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<blockquote data-quote="MacConnell" data-source="post: 7600512" data-attributes="member: 6855223"><p><strong>The Deviards Flee</strong></p><p></p><p>[ooc]All characters receive 5 DP.[/ooc]</p><p>[spoiler=Spiofthest Village]"<span style="color: #800080">With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods</span>."[/spoiler]</p><p>[spoiler=Orngaddrin Village]"<span style="color: #800080">With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any</span>."[/spoiler]</p><p>[spoiler=Marshland Village]"<span style="color: #800080">For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify</span>."[/spoiler]</p><p></p><p>The remaining Deviards, who are able to do so, leave quickly and separately, shrouding themselves in shadow as they depart, making it difficult to target them with an arrow should any of the River Crew have chosen to do so. They do not attempt to aid or recover their fallen.</p><p></p><p>None of the party shows any qualms against ending the fallen enemy. One male and one female of the enemy have fallen.</p><p></p><p></p><p>Mekric and Rekyavik will require a day of rest to recover, even after being aided by the manipulation of Mystic Way lines. All others recover more quickly.</p><p></p><p></p><p>The healthier party members look over the fallen Deviard as the other take their needed rest. One male and one female were killed. Each is adorned in a tunic with arm and shin guards made of simple goathide. The fur is worn on the inside, showing slight advancement of more rudimentary nomads. Each is armed with a small miner's pick manufactured of the ocrin alloy (tin and zinc).</p><p></p><p>Each has a rodent skull and a small ram horn trinket hanging by a cord from their waist. One has a small semi-translucent stone that feels wet when touched and an opaque yellow stone. The other has an opaque green stone and a burgundy stone. One has a goat hoof and the other has a pair of snake fangs tied about his neck.</p><p></p><p></p><p>Their make-shift campsite appears to have been used for several weeks. There is evidence of consumed game and gathered edibles. More importantly there are some picks, hammers, and spikes that were obviously manufactured by the Orngaddrin, and two metal oil lamps.</p><p></p><p>[spoiler=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: dazed</p><p><span style="color: #0000ff">Mind</span>: 10 - 3 = 7</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: injured</p><p><span style="color: #ff0000">Body</span>: 10 - 3 = 7 - 3 = 4, injured</p><p>harnin arrows: 19</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: dazed, hurt</p><p><span style="color: #0000ff">Mind</span>: 10 - 3 = 7</p><p><span style="color: #ff0000">Body</span>: 10 - 1 = 9 - 1 = 8, hurt</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 8 = 2</p><p>Boots: 20 - 3 = 17</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 3 = 7 - 3 = 4, hurt</p><p>harnin arrows: 22</p><p><strong><span style="color: #0000FF">Quill</span></strong>: hurt</p><p><span style="color: #ff0000">Body</span>: 10 - 1 = 9, hurt</p><p>javelins: 4</p><p>Boots: 20 - 3 = 17[/spoiler]</p><p>[spoiler=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/spoiler]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7600512, member: 6855223"] [B]The Deviards Flee[/B] [ooc]All characters receive 5 DP.[/ooc] [spoiler=Spiofthest Village]"[COLOR=#800080]With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods[/COLOR]."[/spoiler] [spoiler=Orngaddrin Village]"[COLOR=#800080]With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any[/COLOR]."[/spoiler] [spoiler=Marshland Village]"[COLOR=#800080]For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify[/COLOR]."[/spoiler] The remaining Deviards, who are able to do so, leave quickly and separately, shrouding themselves in shadow as they depart, making it difficult to target them with an arrow should any of the River Crew have chosen to do so. They do not attempt to aid or recover their fallen. None of the party shows any qualms against ending the fallen enemy. One male and one female of the enemy have fallen. Mekric and Rekyavik will require a day of rest to recover, even after being aided by the manipulation of Mystic Way lines. All others recover more quickly. The healthier party members look over the fallen Deviard as the other take their needed rest. One male and one female were killed. Each is adorned in a tunic with arm and shin guards made of simple goathide. The fur is worn on the inside, showing slight advancement of more rudimentary nomads. Each is armed with a small miner's pick manufactured of the ocrin alloy (tin and zinc). Each has a rodent skull and a small ram horn trinket hanging by a cord from their waist. One has a small semi-translucent stone that feels wet when touched and an opaque yellow stone. The other has an opaque green stone and a burgundy stone. One has a goat hoof and the other has a pair of snake fangs tied about his neck. Their make-shift campsite appears to have been used for several weeks. There is evidence of consumed game and gathered edibles. More importantly there are some picks, hammers, and spikes that were obviously manufactured by the Orngaddrin, and two metal oil lamps. [spoiler=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: dazed [COLOR=#0000ff]Mind[/COLOR]: 10 - 3 = 7 Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: injured [COLOR=#ff0000]Body[/COLOR]: 10 - 3 = 7 - 3 = 4, injured harnin arrows: 19 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: dazed, hurt [COLOR=#0000ff]Mind[/COLOR]: 10 - 3 = 7 [COLOR=#ff0000]Body[/COLOR]: 10 - 1 = 9 - 1 = 8, hurt Boots: 20 - 4 = 16 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 8 = 2 Boots: 20 - 3 = 17 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 3 = 7 - 3 = 4, hurt harnin arrows: 22 [B][COLOR=#0000FF]Quill[/COLOR][/B]: hurt [COLOR=#ff0000]Body[/COLOR]: 10 - 1 = 9, hurt javelins: 4 Boots: 20 - 3 = 17[/spoiler] [spoiler=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/spoiler] [/QUOTE]
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