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<blockquote data-quote="BRP2" data-source="post: 3222716" data-attributes="member: 47499"><p>(From the original post, will probably do some editing to the story/background so it's nicer to read. To make things easier, I'd like to include the change of important stats on another 'sheet')</p><p></p><p></p><p>H. Lewit</p><p>Male Human</p><p>LN ROG1</p><p>Noticeable Traits: Genius, mobile, ill-looking, naive, odd, alien-minded, unattached, unemotional, and an incredible chess player.</p><p></p><p>[sblock=HL]</p><p></p><p>[sblock=Character Sheet]</p><p></p><p>[sblock=Basic Stats]</p><p>Strength 10 (+0)</p><p>Dexterity 14 (+2)</p><p>Constitution 10 (+0)</p><p>Intelligence 18 (+4)</p><p>Wisdom 10 (+0)</p><p>Charisma 12 (+1)</p><p> </p><p>Size:Medium</p><p></p><p>HP: 6 (1d6+0)</p><p>Speed: 30</p><p>Initiative: +6 (+2 Dex + +4 Feat)</p><p>Spot +2, Listen +2</p><p></p><p>AC=14 / 15(Dodge) (+2 Dex + 2 leather) (+1 dodge)</p><p>Touch AC = 12</p><p>Flatfooted AC = 12</p><p></p><p>Fort Save: +0 (0 Con + 0 Base)</p><p>Reflex Save: +4 (+2 Dex + +2 Base)</p><p>Will Save: +0 (0 Wis + 0 Base)</p><p></p><p>Melee Attack +0 (0 Str + 0 Base)</p><p>Ranged Attack +2 (+2 Dex + 0 Base)</p><p>Grapple +0 (0 Str + 0 Base)</p><p></p><p>Rapier +0 (1d6, 18-20/x2 Crit) (Piercing) 2 lbs</p><p>Dagger +0 (1d4, 19-20/x2 Crit) (Piercing) 1 lb</p><p>Heavy Crossbow +2 (1d10, 19-20/x2 Crit, Range: 120 Feet) (Piercing) 8 lbs</p><p>Leather Armor (Light, +2 AC, max dex +6; 0 Check Penalty) 15 lbs</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Class Abilities And Feats]</p><p>Class Abilities:</p><p>Sneak Attack +1d6</p><p>Trapfinding</p><p></p><p>Feats:</p><p>Human Traits: 1 Bonus Skill every level(4 at level 1). 1 Bonus Feat at level 1.</p><p>Improved Initiative</p><p>Dodge</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p>Skills with Ranks listed first, Untrained Skills listed second)</p><p></p><p>Skill Name: Skill Modifier (Stat Modifier + Ranks + Misc) Stat</p><p></p><p>Balance: +4 (+2 + 2) Dex</p><p></p><p>Bluff: +3 (+1 + 2) Cha</p><p></p><p>Diplomacy: +3 (+1 + 2) Cha</p><p></p><p>Disable Device +8 (+4 + 4) Int</p><p></p><p>Disguise: +3 (+1 + 2) Cha</p><p></p><p>Escape Artist +4 (+2 + 2) Dex</p><p></p><p>Hide +6 (+2 + 4) Dex</p><p></p><p>Listen +2 (+0 + 2) Wis</p><p></p><p>Move Silently +6 (+2 + 4) Dex</p><p></p><p>Open Lock +4 (+2 + 2) Dex</p><p></p><p>Sense Motive +4 (+0 + 4) Wis</p><p></p><p>Search +8 (+4 + 4) Int</p><p></p><p>Spot +2 (+0 + 2) Wis</p><p></p><p>Tumble +6 (+2 + 4) Dex</p><p></p><p>Use Magic Device +5 (+1 + 4) Cha</p><p></p><p>Knowledge(Architecture): +5 (+4 + 1) Int, Cross-Skill</p><p></p><p>Knowledge(Dungeoneering): +5 (+4 + 1) Int, Cross-Skill</p><p></p><p>Knowledge(Geography): +5 (+4 + 1) Int, Cross-Skill</p><p></p><p>Knowledge(History): +5 (+4 + 1) Int, Cross-Skill</p><p></p><p>Appraise: +4 (+4) Int</p><p></p><p>Concentration: +0 (+0) Con</p><p></p><p>Climb +0 (+0) Str</p><p></p><p>Forgery: +4 (+4) Int</p><p></p><p>Gather Information: +1 (+1) Cha</p><p></p><p>Heal +0 (0) Wis</p><p></p><p>Intimidate +1 (+1) Cha</p><p></p><p>Jump +0 (0) Str</p><p></p><p>Ride +2 (+2) Dex</p><p></p><p>Survival +0 (0) Wis</p><p></p><p>Swim +0 (0) Str</p><p></p><p>Use Rope +2 (+2) Dex</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p></p><p>Weapon/Armor 26 lb</p><p>Crossbow Bolds(10)x3 3 lb</p><p>Flint and Steel 0 lb</p><p>Torch 1lb</p><p>Thieves' Tools 1 lb</p><p>Mirrior 1 lb</p><p>Total "Action" Gear 31 (Light Load)</p><p></p><p>Above +</p><p>Backpack 2 lb</p><p>Traveler's Outfit 5 lb</p><p>Bedroll 5 lb</p><p>Rope(50 feet, hempen) 10 lb</p><p>Common Clothes</p><p>Total "Travel/Rest" Gear 54 lb (Medium Load)</p><p></p><p>In addition, he always has a green scarf wrapped tightly around his neck.</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Appearance]</p><p>Age: Looks 20, but could be 30. He never bothered to keep track.</p><p>Height: 5' 0"</p><p>Weight: 110 lb</p><p>Skin: Pale</p><p>Eyes: Black</p><p>Hair: Curly Black; Beardless</p><p></p><p>H. Lewit looks painfully ill to some: very pale, skinny, and dark-eyed. He is actually of average health. He has short, but thick black curly hair that reaches the top of his neck in bangs. He has no facial hair and appears as if he never has, this has been the origin of a rumor that one of his ancestors was Elven. His eyes are actually black, appearing almost like one big pupil with no iris. This is a form of Aniridia, but has not taken any negative effect on his vision. Many people say his eyes appear "dead", which matches well with his pale skin. One other notable feature of H.L. is his oddly long fingers. H.L. always seems to be wearing a green scarf, even if it doesn't exactly match the rest of his attire.</p><p></p><p>He has two odd habits that people don't fail to take notice of. One is that he never sits normally, not matter the situation. He always sits Indian style or with his knees tucked in. Sometimes he even squats on a chair. The other habit is that when he is thinking(including plotting or learning) he either chews or sucks on something. Most often he sucks on his thumb, chews on his knuckle, or puts a coin in his mouth and bits down hard on it.</p><p>[/sblock]</p><p></p><p>[sblock=Personality / History]</p><p></p><p>H. Lewit is an orphan as far as he knows, and has never met his parents. While he never had a home(literally, homeless save a bedroll), he early on met a Wizard who lived near Teggest while H.L. attempted to steal something from his tower. Wizard stopped him easily with magic, but was amazed how the child(who was roughly 8 years old at the time). It was while the Wizard was interrogating the child that he realize that this child was a genius, potentially smarter than him. Thrilled at the opportunity of gaining an apprentice with so much potential, he allowed H.L. to visit his tower anytime he'd like to study about things that made him curious. H.L. was a little too young to learn to start studying magic, and it personally didn't interest him much, he would read many manuals of knowledge. It was here he learned to play Chess(among other games). After a few games of losing, H.L. beat the Wizard every time after.</p><p></p><p>One day, when H.L. was around the age to finally start studying magic, he found the Wizard murdered in cold blood when he visited the tower. This didn't upset H.L. that much, but he didn't want to get involved with whatever killed the Wizard so he fled the scene and never returned. To him now, the Wizard is a distant and unimportant memory, but the knowledge he learned there has stayed with him. The tower the Wizard lived in has been looted and demolished itself.</p><p></p><p>While he isn't very charming in appearance, his calm and collected nature often gives people the idea that he is rather charismatic. H.L. as almost everyone knows him, is simply referred to as an odd one. He is natural genius of the highest standards and is rarely beaten at any type of strategy game he makes an effort to study. He is very straightforward and honest, but at the same time sneaky and plotting. </p><p></p><p>He doesn't grow attached to anybody, but he does enjoy people's company and will even work for their best interests, for no real reason, maybe outside entertainment. He seems to enjoy being entertained a lot, which has many definitions to him, like playing a game or watching how people react to certain situations.</p><p></p><p>H.L. has often been called soulless because of his alien behavior. A man of nature once told him that he seemed more like an unintelligent animal soul stuck in a man's body than a real person. H.L. has never loved anyone nor has he ever been in a situation where people have loved him. This would include basic friendships. If this is ever brought to his attention, as an insult or otherwise, he simply shrugs, not completely understanding the point. He is fatalistic, but doesn't preach fate. He knows the game will end once he loses and knows that will happen eventually. He has no real fear of death, but even he can't prevent the body's natural response to fear.</p><p></p><p>Despite being so isolated, H.L. has taught himself what he thinks is how a normal person thinks, hoping to succeed in finding entertainment, and will adopt these traits if the situation calls for it. He also knows what people want/need to hear, making him quite charismatic. He never completely abandons his quirkiness even when he does his best to act normal. He will sometimes slip when he hears something he doesn't completely understand, sometimes as basic as a parent explaining their love for their children, and will ask "But, why?".</p><p></p><p>His calm and studying nature has lead him become more lawful than chaotic. He usually does whats in his best interest, but not at a great cost to others. He has little remorse for any actions he does, but will always apologize if asked to. He is unlikely to break the laws, respecting them as much as rules in a game. Killing doesn't phase him, but he doesn't enjoy it and will avoid it.</p><p></p><p>H.L. has always been a natural Rogue growing up, in Teggest. He has a cat-like curious nature that lead him to sneaking around, learning languages/games/strategy, and taking things apart, which has made him very resourceful. He was(and still is) homeless since he could remember and stole to survive.</p><p></p><p>Nowadays, he hangs around the Golden Cockatrice, convincing people to try their luck at a game of strategy if they are doing bad at games of luck. Every piece of equipment he owns was obtained from this method. He has become quite popular in the area, people always try to guess what the H in his name means or think they can beat him at a game of chess. Most recently, he has been looking at the possibility of becoming an adventurer for a new source of entertainment. He will likely jump at the chance to do so.</p><p>[/sblock]</p><p></p><p></p><p>Current Status</p><p>Level 1, Exp 0</p><p>HP: 6</p><p>Initiative: +6</p><p>Spot +2, Listen +2 </p><p>Fort Save: +0</p><p>Reflex Save: +4</p><p>Will Save: +0</p><p>AC=14 (15 with Dodge) (12 flatfooted, 12 touch attack)</p><p>Other: -</p><p></p><p>About adventure paths, I might take that dragonslayer PRC(the name slips me atm, the one with Sneak Attack Dragons) from Dragicom., but it may require some Fighter and/or Ranger dipping. We'll see if he survives that long ;p.</p></blockquote><p></p>
[QUOTE="BRP2, post: 3222716, member: 47499"] (From the original post, will probably do some editing to the story/background so it's nicer to read. To make things easier, I'd like to include the change of important stats on another 'sheet') H. Lewit Male Human LN ROG1 Noticeable Traits: Genius, mobile, ill-looking, naive, odd, alien-minded, unattached, unemotional, and an incredible chess player. [sblock=HL] [sblock=Character Sheet] [sblock=Basic Stats] Strength 10 (+0) Dexterity 14 (+2) Constitution 10 (+0) Intelligence 18 (+4) Wisdom 10 (+0) Charisma 12 (+1) Size:Medium HP: 6 (1d6+0) Speed: 30 Initiative: +6 (+2 Dex + +4 Feat) Spot +2, Listen +2 AC=14 / 15(Dodge) (+2 Dex + 2 leather) (+1 dodge) Touch AC = 12 Flatfooted AC = 12 Fort Save: +0 (0 Con + 0 Base) Reflex Save: +4 (+2 Dex + +2 Base) Will Save: +0 (0 Wis + 0 Base) Melee Attack +0 (0 Str + 0 Base) Ranged Attack +2 (+2 Dex + 0 Base) Grapple +0 (0 Str + 0 Base) Rapier +0 (1d6, 18-20/x2 Crit) (Piercing) 2 lbs Dagger +0 (1d4, 19-20/x2 Crit) (Piercing) 1 lb Heavy Crossbow +2 (1d10, 19-20/x2 Crit, Range: 120 Feet) (Piercing) 8 lbs Leather Armor (Light, +2 AC, max dex +6; 0 Check Penalty) 15 lbs [/sblock] [sblock=Class Abilities And Feats] Class Abilities: Sneak Attack +1d6 Trapfinding Feats: Human Traits: 1 Bonus Skill every level(4 at level 1). 1 Bonus Feat at level 1. Improved Initiative Dodge [/sblock] [sblock=Skills] Skills with Ranks listed first, Untrained Skills listed second) Skill Name: Skill Modifier (Stat Modifier + Ranks + Misc) Stat Balance: +4 (+2 + 2) Dex Bluff: +3 (+1 + 2) Cha Diplomacy: +3 (+1 + 2) Cha Disable Device +8 (+4 + 4) Int Disguise: +3 (+1 + 2) Cha Escape Artist +4 (+2 + 2) Dex Hide +6 (+2 + 4) Dex Listen +2 (+0 + 2) Wis Move Silently +6 (+2 + 4) Dex Open Lock +4 (+2 + 2) Dex Sense Motive +4 (+0 + 4) Wis Search +8 (+4 + 4) Int Spot +2 (+0 + 2) Wis Tumble +6 (+2 + 4) Dex Use Magic Device +5 (+1 + 4) Cha Knowledge(Architecture): +5 (+4 + 1) Int, Cross-Skill Knowledge(Dungeoneering): +5 (+4 + 1) Int, Cross-Skill Knowledge(Geography): +5 (+4 + 1) Int, Cross-Skill Knowledge(History): +5 (+4 + 1) Int, Cross-Skill Appraise: +4 (+4) Int Concentration: +0 (+0) Con Climb +0 (+0) Str Forgery: +4 (+4) Int Gather Information: +1 (+1) Cha Heal +0 (0) Wis Intimidate +1 (+1) Cha Jump +0 (0) Str Ride +2 (+2) Dex Survival +0 (0) Wis Swim +0 (0) Str Use Rope +2 (+2) Dex [/sblock] [sblock=Equipment] Weapon/Armor 26 lb Crossbow Bolds(10)x3 3 lb Flint and Steel 0 lb Torch 1lb Thieves' Tools 1 lb Mirrior 1 lb Total "Action" Gear 31 (Light Load) Above + Backpack 2 lb Traveler's Outfit 5 lb Bedroll 5 lb Rope(50 feet, hempen) 10 lb Common Clothes Total "Travel/Rest" Gear 54 lb (Medium Load) In addition, he always has a green scarf wrapped tightly around his neck. [/sblock] [/sblock] [sblock=Appearance] Age: Looks 20, but could be 30. He never bothered to keep track. Height: 5' 0" Weight: 110 lb Skin: Pale Eyes: Black Hair: Curly Black; Beardless H. Lewit looks painfully ill to some: very pale, skinny, and dark-eyed. He is actually of average health. He has short, but thick black curly hair that reaches the top of his neck in bangs. He has no facial hair and appears as if he never has, this has been the origin of a rumor that one of his ancestors was Elven. His eyes are actually black, appearing almost like one big pupil with no iris. This is a form of Aniridia, but has not taken any negative effect on his vision. Many people say his eyes appear "dead", which matches well with his pale skin. One other notable feature of H.L. is his oddly long fingers. H.L. always seems to be wearing a green scarf, even if it doesn't exactly match the rest of his attire. He has two odd habits that people don't fail to take notice of. One is that he never sits normally, not matter the situation. He always sits Indian style or with his knees tucked in. Sometimes he even squats on a chair. The other habit is that when he is thinking(including plotting or learning) he either chews or sucks on something. Most often he sucks on his thumb, chews on his knuckle, or puts a coin in his mouth and bits down hard on it. [/sblock] [sblock=Personality / History] H. Lewit is an orphan as far as he knows, and has never met his parents. While he never had a home(literally, homeless save a bedroll), he early on met a Wizard who lived near Teggest while H.L. attempted to steal something from his tower. Wizard stopped him easily with magic, but was amazed how the child(who was roughly 8 years old at the time). It was while the Wizard was interrogating the child that he realize that this child was a genius, potentially smarter than him. Thrilled at the opportunity of gaining an apprentice with so much potential, he allowed H.L. to visit his tower anytime he'd like to study about things that made him curious. H.L. was a little too young to learn to start studying magic, and it personally didn't interest him much, he would read many manuals of knowledge. It was here he learned to play Chess(among other games). After a few games of losing, H.L. beat the Wizard every time after. One day, when H.L. was around the age to finally start studying magic, he found the Wizard murdered in cold blood when he visited the tower. This didn't upset H.L. that much, but he didn't want to get involved with whatever killed the Wizard so he fled the scene and never returned. To him now, the Wizard is a distant and unimportant memory, but the knowledge he learned there has stayed with him. The tower the Wizard lived in has been looted and demolished itself. While he isn't very charming in appearance, his calm and collected nature often gives people the idea that he is rather charismatic. H.L. as almost everyone knows him, is simply referred to as an odd one. He is natural genius of the highest standards and is rarely beaten at any type of strategy game he makes an effort to study. He is very straightforward and honest, but at the same time sneaky and plotting. He doesn't grow attached to anybody, but he does enjoy people's company and will even work for their best interests, for no real reason, maybe outside entertainment. He seems to enjoy being entertained a lot, which has many definitions to him, like playing a game or watching how people react to certain situations. H.L. has often been called soulless because of his alien behavior. A man of nature once told him that he seemed more like an unintelligent animal soul stuck in a man's body than a real person. H.L. has never loved anyone nor has he ever been in a situation where people have loved him. This would include basic friendships. If this is ever brought to his attention, as an insult or otherwise, he simply shrugs, not completely understanding the point. He is fatalistic, but doesn't preach fate. He knows the game will end once he loses and knows that will happen eventually. He has no real fear of death, but even he can't prevent the body's natural response to fear. Despite being so isolated, H.L. has taught himself what he thinks is how a normal person thinks, hoping to succeed in finding entertainment, and will adopt these traits if the situation calls for it. He also knows what people want/need to hear, making him quite charismatic. He never completely abandons his quirkiness even when he does his best to act normal. He will sometimes slip when he hears something he doesn't completely understand, sometimes as basic as a parent explaining their love for their children, and will ask "But, why?". His calm and studying nature has lead him become more lawful than chaotic. He usually does whats in his best interest, but not at a great cost to others. He has little remorse for any actions he does, but will always apologize if asked to. He is unlikely to break the laws, respecting them as much as rules in a game. Killing doesn't phase him, but he doesn't enjoy it and will avoid it. H.L. has always been a natural Rogue growing up, in Teggest. He has a cat-like curious nature that lead him to sneaking around, learning languages/games/strategy, and taking things apart, which has made him very resourceful. He was(and still is) homeless since he could remember and stole to survive. Nowadays, he hangs around the Golden Cockatrice, convincing people to try their luck at a game of strategy if they are doing bad at games of luck. Every piece of equipment he owns was obtained from this method. He has become quite popular in the area, people always try to guess what the H in his name means or think they can beat him at a game of chess. Most recently, he has been looking at the possibility of becoming an adventurer for a new source of entertainment. He will likely jump at the chance to do so. [/sblock] Current Status Level 1, Exp 0 HP: 6 Initiative: +6 Spot +2, Listen +2 Fort Save: +0 Reflex Save: +4 Will Save: +0 AC=14 (15 with Dodge) (12 flatfooted, 12 touch attack) Other: - About adventure paths, I might take that dragonslayer PRC(the name slips me atm, the one with Sneak Attack Dragons) from Dragicom., but it may require some Fighter and/or Ranger dipping. We'll see if he survives that long ;p. [/QUOTE]
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