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Story Hour
The Risen Goddess (Updated 3.10.08)
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<blockquote data-quote="(contact)" data-source="post: 1070" data-attributes="member: 41"><p><strong>1-- Things To Do In Greyhawk When You're Dead.</strong></p><p></p><p>Four adventurers sit around a familiar table in a familiar inn, not too far from a place they must have surely known their whole lives-- if they could only remember any of it.</p><p></p><p>----------</p><p></p><p><em><strong>Taran Tar-Ilou</strong></em>, a pugnacious ranger, thick as a bull, and twice as mean,</p><p></p><p><em><strong>Thelbar Tar-Ilou</strong></em>, a brilliant wizard, more fair of face and favored of speech than his aggressive younger brother,</p><p></p><p><em><strong>Kyreel</strong></em>, a dark elven paladin dedicated to Ishlok the Mother, in her aspect of The Protector, and </p><p></p><p><em><strong>Indianichus</strong></em>, a lighthearted and imaginative elven rogue and historian.</p><p></p><p>----------</p><p></p><p>They are trained well for their respective professions, and suitably equipped. They have known each other for . . . lives? Life? Surely they should remember their meeting. But their acquaintance is itself a mystery. How is it possible that they speak a foreign tongue and revere a goddess no one has heard of, yet possess thin and watery memories of a life half-lived in Greyhawk? One thing they all know for sure: their destinies revolve around one another, and they trust each other with bonds that run deeper than those of family and companionship. Blood has been shed-- between them and by them, of that they are sure. They know without speaking that there will be more blood spilled before they come to full knowledge of self.</p><p></p><p>Taran is a grim and hardnosed combatant, a man who believes in the ascendancy of the adventuring class. He is as entitled as a nobleman, and views the common folk with much the same sort of protective disdain that one might see from a sheltered Baron. He believes he has a duty to the people-- but he does not understand their lives. An adventurer to the core, Taran knows that deadly force proves the final point in any argument.</p><p></p><p>His brother, Thelbar, on the other hand, is a deep thinking strategist. He enjoys complicated intellectual pursuits, and studies architecture and engineering along with his magical lore. Thelbar is fond of the damaging spell, but focuses his attention on those that disrupt the mind-- illusion and enchantment are his specialties. Thelbar keeps a hawk familiar by the name of <em>Sartre</em>.</p><p></p><p>Kyreel is something of an enigma. As a dark elf, she is shunned by most good folk. Her companions know her and trust her implicitly, but there is something about her current form that seems divinely inspired. She knows that she has felt the call to Service, and that Ishlok is her Goddess. She is unwaveringly moral and beneficent.</p><p></p><p>Indianichus, called "Indy" by his friends, is a creature of curiosity. He is extremely intelligent and imaginative, and loves nothing better than exploring new places, particularly ones he knows he should not be in. A tomb-crawler to his heart, Indy's life is made complete by ancient artifacts, lost cultures, and forbidden temples. Dwarves are his special field of study. He speaks the language fluently and is well versed in Dwarven lore and culture. Indianichus views himself as the central character in a High-Romantic drama. That this belief is often in conflict with reality is of no consequence to Indy. For this rogue, no passion is too obscure, no leap of logic too unbelievable, and no body of contradicting evidence convincing enough.</p></blockquote><p></p>
[QUOTE="(contact), post: 1070, member: 41"] [b]1-- Things To Do In Greyhawk When You're Dead.[/b] Four adventurers sit around a familiar table in a familiar inn, not too far from a place they must have surely known their whole lives-- if they could only remember any of it. ---------- [i][b]Taran Tar-Ilou[/b][/i][b][/b], a pugnacious ranger, thick as a bull, and twice as mean, [i][b]Thelbar Tar-Ilou[/b][/i][b][/b], a brilliant wizard, more fair of face and favored of speech than his aggressive younger brother, [i][b]Kyreel[/b][/i][b][/b], a dark elven paladin dedicated to Ishlok the Mother, in her aspect of The Protector, and [i][b]Indianichus[/b][/i][b][/b], a lighthearted and imaginative elven rogue and historian. ---------- They are trained well for their respective professions, and suitably equipped. They have known each other for . . . lives? Life? Surely they should remember their meeting. But their acquaintance is itself a mystery. How is it possible that they speak a foreign tongue and revere a goddess no one has heard of, yet possess thin and watery memories of a life half-lived in Greyhawk? One thing they all know for sure: their destinies revolve around one another, and they trust each other with bonds that run deeper than those of family and companionship. Blood has been shed-- between them and by them, of that they are sure. They know without speaking that there will be more blood spilled before they come to full knowledge of self. Taran is a grim and hardnosed combatant, a man who believes in the ascendancy of the adventuring class. He is as entitled as a nobleman, and views the common folk with much the same sort of protective disdain that one might see from a sheltered Baron. He believes he has a duty to the people-- but he does not understand their lives. An adventurer to the core, Taran knows that deadly force proves the final point in any argument. His brother, Thelbar, on the other hand, is a deep thinking strategist. He enjoys complicated intellectual pursuits, and studies architecture and engineering along with his magical lore. Thelbar is fond of the damaging spell, but focuses his attention on those that disrupt the mind-- illusion and enchantment are his specialties. Thelbar keeps a hawk familiar by the name of [i]Sartre[/i]. Kyreel is something of an enigma. As a dark elf, she is shunned by most good folk. Her companions know her and trust her implicitly, but there is something about her current form that seems divinely inspired. She knows that she has felt the call to Service, and that Ishlok is her Goddess. She is unwaveringly moral and beneficent. Indianichus, called "Indy" by his friends, is a creature of curiosity. He is extremely intelligent and imaginative, and loves nothing better than exploring new places, particularly ones he knows he should not be in. A tomb-crawler to his heart, Indy's life is made complete by ancient artifacts, lost cultures, and forbidden temples. Dwarves are his special field of study. He speaks the language fluently and is well versed in Dwarven lore and culture. Indianichus views himself as the central character in a High-Romantic drama. That this belief is often in conflict with reality is of no consequence to Indy. For this rogue, no passion is too obscure, no leap of logic too unbelievable, and no body of contradicting evidence convincing enough. [/QUOTE]
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