Tiamat[/I][/B] continues the adventure arc which began in [B][I]The Hoard of the Dragon Queen[/I][/B], and consists of nine episodes all around the [I]Sword Coast[/I] of the [B][I]Forgotten Realms[/I][/B]… and beyond! The adventure series is balanced for a 7th to 8th Level four-person party of [B][I]D&D[/I][/B] heroes, but the author does briefly discuss rebalancing encounters for more characters (or less?). A fiat experience point method is recommended such that the heroes will gain about one level per episode to top out at Level 14 or 15. Dungeon Masters may also tally experience points for encounters and quests normally, and even include side adventures of their own devising to keep the progression on track with the campaign’s expectations. [B]***Spoiler Alert: [/B]Although spoilers for this adventure arc will be kept to a minimum while discussing the product, those planning on playing [B][I]The Rise of Tiamat[/I][/B] might wish to skip directly to the bottom for the conclusions and scoring. [B]***[/B] As the cover of [B][I]The Rise of Tiamat[/I][/B] will tell you, the player-character heroes are to be tasked to “Avert the cataclysmic return of Tiamat…” …and the authors are not kidding around here in the least! The events set forth in [B][I]The Hoard of the Dragon Queen[/I][/B] are moving directly toward an epic climax where Tiamat will be summoned into the world of Faerûn and herald a draconic disaster of apocalyptic levels! [/SIZE][align=left]http://www.enworld.org/forum/attachment.php?attachmentid=64696[/align][SIZE=3]The adventures encounters draws on monsters that can be found in the new [B][I]D&D Monster Manual[/I][/B], with a supplemental listing of special monsters and NPCs which can be found in a section at the end of the book. But while mundane treasures are taken care of in the adventure text, magic items seem to be expected to be referenced from the as yet unreleased [B][I]D&D Dungeon Master’s Guide[/I][/B], which might prove a bit of an issue – although to give [B]WotC[/B] their due, they did put out an excerpt of magic items and monsters specifically for use with [B][I]HotDQ[/I][/B], and could do the same with [B][I]TRoT[/I][/B]. The authors open [B][I]The Rise of Tiamat[/I][/B] with a quick overview of the last campaign arc and about a dozen pages devoted to explaining the story arc and episode design to the DM. It contains information about potential allies and enemies of the adventurers, and features information on main NPCs found in the Factions for the [I]Adventurers’ League[/I]. A central part of this campaign arc centers on gathering an army of allies to face off against the forces which are being recruited by the Cult of the Dragons in preparation for an epic showdown, and the heroes are right in the middle of the action as “movers and shakers” in the world now. As such, the campaign arc becomes a bit less sandbox-y in its movement from episode to episode, however, it does focus more on the direct actions of the heroes as they take on quests and resolve issues to garner favor from among some often strange and dangerous allies. In fact, [B][I]TRoT[/I][/B] employs a faction “scorecard” which is used to tally up the favor and disfavor that result from the actions of the heroes. Some outcomes during the adventures earns favor with one faction, but might cause another faction to become angry or more mistrusting… something the heroes cannot afford given that Tiamat is on her way into Faerûn, and the characters will need all the allies and resources they can get! So roleplaying and creative problem solving become rather important in this higher level of play, and the players will really be able to bring a lot to the table as the let their heroes come into their power as leaders on the world stage in the Forgotten Realms. [/SIZE][align=right]http://www.enworld.org/forum/attachment.php?attachmentid=64697[/align][SIZE=3]The settings for the adventures range from the Council Chambers of Waterdeep, to the icy Spine of the World, the perilous lands of Najara and the Serpent Hills, and even a quick teleport into Thay! Not surprisingly, the heroes end up having their final showdown at the infamous Well of Dragons, but not before tramping all up and down the expanses of the Sword Coast. One frustrating aspect of all this travel is the lack of a Sword Coast map in The Rise of Tiamat – DMs had better have the preceding book on hand for that reference map. And some of the locales where the heroes visit are not shown on the map – an adventure to The Misty Forest for example will be a bit annoying without a quick reference to the Forgotten Realms Wiki to learn that it is “…located just west of the High Moor, just south of the river Delimbiyr.” There is a forest on the map in [B][I]Hoard of the Dragon Queen[/I][/B] – but it is not labeled at all. At least two other locations mentioned as adventure sites are equally… unmapped. That being said, the adventures in the episodes themselves are quite well written and contain a number of exciting moments, from dungeon delves to outdoor explorations. The encounters are pretty well balanced against level appropriate characters, assuming that the adventures are run in a particular order – going too far out of order would result in either too easy or too hard encounters. And the final showdown at the Well of Dragons is quite spectacular – as well as potentially lethal. And not just for the heroes, but for the Faerûn as well! The imminent threat of Tiamat’s summoning to the Forgotten Realms is not merely a “cut-scene” for dramatic effect, but an all too real menace which could change the very nature of the Realms forever if the Queen of Dragons is loosed from Avernus. The authors provide the stat-block for Tiamat in The Rise of Tiamat, and odds are that most adventuring parties will face some aspect of this dragon goddess – and oh yes, Tiamat is completely OP and will likely kill off the heroes in a few rounds if she gets out of Hell! [I][B]Obviously, the trick is to make sure Herself never gets out the netherworld to begin with… and Good Luck with that![/B][/I] [B]Overall Score[/B]: 8.2 [B]out of[/B] 10.0 [B][U]Conclusions[/U][/B] [B][I] The Rise of Tiamat[/I][/B] is an epic and smashing conclusion to the campaign arc that began with [B][I]Hoard of the Dragon Queen[/I][/B], and will likely be one of those adventure series that players and DMs will be discussing with the same fond-dread as [B][I]Tomb of Horrors[/I][/B] and [B][I]The Drow Series/Demonweb Pits[/I][/B] from earlier editions. While perhaps not the sandbox of the earlier adventure, the outcome of [B][I]The Rise of Tiamat[/I][/B] does depend considerably more on the creative roleplaying, diplomacy, and problem solving of the player-characters. There choices during the course of the episodes will, in essence, transform them from mere adventurers to epic heroes of the Forgotten Realms. The production quality of the book is high, but there were a few flaws that were hard to go unnoticed, such as the sparseness of the interior illustrations leading to “wall of text” syndrome, the reliance on downloadable content or the not-yet-released [B][I]DMG[/I][/B] for magic items, and the missing Realms map and locations. But despite a few rough edges, [B][I]The Rise of Tiamat[/I][/B] is an awesome first epic campaign for the new [B][I]Dungeons & Dragons[/I][/B] edition. And the price for this huge epic dragon-filled adventure is quite reasonable when it goes on sale on [URL="http://www.amazon.com/Rise-Tiamat-Adventure-Wizards-Team/dp/0786965657?&linkCode=wey&tag=neurogames-20"][B]Amazon.com[/B][/URL] in just a couple weeks! Check out the [URL="http://www.amazon.com/Rise-Tiamat-Adventure-Wizards-Team/dp/0786965657?&linkCode=wey&tag=neurogames-20"][B]pre-order[/B][/URL] for the release on November 4th! [B] Editorial Note[/B]: This Reviewer received a complimentary playtest copy of the product in hardbound format from which the review was written. *** This Reviewer would like to extend a big [B]Thank You[/B] to the PR folks at [B]Wizards of the Coast[/B] for the opportunity to have a pre-release review of [B]The Rise of Tiamat[/B] this week! *** [B][U]Grade Card (Ratings 1 to 10)[/U][/B][/SIZE] [LIST] [*][SIZE=3][B]Presentation[/B]: 8.5[/SIZE] [*][SIZE=3]- Design: 9.0 (Exceptional writing; great layout; a good-looking tome overall)[/SIZE] [*][SIZE=3]- Illustrations: 8.0 (Beautiful artwork; beautifully rendered maps; some “wall of text” here and there)[/SIZE] [*][SIZE=3][B]Content[/B]: 7.5[/SIZE] [*][SIZE=3]- Crunch: 7.5 (Very cool encounters; good use of mechanics; lack of access to magic items a problem)[/SIZE] [*][SIZE=3]- Fluff: 7.5 (Truly epic storyline; good use of lore; lack of maps and locales could be frustrating)[/SIZE] [*][SIZE=3][B]Value[/B]: 8.5 (Big epic adventure for a great price!)[/SIZE] [/LIST] [/QUOTE]
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The Rise of Tiamat: Kobold Press & WotC Unleash the Dracopocalypse for D&D 5E in this Pre-Release Re
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