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<blockquote data-quote="MacConnell" data-source="post: 7587924" data-attributes="member: 6855223"><p><strong>Mining Interference</strong></p><p></p><p>[ooc]All characters receive 5 developmental points.[/ooc]</p><p>[sblock=Spiofthest Village]"<span style="color: #800080">With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods</span>."[/sblock]</p><p>[sblock=Orngaddrin Village]"<span style="color: #800080">With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any</span>."[/sblock]</p><p>[sblock=Marshland Village]"<span style="color: #800080">For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify</span>."[/sblock]</p><p></p><p>The Orngaddrin elders discuss that the high mine crew has mentioned the feeling of being watched. Nothing has occurred, yet, but the miners cannot shake the feeling. "<span style="color: #800080">It is likely Deviard, hoping to poach the yield. They are a dangerous nuisance, but rarely encountered directly. The other possibility would be a Yeti. I sincerely hope that is not the case</span>." </p><p></p><p>Vik scratches his head and asks, "<span style="color: #008000">What is a Yeti</span>?"</p><p></p><p>The elder's eyes widen. "<span style="color: #800080">It is probably a good thing that you do not know. Yeti live high in the mountains, normally above the snow line. They are like the ice bears that roam the northern tundra, but they can stand and walk almost like a person, though they tend to lope sideways. They have whitish gray fur which makes them hard to see. When they decide to adopt an area they viciously kill anything they deem to be competition for game</span>."</p><p></p><p>Veera thanks the man for his information and the catapulters for the ballista. She looks over the weapon with Mekric, admiring its function.</p><p></p><p>The path to the high mine departs from the northwest corner of the village and climbs continually upward. The walk is only a few hours and provides several spectacular views of the lower valleys. The mine itself is above the tree line.</p><p></p><p>[sblock=Prospecting]Mercantile + Analysis + d100</p><p><strong><span style="color: #800000">Nalvis</span></strong>: 16 + 13 + 92 + 33 = 154</p><p><strong><span style="color: #8B4513">Mekric</span></strong>: 22 + 18 + 22 = 62</p><p><strong><span style="color: #4B0082">Arbrine</span></strong>: 15 + 20 + 16 = 51</p><p><strong><span style="color: #008000">Rekyavik</span></strong>: 14 + 16 + 48 = 78</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: 24 + 15 + 25 = 64</p><p><strong><span style="color: #0000FF">Quill</span></strong>: 16 + 22 + 80 = 118[/sblock]</p><p>During the climb, a bit of luck leads Nalvis to locate a rock of zinc, that yields 8 ingots. Mekric and Renyaveer each find a single ingot of zinc. Rekyavik finds a single ingot of tin. Quill, also, locates a rock of zinc, but hers only yields 6 ingots. Nothing mineable is located.</p><p></p><p>The miners greet the River Crew in a friendly manner. The foreman says that some tools have gone missing from the night before. He laughs at the elder's fear of a Yeti, explaining that with the missing tools, the culprits are definitely people. He shows the crew where he thinks they have been approaching and evidence of tracks are soon discovered. It appears that the thieves approached from a lower elevation around the bend from the mine.</p><p></p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 19</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p>Boots: 20 - 3 = 17</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 22</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 4</p><p>Boots: 20 - 3 = 17[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7587924, member: 6855223"] [b]Mining Interference[/b] [ooc]All characters receive 5 developmental points.[/ooc] [sblock=Spiofthest Village]"[COLOR=#800080]With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods[/COLOR]."[/sblock] [sblock=Orngaddrin Village]"[COLOR=#800080]With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any[/COLOR]."[/sblock] [sblock=Marshland Village]"[COLOR=#800080]For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify[/COLOR]."[/sblock] The Orngaddrin elders discuss that the high mine crew has mentioned the feeling of being watched. Nothing has occurred, yet, but the miners cannot shake the feeling. "[COLOR=#800080]It is likely Deviard, hoping to poach the yield. They are a dangerous nuisance, but rarely encountered directly. The other possibility would be a Yeti. I sincerely hope that is not the case[/COLOR]." Vik scratches his head and asks, "[COLOR=#008000]What is a Yeti[/COLOR]?" The elder's eyes widen. "[COLOR=#800080]It is probably a good thing that you do not know. Yeti live high in the mountains, normally above the snow line. They are like the ice bears that roam the northern tundra, but they can stand and walk almost like a person, though they tend to lope sideways. They have whitish gray fur which makes them hard to see. When they decide to adopt an area they viciously kill anything they deem to be competition for game[/COLOR]." Veera thanks the man for his information and the catapulters for the ballista. She looks over the weapon with Mekric, admiring its function. The path to the high mine departs from the northwest corner of the village and climbs continually upward. The walk is only a few hours and provides several spectacular views of the lower valleys. The mine itself is above the tree line. [sblock=Prospecting]Mercantile + Analysis + d100 [B][COLOR=#800000]Nalvis[/COLOR][/B]: 16 + 13 + 92 + 33 = 154 [B][COLOR=#8B4513]Mekric[/COLOR][/B]: 22 + 18 + 22 = 62 [B][COLOR=#4B0082]Arbrine[/COLOR][/B]: 15 + 20 + 16 = 51 [B][COLOR=#008000]Rekyavik[/COLOR][/B]: 14 + 16 + 48 = 78 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: 24 + 15 + 25 = 64 [B][COLOR=#0000FF]Quill[/COLOR][/B]: 16 + 22 + 80 = 118[/sblock] During the climb, a bit of luck leads Nalvis to locate a rock of zinc, that yields 8 ingots. Mekric and Renyaveer each find a single ingot of zinc. Rekyavik finds a single ingot of tin. Quill, also, locates a rock of zinc, but hers only yields 6 ingots. Nothing mineable is located. The miners greet the River Crew in a friendly manner. The foreman says that some tools have gone missing from the night before. He laughs at the elder's fear of a Yeti, explaining that with the missing tools, the culprits are definitely people. He shows the crew where he thinks they have been approaching and evidence of tracks are soon discovered. It appears that the thieves approached from a lower elevation around the bend from the mine. [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health harnin arrows: 19 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health Boots: 20 - 4 = 16 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health Boots: 20 - 3 = 17 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 22 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 4 Boots: 20 - 3 = 17[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/sblock] [/QUOTE]
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