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<blockquote data-quote="MacConnell" data-source="post: 7532562" data-attributes="member: 6855223"><p><strong>Returning to the Marsh Village</strong></p><p></p><p></p><p>Vik nods. "<span style="color: #008000">Okay. It is not as if we have pressure on our time. I think it is a good idea. Veera knows more of navigation. I was always a harpooner</span>."</p><p></p><p></p><p>Veera comments. "<span style="color: #FF8C00">It is as if the tribe has developed physically but not emotionally. They are like giant toddlers, throwing violent tantrums and trying to take what they want from others</span>."</p><p></p><p>[gm]What would have taken the River Crew 8 days to travel upstream, only takes them 4 when riding the current. The residents of the Spiofthest village wave as the crew sails by. Three days later, the Marshland villagers are seen out and about fishing as the crew arrives. Most of those locals greet the crew, as well, though the Hebrian people are not as demonstrative as the Spiofthest.</p><p></p><p>After a brief discussion, the villagers agree to trade the crew's current vessel for the manufacture of another based on Renyaveer's design, especially after the gift of the other boats retrieved from the malevolent soldiers. It will take a week's time to properly complete the vessel and fit it with the dual, cargo outriggers. The sail from the former vessel is repurposed to the new one to save time.</p><p></p><p>In the interim, the crew is invited to participate in not only collecting reeds but in the actual manufacture of the boat. Since the Hebrian idea is that full dedication to a single task breeds disinterest and thereby mistakes, a certain portion of the day is dedicated to the boat while the rest is dedicated to hunting, fishing, and gathering, all of which the crew is invited to participate in.[/gm]</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 20</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 23</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 4[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">nothing at this time</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 1 rock: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 1 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7532562, member: 6855223"] [b]Returning to the Marsh Village[/b] Vik nods. "[COLOR=#008000]Okay. It is not as if we have pressure on our time. I think it is a good idea. Veera knows more of navigation. I was always a harpooner[/COLOR]." Veera comments. "[COLOR=#FF8C00]It is as if the tribe has developed physically but not emotionally. They are like giant toddlers, throwing violent tantrums and trying to take what they want from others[/COLOR]." [gm]What would have taken the River Crew 8 days to travel upstream, only takes them 4 when riding the current. The residents of the Spiofthest village wave as the crew sails by. Three days later, the Marshland villagers are seen out and about fishing as the crew arrives. Most of those locals greet the crew, as well, though the Hebrian people are not as demonstrative as the Spiofthest. After a brief discussion, the villagers agree to trade the crew's current vessel for the manufacture of another based on Renyaveer's design, especially after the gift of the other boats retrieved from the malevolent soldiers. It will take a week's time to properly complete the vessel and fit it with the dual, cargo outriggers. The sail from the former vessel is repurposed to the new one to save time. In the interim, the crew is invited to participate in not only collecting reeds but in the actual manufacture of the boat. Since the Hebrian idea is that full dedication to a single task breeds disinterest and thereby mistakes, a certain portion of the day is dedicated to the boat while the rest is dedicated to hunting, fishing, and gathering, all of which the crew is invited to participate in.[/gm] [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health harnin arrows: 20 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 23 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 4[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]nothing at this time [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 1 rock: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 1 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/sblock] [/QUOTE]
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