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The Rod of Seven Parts: Kauai Team OOC
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<blockquote data-quote="Voadam" data-source="post: 3479406" data-attributes="member: 2209"><p>Spot/listen is normally a reactive check, a PC walking along usually gets one shot at noticing a hidden opponent. Checking actively to find things you miss takes actions so is usually not done when in combat unless necessary such as to try to pinpoint an invisible foe. The only consequence of failure is no change in the status quo of not seeing them so no problem there. The only issue is time and whether there are threats or distractions occurring.</p><p></p><p>I see no problem with spending time to take 20 when not distracted.</p><p></p><p>Its not going to happen when we are moving or in combat, we don't spend 2 minutes before every move.</p><p></p><p>I see it happening only in situations like our current one, where we have reason to believe there is another one hiding here because we saw it before and nothing else is going on.</p><p></p><p>Sort of like taking 20 on searching for traps, I don't see it happening for every stretch of corridor where there could be a trap, only on things where we have reason to expect there is actually something there.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3479406, member: 2209"] Spot/listen is normally a reactive check, a PC walking along usually gets one shot at noticing a hidden opponent. Checking actively to find things you miss takes actions so is usually not done when in combat unless necessary such as to try to pinpoint an invisible foe. The only consequence of failure is no change in the status quo of not seeing them so no problem there. The only issue is time and whether there are threats or distractions occurring. I see no problem with spending time to take 20 when not distracted. Its not going to happen when we are moving or in combat, we don't spend 2 minutes before every move. I see it happening only in situations like our current one, where we have reason to believe there is another one hiding here because we saw it before and nothing else is going on. Sort of like taking 20 on searching for traps, I don't see it happening for every stretch of corridor where there could be a trap, only on things where we have reason to expect there is actually something there. [/QUOTE]
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