Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Rod of Seven Parts: Kauai Team
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 3224205" data-attributes="member: 24609"><p><strong>Gamad - Deformed Dwarf Transmuter 3</strong></p><p></p><p>[sblock=current state]</p><p>HP: 9/17</p><p>AC: 17/21 vs. giants due to mage armor</p><p></p><p>0 level spells: Detect Magic, Mage Hand, <s>Read Magic</s>, <s>Flare</s>.</p><p>1 level spells: Feather Fall, Color Spray, Burning Hands.</p><p>2 level spells: <s>Bull Str.</s>, <s>Scorching Ray</s>, <s>Extend Mage Armor</s>.</p><p>[/sblock]</p><p>[sblock=Character sheet]</p><p>Strength 8 (-1) ; Dexterity 16 (+3) ; Constitution 14 (+2)</p><p>Intelligence 18 (+4) ; Wisdom 14 (+2) ; Charisma 4 (-3)</p><p></p><p>Alignment: Chaotic Good</p><p>Gave up: Enchantment Necromancy</p><p>Languages:Common, Draconic, Dwarven, Giant, Goblin, Undercommon.</p><p></p><p>Total Hit Points: 17/17 </p><p>Speed: 20 feet </p><p>Armor Class: 13/17 = 10 +3 <span style="font-size: 9px">[dexterity]</span> +4 <span style="font-size: 9px">[Vs. Giants]</span></p><p>Touch AC: 13</p><p>Flat-footed: 10</p><p></p><p>Initiative modifier: +3 = +3 <span style="font-size: 9px">[dexterity]</span> </p><p>Fortitude save: +3/+5 = +1 <span style="font-size: 9px">[base]</span> +2 <span style="font-size: 9px">[constitution]</span> +2 <span style="font-size: 9px">[Poison]</span> </p><p>Reflex save: +4 = +1 <span style="font-size: 9px">[base]</span> +3 <span style="font-size: 9px">[dexterity]</span> </p><p>Will save: +5/+7 = 3 <span style="font-size: 9px">[base]</span> +2 <span style="font-size: 9px">[wisdom]</span> +2 <span style="font-size: 9px">[Vs. Spells]</span></p><p>Attack (handheld): 0/1 = 1 <span style="font-size: 9px">[base]</span> -1 <span style="font-size: 9px">[strength]</span> +1 <span style="font-size: 9px">[Vs. Orcs & Goblinoids]</span></p><p>Attack (unarmed): 0/1 = 1 <span style="font-size: 9px">[base]</span> -1 <span style="font-size: 9px">[strength]</span> +1 <span style="font-size: 9px">[Vs. Orcs & Goblinoids]</span></p><p>Attack (missile): +4/+5 = 1 <span style="font-size: 9px">[base]</span> +3 <span style="font-size: 9px">[dexterity]</span> +1 <span style="font-size: 9px">[Vs. Orcs & Goblinoids]</span></p><p>Grapple check: 0 = 1 <span style="font-size: 9px">[base]</span> -1 <span style="font-size: 9px">[strength]</span> </p><p>[sblock=Feats]</p><p>Spell Focus (Transmutation) </p><p>Scribe Scroll.</p><p>Extend Spell</p><p>[/sblock]</p><p>[sblock=Skills]</p><p><span style="font-size: 9px">Skill Name(Ability) Skill Modifier = Ability Modifier + Ranks + Misc. Modifier</span></p><p>Appraise (Int) 4/6 = +4 +0 +2 (stone&metal)</p><p>Balance (Dex*) 3 = +3 </p><p>Bluff (Cha) -3 = -3 </p><p>Climb (Str*) -1 = -1 </p><p>Concentration (Con) 7 = +2 +5 </p><p>Craft Alchemy (Int) 7 = +4 +3 </p><p>Diplomacy (Cha) -3 = -3 </p><p>Disguise (Cha) -3 = -3 </p><p>Escape Artist (Dex*) 3 = +3 </p><p>Forgery (Int) 4 = +4 </p><p>Gather Information (Cha) -3 = -3 </p><p>Heal (Wis) 2 = +2 </p><p>Hide (Dex*) 7 = +3 +4 </p><p>Intimidate (Cha) -3 = -3 </p><p>Jump (Str*) -7 = -1 +0 -6 [speed 20] </p><p>Knowledge arcana (Int) 7 = +4 +3 </p><p>Listen (Wis) 2 = +2 </p><p>Move Silently (Dex*) 5 = +3 +2 </p><p>Profession (Wis) 4 = +2 +2 </p><p>Ride (Dex) 3 = +3 </p><p>Search (Int) 4/6 = +4 +0 +2 (search stone)</p><p>Sense Motive (Wis) 2 = +2 </p><p>Sleight of Hand (Dex*) 4 = +3 +1 </p><p>Spellcraft (Int) 9 = +4 +5 </p><p>Spot (Wis) 2 = +2 </p><p>Survival (Wis) 2 = +2 </p><p>Swim (Str**) -1 = -1 </p><p>Use Rope (Dex) 3 = +3 </p><p>[/sblock]</p><p>[sblock=Spell Book]</p><p>Zero-level Transmuter spells: 5 (4+1) per day 14/16</p><p>Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, </p><p>Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark,</p><p>Prestidigitation. </p><p>First-level Transmuter spells: 4 (2+1+1) per day DC:15/17</p><p>Enlarge Person, Reduce Person, Magic Weapon, Feather Fall, Color Spray, Mage Armor</p><p>Endure Elements, Burning Hands, Animate rope.</p><p>Second-level Transmuter spells: 3 (1+1+1) per day DC:16/18</p><p>Bull's Str. , Scorching ray</p><p></p><p>[/sblock]</p><p>[sblock=Racial and Class Traits]</p><p><strong>Dwarf:</strong> </p><p>• +2 constitution / -2 charisma (included)</p><p>• Can move 20 feet even if in heavy armor</p><p>• Darkvision (see 60 feet in pitch-dark)</p><p>• Stonecunning (+2 on searching stone, intuit depth) (included)</p><p>• +4 to avoid being bullrushed while standing on ground</p><p>• +2 racial bonus on saves vs. poison (included)</p><p>• +2 racial bonus on saves vs. spells / spell-like abilities (included)</p><p>• +1 racial bonus to hit orcs and goblinoids (included)</p><p>• +4 dodge bonus on AC against giants (included)</p><p>• +4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p>• +2 racial bonus on appraise checks if stone/metal (included)</p><p><strong>Wizard (Transmuter):</strong> </p><p>• Familiar / Alertness, etc.</p><p>• Bonus Feats (already included)</p><p>• High intelligence gains bonus spells daily</p><p>• Specialist gets 1 extra transmutation spell/level/day</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p><span style="font-size: 9px">Light load:26 lb. or less</span></p><p><span style="font-size: 9px">Medium load:27-53 lb.</span></p><p><span style="font-size: 9px">Heavy load:54-80 lb.</span></p><p><span style="font-size: 9px">Lift over head:80 lb.</span></p><p><span style="font-size: 9px">Lift off ground:160 lb.</span></p><p><span style="font-size: 9px">Push or drag:400 lb.</span></p><p></p><p><strong>Simple Gear:</strong></p><p>Simple Cloth + Robes + Hood.</p><p>BackPack 2lb. </p><p>SpellBook 3lb. [BackPack]</p><p>Light Crossbow 4 lb. </p><p>Quarterstaff 4 lb.</p><p>Bolts, crossbow (9) 1 lb. </p><p>Map Case 0.5 lb. [On Hamor]</p><p>Spell Component Pouch 2 lb.</p><p>candles (10) [BackPack]</p><p>Vial of Ink [On Hamor]</p><p>Inkpen [On Hamor]</p><p>Personal Clay Mug 1 lb. [On Hamor]</p><p>2 Water Skin 4 lb. [BackPack]</p><p>jar of mushrooms. Half Eaten [BackPack]</p><p>tindertwig. [BackPack]</p><p></p><p><strong>Magical and Unique Gear:</strong></p><p>Acid Flask 1 lb.</p><p>Summon monster I scroll [Scroll Case]</p><p>Expeditious retreat scroll [Scroll Case]</p><p>Bunny horn.</p><p>Owl bear feather.</p><p>hornung's guess scroll [Scroll Case]</p><p>2 tenser's floating disk scrolls [Scroll Case]</p><p>wrapped wand "The first Segment of the rod"</p><p></p><p><strong>Wealth:</strong></p><p>Gold: 10</p><p>Silver: 7</p><p>Copper: 8</p><p>[/sblock]</p><p>[sblock=Hamor The Donkey]</p><p>Size/Type: Medium Animal </p><p>Hit Dice: 2d8+2 (11 hp) </p><p>Initiative: +1 </p><p>Speed: 30 ft. (6 squares) </p><p>Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 </p><p>Base Attack/Grapple: +1/+1 </p><p>Attack: Bite +1 melee (1d2) </p><p>Full Attack: Bite +1 melee (1d2) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: — </p><p>Special Qualities: Low-light vision, scent </p><p>Saves: Fort +4, Ref +4, Will +0 </p><p>Abilities: Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4 </p><p>Skills: Balance +3, Listen +3, Spot +2 </p><p>Feats: Endurance </p><p>Environment: Temperate deserts </p><p>Organization: Solitary </p><p>Challenge Rating: 1/6 </p><p>Advancement: — </p><p>Level Adjustment: — </p><p></p><p>Equipment:</p><p>Riding Saddle 25 lb. ; Saddle Bags 8 lb.</p><p>[/sblock]</p><p>[/sblock]</p><p>[sblock=Appearance]</p><p>Size: Medium ; Height: 1.30 m ; Weight: 70 Kg ; Skin: Albino</p><p>Eyes: Dark Brown ; Hair: Bald with uncombed beard.</p><p>Age: 60, Second Tinuday on the winter month Ladot, 2 AV</p><p>[/sblock]</p><p>[sblock=BackGround]</p><p>Banished from his kin and underground tribe in The dwarven Kingdom of Orebiter, and referred as a walking curse and son of a demon among the mountain dwellers. Gamad is an albino dwarf, suffering from birth defects, his face and body are slightly deformed. </p><p>big ears, un symmetric hands and eyes and a slight hunchback can be seen by naked eye, that is why the spell caster is hooded most of the time.</p><p>His kin slaughtered his mother and banished her soul back to the abyss, saying she practiced the dark ways of the arcane and formed bonds with demons, in return for her vile ceremonies the wicked and evil creatures gave the childless woman a gift, she was impregnate. Dwarven stories tell about half-demon half dwarf child that grow in her womb, from those legends and tales Gamad suffered. when the elders saw he inherited the ability to wield the arcane power, he was banished from his home land, accused by the same crimes his mother did. Leaving his home with a swear to the never come back, hooded and hidden from sight, Gamad packed his stuff and memories and traveled to the human lands, there he hoped to meet those who can accept him. </p><p></p><p>He arrived to the city of Teggest, where he found refugee and work in a local potions and herbal store, where he can master his alchemy profession.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 3224205, member: 24609"] [b]Gamad - Deformed Dwarf Transmuter 3[/b] [sblock=current state] HP: 9/17 AC: 17/21 vs. giants due to mage armor 0 level spells: Detect Magic, Mage Hand, [S]Read Magic[/S], [S]Flare[/S]. 1 level spells: Feather Fall, Color Spray, Burning Hands. 2 level spells: [S]Bull Str.[/S], [S]Scorching Ray[/S], [S]Extend Mage Armor[/S]. [/sblock] [sblock=Character sheet] Strength 8 (-1) ; Dexterity 16 (+3) ; Constitution 14 (+2) Intelligence 18 (+4) ; Wisdom 14 (+2) ; Charisma 4 (-3) Alignment: Chaotic Good Gave up: Enchantment Necromancy Languages:Common, Draconic, Dwarven, Giant, Goblin, Undercommon. Total Hit Points: 17/17 Speed: 20 feet Armor Class: 13/17 = 10 +3 [SIZE=1][dexterity][/SIZE] +4 [SIZE=1][Vs. Giants][/SIZE] Touch AC: 13 Flat-footed: 10 Initiative modifier: +3 = +3 [SIZE=1][dexterity][/SIZE] Fortitude save: +3/+5 = +1 [SIZE=1][base][/SIZE] +2 [SIZE=1][constitution][/SIZE] +2 [SIZE=1][Poison][/SIZE] Reflex save: +4 = +1 [SIZE=1][base][/SIZE] +3 [SIZE=1][dexterity][/SIZE] Will save: +5/+7 = 3 [SIZE=1][base][/SIZE] +2 [SIZE=1][wisdom][/SIZE] +2 [SIZE=1][Vs. Spells][/SIZE] Attack (handheld): 0/1 = 1 [SIZE=1][base][/SIZE] -1 [SIZE=1][strength][/SIZE] +1 [SIZE=1][Vs. Orcs & Goblinoids][/SIZE] Attack (unarmed): 0/1 = 1 [SIZE=1][base][/SIZE] -1 [SIZE=1][strength][/SIZE] +1 [SIZE=1][Vs. Orcs & Goblinoids][/SIZE] Attack (missile): +4/+5 = 1 [SIZE=1][base][/SIZE] +3 [SIZE=1][dexterity][/SIZE] +1 [SIZE=1][Vs. Orcs & Goblinoids][/SIZE] Grapple check: 0 = 1 [SIZE=1][base][/SIZE] -1 [SIZE=1][strength][/SIZE] [sblock=Feats] Spell Focus (Transmutation) Scribe Scroll. Extend Spell [/sblock] [sblock=Skills] [SIZE=1]Skill Name(Ability) Skill Modifier = Ability Modifier + Ranks + Misc. Modifier[/SIZE] Appraise (Int) 4/6 = +4 +0 +2 (stone&metal) Balance (Dex*) 3 = +3 Bluff (Cha) -3 = -3 Climb (Str*) -1 = -1 Concentration (Con) 7 = +2 +5 Craft Alchemy (Int) 7 = +4 +3 Diplomacy (Cha) -3 = -3 Disguise (Cha) -3 = -3 Escape Artist (Dex*) 3 = +3 Forgery (Int) 4 = +4 Gather Information (Cha) -3 = -3 Heal (Wis) 2 = +2 Hide (Dex*) 7 = +3 +4 Intimidate (Cha) -3 = -3 Jump (Str*) -7 = -1 +0 -6 [speed 20] Knowledge arcana (Int) 7 = +4 +3 Listen (Wis) 2 = +2 Move Silently (Dex*) 5 = +3 +2 Profession (Wis) 4 = +2 +2 Ride (Dex) 3 = +3 Search (Int) 4/6 = +4 +0 +2 (search stone) Sense Motive (Wis) 2 = +2 Sleight of Hand (Dex*) 4 = +3 +1 Spellcraft (Int) 9 = +4 +5 Spot (Wis) 2 = +2 Survival (Wis) 2 = +2 Swim (Str**) -1 = -1 Use Rope (Dex) 3 = +3 [/sblock] [sblock=Spell Book] Zero-level Transmuter spells: 5 (4+1) per day 14/16 Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation. First-level Transmuter spells: 4 (2+1+1) per day DC:15/17 Enlarge Person, Reduce Person, Magic Weapon, Feather Fall, Color Spray, Mage Armor Endure Elements, Burning Hands, Animate rope. Second-level Transmuter spells: 3 (1+1+1) per day DC:16/18 Bull's Str. , Scorching ray [/sblock] [sblock=Racial and Class Traits] [B]Dwarf:[/B] • +2 constitution / -2 charisma (included) • Can move 20 feet even if in heavy armor • Darkvision (see 60 feet in pitch-dark) • Stonecunning (+2 on searching stone, intuit depth) (included) • +4 to avoid being bullrushed while standing on ground • +2 racial bonus on saves vs. poison (included) • +2 racial bonus on saves vs. spells / spell-like abilities (included) • +1 racial bonus to hit orcs and goblinoids (included) • +4 dodge bonus on AC against giants (included) • +4 stability bonus to avoid being tripped/bull rushed standing on ground • +2 racial bonus on appraise checks if stone/metal (included) [B]Wizard (Transmuter):[/B] • Familiar / Alertness, etc. • Bonus Feats (already included) • High intelligence gains bonus spells daily • Specialist gets 1 extra transmutation spell/level/day [/sblock] [sblock=Equipment] [SIZE=1]Light load:26 lb. or less Medium load:27-53 lb. Heavy load:54-80 lb. Lift over head:80 lb. Lift off ground:160 lb. Push or drag:400 lb.[/SIZE] [B]Simple Gear:[/B] Simple Cloth + Robes + Hood. BackPack 2lb. SpellBook 3lb. [BackPack] Light Crossbow 4 lb. Quarterstaff 4 lb. Bolts, crossbow (9) 1 lb. Map Case 0.5 lb. [On Hamor] Spell Component Pouch 2 lb. candles (10) [BackPack] Vial of Ink [On Hamor] Inkpen [On Hamor] Personal Clay Mug 1 lb. [On Hamor] 2 Water Skin 4 lb. [BackPack] jar of mushrooms. Half Eaten [BackPack] tindertwig. [BackPack] [B]Magical and Unique Gear:[/B] Acid Flask 1 lb. Summon monster I scroll [Scroll Case] Expeditious retreat scroll [Scroll Case] Bunny horn. Owl bear feather. hornung's guess scroll [Scroll Case] 2 tenser's floating disk scrolls [Scroll Case] wrapped wand "The first Segment of the rod" [B]Wealth:[/B] Gold: 10 Silver: 7 Copper: 8 [/sblock] [sblock=Hamor The Donkey] Size/Type: Medium Animal Hit Dice: 2d8+2 (11 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +1/+1 Attack: Bite +1 melee (1d2) Full Attack: Bite +1 melee (1d2) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +4, Ref +4, Will +0 Abilities: Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4 Skills: Balance +3, Listen +3, Spot +2 Feats: Endurance Environment: Temperate deserts Organization: Solitary Challenge Rating: 1/6 Advancement: — Level Adjustment: — Equipment: Riding Saddle 25 lb. ; Saddle Bags 8 lb. [/sblock] [/sblock] [sblock=Appearance] Size: Medium ; Height: 1.30 m ; Weight: 70 Kg ; Skin: Albino Eyes: Dark Brown ; Hair: Bald with uncombed beard. Age: 60, Second Tinuday on the winter month Ladot, 2 AV [/sblock] [sblock=BackGround] Banished from his kin and underground tribe in The dwarven Kingdom of Orebiter, and referred as a walking curse and son of a demon among the mountain dwellers. Gamad is an albino dwarf, suffering from birth defects, his face and body are slightly deformed. big ears, un symmetric hands and eyes and a slight hunchback can be seen by naked eye, that is why the spell caster is hooded most of the time. His kin slaughtered his mother and banished her soul back to the abyss, saying she practiced the dark ways of the arcane and formed bonds with demons, in return for her vile ceremonies the wicked and evil creatures gave the childless woman a gift, she was impregnate. Dwarven stories tell about half-demon half dwarf child that grow in her womb, from those legends and tales Gamad suffered. when the elders saw he inherited the ability to wield the arcane power, he was banished from his home land, accused by the same crimes his mother did. Leaving his home with a swear to the never come back, hooded and hidden from sight, Gamad packed his stuff and memories and traveled to the human lands, there he hoped to meet those who can accept him. He arrived to the city of Teggest, where he found refugee and work in a local potions and herbal store, where he can master his alchemy profession. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Rod of Seven Parts: Kauai Team
Top