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<blockquote data-quote="Voadam" data-source="post: 3224969" data-attributes="member: 2209"><p><strong>Voadam the Green Wizard</strong></p><p></p><p>Voadam the Green Wizard</p><p>Human Ranger 1/Wizard 2</p><p>NG</p><p></p><p>Str 14</p><p>Dex 14</p><p>Con 14</p><p>Int 16</p><p>Wis 8</p><p>Cha 12</p><p></p><p>AC 12 <16> (+2 dex, <+4 armor>), Touch 12, FF 10</p><p>HP 21 (8+3+4+6)</p><p></p><p>F +4, R +4, W +2</p><p></p><p>Init +2</p><p>BAB +2 Grapple +4</p><p></p><p>Attack: improved unarmed strike +4 1d3+2 (+2 vs. Evil outsiders)</p><p>Short sword +4 melee 1d6+2 19-20 (+2 vs. Evil outsiders)</p><p>Dagger +4 thrown 1d4+2 19-20 10Ft RI (+2 vs. Evil outsiders)</p><p>Darts +4 thrown 1d4+2 20'RI (+2 vs. Evil outsiders)</p><p></p><p>Full attack: improved unarmed strike +4 1d3+2 (+2 vs. Evil outsiders)</p><p>Short sword +4 melee 1d6+2 19-20 (+2 vs. Evil outsiders)</p><p>Dagger +4 thrown 1d4+2 19-20 10Ft RI (+2 vs. Evil outsiders)</p><p>Darts +4 thrown 1d4+2 20'RI (+2 vs. Evil outsiders)</p><p></p><p>Feats: Combat Reflexes, Deflect Arrows, Improved Unarmed Strike, Martial Weapon Proficiency, Simple Weapon Proficiency, Scribe Scroll (B), Track (B)</p><p></p><p>Favored Enemy Outsiders (Evil) +2</p><p>Wild Empathy +2</p><p>Call Familiar</p><p></p><p>Skills:</p><p>Concentration +8 (6+2)</p><p>Knowledge Arcana +5 (2+3)</p><p>Knowledge Dungeoneering +7 (4+3)</p><p>Knowledge Geography +7 (4+3)</p><p>Knowledge Local +4 (1+3)</p><p>Knowledge Nature +7 (4+3)</p><p>Knowledge Nobility +4 (1+3)</p><p>Knowledge Planar +5 (2+3)</p><p>Knowledge Religion +5 (2+3)</p><p>Listen +3 (4-1)</p><p>Ride +6 (4+2)</p><p>Spot +3 (4-1)</p><p>Search +7 (4+3)</p><p>Spellcraft +5 (2+3)</p><p>Survival +3 (4-1)</p><p>Swim +6 (4+2) </p><p></p><p>Languages: Common, Orcish, Abyssal, Mongolic</p><p></p><p>Spells Active:</p><p>Mage Armor</p><p></p><p>Spells prepared:</p><p></p><p>1st level (3) <s>Mage Armor</s>, <s>Ray of Enfeeblement</s>, Chill Touch</p><p></p><p>0 level (3)</p><p><s>Light</s>, Light, <s>Mending,</s> <s>Ray of Frost,</s></p><p></p><p>xp 4610</p><p></p><p>Equipment:</p><p></p><p>Black robes</p><p>Green sash</p><p>Short sword</p><p>Dagger</p><p>Quiver of darts</p><p>Fish hook symbol</p><p>Ivory dice</p><p>Potion of invisibility</p><p>Magical Oil (unknown enchantment)</p><p>Wand of cure light wounds 12 charges.</p><p>Scroll of Charm Person</p><p>Spellbook:</p><p>Cantrips: all from srd</p><p>1st Cheat (draconomicon, no evil descriptor), Chill Touch, Identify, Mage Armor, Magic Missile, Mount, Ray of Enfeeblement, Silent Image, </p><p>Rope 50' silk</p><p>Torches 4</p><p>Flint and steel</p><p>Crowbar</p><p>Hammer</p><p><em>Continual Flame</em> coin</p><p></p><p>Voadam is a large bear of a man with striking steel blue eyes, long brown hair and a full beard. Scars give evidence to a life lived hard. He wears torn and seared black robes belted with a green sash. A wand is tucked into the sash as is a shortsword. </p><p></p><p>He stumbled into the Golden Cockatrice recently looking slightly disoriented and like he had just been in some fiercesome magical battle. He claimed to be from the village of Althora though he is vague on where that is exactly. He has been known to swear by strange gods and seems intent on learning all he can from those around him, listening to every traveller's and bard's tale. He showed an avid interest in playing chess with H. Lewit, though he recognized Lewit's superior mastery and refrained from gambling on the board. Having heard of the Albino dwarf Gamad, Voadam has made an effort to befriend the outcast wizard.</p><p></p><p><a href="http://www.wizards.com/dnd/images/ToMagic_Gallery/96017.jpg" target="_blank">http://www.wizards.com/dnd/images/ToMagic_Gallery/96017.jpg</a></p><p></p><p>Voadam was born to a viking culture on a world far removed from this one. He journeyed across his world as a mercenary until he encountered a banished drow noble who he got to take him on as an apprentice in the wizardly arts, later he journeyed to mongolic lands and studied under a wujen who taught him magics and the complimentary martial arts of the lotus petal style. He quested to save the unstable magic of his world but became afflicted by dimensional rifts that occasionally tore him from one place to another, sometimes from world to world. He became a sailor of the void between worlds and visited many realms. At various points he has been a merchant prince, a mercenary, a wanted outlaw, imperial adviser, and a witch/demon/vampire hunter. He has made deals with demons and fought side by side with paladins.</p><p></p><p>Most recently he was involved in opposing a necromancer named Demmin Nass the Black. Nass had captured Voadam and others and used them in a ritual to summon and bind the Aspect of a demon lord named Xiphid. Something happened with the elemental chaos of the ritual leading to a dimensional rift that freed Voadam but stole some of his recent memories. Voadam and his companions started the path to recovering their knowledge and fulfilling a prophecy to stop the demon lord’s full manifestation when Voadam’s memories stop again as he was completing a third prophesied challenge. He found himself in an alley in a strange city, his spell book and almost all of his magical power gone.</p><p></p><p>Voadam is a friendly, inquisitive, and calculating man. He has seen many things and is an experienced hunter of evil. Pragmatic, greedy, and mercenary though he may be, underneath he is a good man and can’t help himself from getting involved in the affairs of the worlds he finds himself in. He is currently interested in learning about where he is, recovering his magical powers, and rebuilding a new spellbook.</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=162326" target="_blank">http://www.enworld.org/showthread.php?t=162326</a></p><p></p><p><a href="http://www.wizards.com/dnd/images/ToMagic_Gallery/96080.jpg" target="_blank">http://www.wizards.com/dnd/images/ToMagic_Gallery/96080.jpg</a></p><p></p><p>Career path for him is six levels of wizard then eldritch knight. As a ranger he can use wands with ranger spells such as cure light wounds.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3224969, member: 2209"] [b]Voadam the Green Wizard[/b] Voadam the Green Wizard Human Ranger 1/Wizard 2 NG Str 14 Dex 14 Con 14 Int 16 Wis 8 Cha 12 AC 12 <16> (+2 dex, <+4 armor>), Touch 12, FF 10 HP 21 (8+3+4+6) F +4, R +4, W +2 Init +2 BAB +2 Grapple +4 Attack: improved unarmed strike +4 1d3+2 (+2 vs. Evil outsiders) Short sword +4 melee 1d6+2 19-20 (+2 vs. Evil outsiders) Dagger +4 thrown 1d4+2 19-20 10Ft RI (+2 vs. Evil outsiders) Darts +4 thrown 1d4+2 20'RI (+2 vs. Evil outsiders) Full attack: improved unarmed strike +4 1d3+2 (+2 vs. Evil outsiders) Short sword +4 melee 1d6+2 19-20 (+2 vs. Evil outsiders) Dagger +4 thrown 1d4+2 19-20 10Ft RI (+2 vs. Evil outsiders) Darts +4 thrown 1d4+2 20'RI (+2 vs. Evil outsiders) Feats: Combat Reflexes, Deflect Arrows, Improved Unarmed Strike, Martial Weapon Proficiency, Simple Weapon Proficiency, Scribe Scroll (B), Track (B) Favored Enemy Outsiders (Evil) +2 Wild Empathy +2 Call Familiar Skills: Concentration +8 (6+2) Knowledge Arcana +5 (2+3) Knowledge Dungeoneering +7 (4+3) Knowledge Geography +7 (4+3) Knowledge Local +4 (1+3) Knowledge Nature +7 (4+3) Knowledge Nobility +4 (1+3) Knowledge Planar +5 (2+3) Knowledge Religion +5 (2+3) Listen +3 (4-1) Ride +6 (4+2) Spot +3 (4-1) Search +7 (4+3) Spellcraft +5 (2+3) Survival +3 (4-1) Swim +6 (4+2) Languages: Common, Orcish, Abyssal, Mongolic Spells Active: Mage Armor Spells prepared: 1st level (3) [S]Mage Armor[/S], [S]Ray of Enfeeblement[/S], Chill Touch 0 level (3) [S]Light[/S], Light, [S]Mending,[/S] [S]Ray of Frost,[/S] xp 4610 Equipment: Black robes Green sash Short sword Dagger Quiver of darts Fish hook symbol Ivory dice Potion of invisibility Magical Oil (unknown enchantment) Wand of cure light wounds 12 charges. Scroll of Charm Person Spellbook: Cantrips: all from srd 1st Cheat (draconomicon, no evil descriptor), Chill Touch, Identify, Mage Armor, Magic Missile, Mount, Ray of Enfeeblement, Silent Image, Rope 50' silk Torches 4 Flint and steel Crowbar Hammer [I]Continual Flame[/I] coin Voadam is a large bear of a man with striking steel blue eyes, long brown hair and a full beard. Scars give evidence to a life lived hard. He wears torn and seared black robes belted with a green sash. A wand is tucked into the sash as is a shortsword. He stumbled into the Golden Cockatrice recently looking slightly disoriented and like he had just been in some fiercesome magical battle. He claimed to be from the village of Althora though he is vague on where that is exactly. He has been known to swear by strange gods and seems intent on learning all he can from those around him, listening to every traveller's and bard's tale. He showed an avid interest in playing chess with H. Lewit, though he recognized Lewit's superior mastery and refrained from gambling on the board. Having heard of the Albino dwarf Gamad, Voadam has made an effort to befriend the outcast wizard. [url]http://www.wizards.com/dnd/images/ToMagic_Gallery/96017.jpg[/url] Voadam was born to a viking culture on a world far removed from this one. He journeyed across his world as a mercenary until he encountered a banished drow noble who he got to take him on as an apprentice in the wizardly arts, later he journeyed to mongolic lands and studied under a wujen who taught him magics and the complimentary martial arts of the lotus petal style. He quested to save the unstable magic of his world but became afflicted by dimensional rifts that occasionally tore him from one place to another, sometimes from world to world. He became a sailor of the void between worlds and visited many realms. At various points he has been a merchant prince, a mercenary, a wanted outlaw, imperial adviser, and a witch/demon/vampire hunter. He has made deals with demons and fought side by side with paladins. Most recently he was involved in opposing a necromancer named Demmin Nass the Black. Nass had captured Voadam and others and used them in a ritual to summon and bind the Aspect of a demon lord named Xiphid. Something happened with the elemental chaos of the ritual leading to a dimensional rift that freed Voadam but stole some of his recent memories. Voadam and his companions started the path to recovering their knowledge and fulfilling a prophecy to stop the demon lord’s full manifestation when Voadam’s memories stop again as he was completing a third prophesied challenge. He found himself in an alley in a strange city, his spell book and almost all of his magical power gone. Voadam is a friendly, inquisitive, and calculating man. He has seen many things and is an experienced hunter of evil. Pragmatic, greedy, and mercenary though he may be, underneath he is a good man and can’t help himself from getting involved in the affairs of the worlds he finds himself in. He is currently interested in learning about where he is, recovering his magical powers, and rebuilding a new spellbook. [url]http://www.enworld.org/showthread.php?t=162326[/url] [url]http://www.wizards.com/dnd/images/ToMagic_Gallery/96080.jpg[/url] Career path for him is six levels of wizard then eldritch knight. As a ranger he can use wands with ranger spells such as cure light wounds. [/QUOTE]
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