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The Rod of Seven Parts: Lanai Team
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<blockquote data-quote="Rhun" data-source="post: 3222635" data-attributes="member: 29098"><p><span style="font-size: 12px"><strong>Rowan Aledown, halfling conjurer</strong></span></p><p></p><p>Wizard 3 (Conjurer)</p><p>[sblock=XPs]4745 XP[/sblock]</p><p></p><p></p><p>[sblock]</p><p><span style="font-size: 12px"><strong>Rowan Aledown</strong></span></p><p></p><p>Rowan stands just over three feet tall, with a weight of some thirty pounds. He has a thick mop of curly brown hair, and matching nut-brown eyes. He is of average build for a halfling, neither too slim nor too chubby. He dresses in simple traveling clothes of rough-spun wool and cotton, and usually wears derby style hat, which he can often be seen twirling between his hands. He carries a carved walking stick of heavy, polished hardwood, which doubles as a stout club in times of trouble.</p><p></p><p>Aledown is a troublemaker, and comes from a long line of troublemakers. He also has an extremely high opinion of himself, considering himself something of a mastermind. He has a somewhat short temper, especially for a halfling, and as his surname implies he has a fondness for imbibing fermented drinks.</p><p></p><p>Rowan was raised in a small community in Loeund, his parents the owners of a tavern and brewery. As a young halfling, he learned the ways of his parent’s trade, though he never paid much attention. Although an intelligent lad, Rowan would always rather be off playing and pranking then putting any effort into actual work.</p><p></p><p>Despite all this, Rowan’s home life was good. He had caring and loving parents, and he got away with just about anything. But one fateful day, his life took an unforeseen turn. Playing a prank that cost an old bearded traveler his beard, Rowan learned a severe lesson about his troublemaking nature. The man turned out to be a wizard, and in his outrage over the prank, destroyed the Rowan’s tavern and home, burning them to the ground. When that was done, the wizard nabbed Rowan, and forced the young halfling into servitude in the wizard’s manor. The wizard, Farenard Graycloak, was a cruel, evil man…he would often whip and torture the fee-spirited Rowan for his lack of discipline. Still, Rowan managed to learn some of the ways of magic from his despised master, and eventually managed to escape from the guarded estate to start his own life.</p><p></p><p>As it has only been a short time since his escape, Rowan still watches over his shoulder often, expecting his former master to show up and have his revenge upon him at any time. Still, the carefree life of a wandering hedge wizard seems to suit Rowan well. He has regained some of his once cheerful disposition, though is much more cautious when it comes to pranks and causing trouble than he once was. He looks forward to the day when he can learn enough spellcraft to no longer have to worry about an enemy from his past.</p><p></p><p>[code]</p><p>[b]Neutral Good Halfling Male[/b]</p><p>Wizard 3 (Conjurer)</p><p></p><p></p><p>[b]Stats[/b]</p><p>Str 10 (+0) (4 points, -2 racial)</p><p>Dex 16 (+3) (6 points, +2 racial)</p><p>Con 14 (+2) (6 points)</p><p>Int 16 (+3) (10 points)</p><p>Wis 12 (+1) (4 points)</p><p>Cha 10 (+0) (2 points)</p><p></p><p>[b]General[/b]</p><p>HP: 17 (4 + [url=http://invisiblecastle.com/find.py?id=909910]4[/url] + 3 (3rd level, hand-rolled) + 6 con)</p><p>AC: 14 (10 base + 1 size + 3 dex)</p><p>Initiative: +3</p><p>Move: 20’</p><p></p><p></p><p>[b]Combat[/b]</p><p>BAB: +1[size=1]</p><p>Melee: +1 </p><p>Ranged: +5</p><p>Thrown/Sling: +6</p><p></p><p> Club, melee +1 (1d4/x2)</p><p> Club, thrown +6 (1d4/x2)</p><p> Dagger, thrown +6 (1d3/19-20)[/size]</p><p></p><p>[b]Saves:[/b][size=1]</p><p>Fort: +6 (1 base + 2 con + 1 race + 2 familiar)</p><p>Ref: +5 (1 base + 3 dex + 1 race)</p><p>Wil: +5 (3 base + 1 wis + 1 race)</p><p>+2 racial bonus on saving throws vrs. Fear[/size]</p><p></p><p>[b]Skills:[/b][size=1]</p><p>Climb +2 (0 ranks, +0 str, +2 race)</p><p>Concentration +8 (6 ranks, +2 con)</p><p>Craft, Alchemy +5 (2 ranks, +3 int)</p><p>Craft, Brewing +5 (2 ranks, +3 int)</p><p>Decipher Script +5 (2 ranks, +3 int)</p><p>Hide +7 (0 ranks, +3 dex, +4 size)</p><p>Jump +2 (0 ranks, +0 str, +2 race)</p><p>Knowledge, Arcana +7 (4 ranks, +3 int)</p><p>Knowledge, Dungeoneering +7 (4 ranks, +3 int)</p><p>Knowledge, Local +5 (2 ranks, +3 int)</p><p>Knowledge, Nature +5 (2 ranks, +3 int)</p><p>Listen +5 (0 ranks, +1 wis, +2 race, +2 familiar)</p><p>Move Silently +5 (0 ranks, +3 dex, +2 race)</p><p>Spellcraft +9 (6 ranks, +3 int)</p><p>Spot +3 (0 ranks, +1 wis, +2 familiar)[/size]</p><p></p><p>[b]Languages:[/b][size=1]</p><p>- Common</p><p>- Halfling</p><p>- Gaelic</p><p>- Goblin</p><p>- Draconic[/size]</p><p></p><p>[b]Feats:[/b][size=1]</p><p>- Scribe Scroll</p><p>- Eschew Materials</p><p>- Spell Focus (Conjuration)[/size]</p><p></p><p>[b]Class Features:[/b][size=1]</p><p>- Spells (arcane, prepared)</p><p>- Scribe Scroll feat</p><p>- Familiar/Familiar Benefits</p><p>- Specialization: Conjuration</p><p>- Barred Schools: Necromancy, Evocation[/size]</p><p></p><p></p><p>[b]Racial Features:[/b][size=1]</p><p>- Small Size</p><p>- Athletic: +2 to climb, jump and move silently checks</p><p>- +1 racial bonus on all saves</p><p>- +2 morale bonus on saves vrs. fear</p><p>- +1 attack bonus with thrown weapons and slings</p><p>- +2 racial bonus to listen checks[/size]</p><p></p><p>[b]Arms, Armor and Equipment:[/b][size=1]</p><p>Club (Walking stick) - 1.5lb</p><p>4 daggers 2gp 2.0lb</p><p>Traveler’s Clothing 1gp Worn</p><p>- 7gp (hidden pockets) - 0.07lb</p><p>Backpack 2gp 0.5lb</p><p>- Bedroll 1sp 1.25lb</p><p>- Lamp, common 1sp 1lb</p><p>- Oil, 6 pints 6sp 6lb</p><p>- Sacks, 2 2sp 0.25lb</p><p>- Waterskin 1gp 1lb</p><p>- Spellbook - 3lb</p><p>- Trail Rations, 3 days 15sp 3lb</p><p>Pouch, belt 1gp 0.125lb</p><p>- Chalk, 3 pieces 3cp -----</p><p>- Flint & steel 1gp -----</p><p>- 1gp, 14 sp, 7 cp - 0.22lb</p><p>- Chunks of crystal from cavern</p><p>- Owlbear feathers</p><p> </p><p></p><p> Encumberance: [b]Light[/b] < 20lb </p><p>[/size]</p><p></p><p>[b]Spellbook:[/b][size=1]</p><p>[b]Level 0 –[/b] Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation</p><p>[b]Level 1 – [/b]Mage Armor, Sleep. Grease, Summon Monster I, Charm Person, Protection from Evil, Color Spray, Featherfall</p><p>[b]Level 2 - [/b]Summon Swarm, Glitterdust[/size]</p><p></p><p>[b]Memorized Spells:[/b][size=1]</p><p>[b]Level 0 – 4+1[/b] Mage Hand, Detect Magic x2, Daze + Acid Splash</p><p>[b]Level 1 – 2+1+1[/b] Sleep, Summon Monster I, Mage Armor + Grease</p><p>[b]Level 2 - 1+1+1[/b] Summon Swarm x2 + Glitterdust[/size]</p><p></p><p></p><p>[b]Grinai, rat familiar[/b] 100gp </p><p>[size=1]Tiny Animal; HD 3, hp 8; Init +2; Speed 15ft, climb 15ft, swim 15ft; Armor Class 16, touch 14, flat-footed 14; Attack +3 (1d3-4); Saves: Fort +2, Ref +4, Wil +4; Abilities: Str 2, Dex 15, Con 10, Int 7, Wis 12, Cha 2; Skills: balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10; Feats: Stealthy, Weapon Finesse; SQ: Low-light vision, scent; Special: Alertness, Improved Evasion, Share Spells, Empathetic Link, Deliver Touch Spells[/size]</p><p>[/code]</p><p></p><p></p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rhun, post: 3222635, member: 29098"] [size=3][b]Rowan Aledown, halfling conjurer[/b][/size] Wizard 3 (Conjurer) [sblock=XPs]4745 XP[/sblock] [sblock] [size=3][b]Rowan Aledown[/b][/size] Rowan stands just over three feet tall, with a weight of some thirty pounds. He has a thick mop of curly brown hair, and matching nut-brown eyes. He is of average build for a halfling, neither too slim nor too chubby. He dresses in simple traveling clothes of rough-spun wool and cotton, and usually wears derby style hat, which he can often be seen twirling between his hands. He carries a carved walking stick of heavy, polished hardwood, which doubles as a stout club in times of trouble. Aledown is a troublemaker, and comes from a long line of troublemakers. He also has an extremely high opinion of himself, considering himself something of a mastermind. He has a somewhat short temper, especially for a halfling, and as his surname implies he has a fondness for imbibing fermented drinks. Rowan was raised in a small community in Loeund, his parents the owners of a tavern and brewery. As a young halfling, he learned the ways of his parent’s trade, though he never paid much attention. Although an intelligent lad, Rowan would always rather be off playing and pranking then putting any effort into actual work. Despite all this, Rowan’s home life was good. He had caring and loving parents, and he got away with just about anything. But one fateful day, his life took an unforeseen turn. Playing a prank that cost an old bearded traveler his beard, Rowan learned a severe lesson about his troublemaking nature. The man turned out to be a wizard, and in his outrage over the prank, destroyed the Rowan’s tavern and home, burning them to the ground. When that was done, the wizard nabbed Rowan, and forced the young halfling into servitude in the wizard’s manor. The wizard, Farenard Graycloak, was a cruel, evil man…he would often whip and torture the fee-spirited Rowan for his lack of discipline. Still, Rowan managed to learn some of the ways of magic from his despised master, and eventually managed to escape from the guarded estate to start his own life. As it has only been a short time since his escape, Rowan still watches over his shoulder often, expecting his former master to show up and have his revenge upon him at any time. Still, the carefree life of a wandering hedge wizard seems to suit Rowan well. He has regained some of his once cheerful disposition, though is much more cautious when it comes to pranks and causing trouble than he once was. He looks forward to the day when he can learn enough spellcraft to no longer have to worry about an enemy from his past. [code] [b]Neutral Good Halfling Male[/b] Wizard 3 (Conjurer) [b]Stats[/b] Str 10 (+0) (4 points, -2 racial) Dex 16 (+3) (6 points, +2 racial) Con 14 (+2) (6 points) Int 16 (+3) (10 points) Wis 12 (+1) (4 points) Cha 10 (+0) (2 points) [b]General[/b] HP: 17 (4 + [url=http://invisiblecastle.com/find.py?id=909910]4[/url] + 3 (3rd level, hand-rolled) + 6 con) AC: 14 (10 base + 1 size + 3 dex) Initiative: +3 Move: 20’ [b]Combat[/b] BAB: +1[size=1] Melee: +1 Ranged: +5 Thrown/Sling: +6 Club, melee +1 (1d4/x2) Club, thrown +6 (1d4/x2) Dagger, thrown +6 (1d3/19-20)[/size] [b]Saves:[/b][size=1] Fort: +6 (1 base + 2 con + 1 race + 2 familiar) Ref: +5 (1 base + 3 dex + 1 race) Wil: +5 (3 base + 1 wis + 1 race) +2 racial bonus on saving throws vrs. Fear[/size] [b]Skills:[/b][size=1] Climb +2 (0 ranks, +0 str, +2 race) Concentration +8 (6 ranks, +2 con) Craft, Alchemy +5 (2 ranks, +3 int) Craft, Brewing +5 (2 ranks, +3 int) Decipher Script +5 (2 ranks, +3 int) Hide +7 (0 ranks, +3 dex, +4 size) Jump +2 (0 ranks, +0 str, +2 race) Knowledge, Arcana +7 (4 ranks, +3 int) Knowledge, Dungeoneering +7 (4 ranks, +3 int) Knowledge, Local +5 (2 ranks, +3 int) Knowledge, Nature +5 (2 ranks, +3 int) Listen +5 (0 ranks, +1 wis, +2 race, +2 familiar) Move Silently +5 (0 ranks, +3 dex, +2 race) Spellcraft +9 (6 ranks, +3 int) Spot +3 (0 ranks, +1 wis, +2 familiar)[/size] [b]Languages:[/b][size=1] - Common - Halfling - Gaelic - Goblin - Draconic[/size] [b]Feats:[/b][size=1] - Scribe Scroll - Eschew Materials - Spell Focus (Conjuration)[/size] [b]Class Features:[/b][size=1] - Spells (arcane, prepared) - Scribe Scroll feat - Familiar/Familiar Benefits - Specialization: Conjuration - Barred Schools: Necromancy, Evocation[/size] [b]Racial Features:[/b][size=1] - Small Size - Athletic: +2 to climb, jump and move silently checks - +1 racial bonus on all saves - +2 morale bonus on saves vrs. fear - +1 attack bonus with thrown weapons and slings - +2 racial bonus to listen checks[/size] [b]Arms, Armor and Equipment:[/b][size=1] Club (Walking stick) - 1.5lb 4 daggers 2gp 2.0lb Traveler’s Clothing 1gp Worn - 7gp (hidden pockets) - 0.07lb Backpack 2gp 0.5lb - Bedroll 1sp 1.25lb - Lamp, common 1sp 1lb - Oil, 6 pints 6sp 6lb - Sacks, 2 2sp 0.25lb - Waterskin 1gp 1lb - Spellbook - 3lb - Trail Rations, 3 days 15sp 3lb Pouch, belt 1gp 0.125lb - Chalk, 3 pieces 3cp ----- - Flint & steel 1gp ----- - 1gp, 14 sp, 7 cp - 0.22lb - Chunks of crystal from cavern - Owlbear feathers Encumberance: [b]Light[/b] < 20lb [/size] [b]Spellbook:[/b][size=1] [b]Level 0 –[/b] Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation [b]Level 1 – [/b]Mage Armor, Sleep. Grease, Summon Monster I, Charm Person, Protection from Evil, Color Spray, Featherfall [b]Level 2 - [/b]Summon Swarm, Glitterdust[/size] [b]Memorized Spells:[/b][size=1] [b]Level 0 – 4+1[/b] Mage Hand, Detect Magic x2, Daze + Acid Splash [b]Level 1 – 2+1+1[/b] Sleep, Summon Monster I, Mage Armor + Grease [b]Level 2 - 1+1+1[/b] Summon Swarm x2 + Glitterdust[/size] [b]Grinai, rat familiar[/b] 100gp [size=1]Tiny Animal; HD 3, hp 8; Init +2; Speed 15ft, climb 15ft, swim 15ft; Armor Class 16, touch 14, flat-footed 14; Attack +3 (1d3-4); Saves: Fort +2, Ref +4, Wil +4; Abilities: Str 2, Dex 15, Con 10, Int 7, Wis 12, Cha 2; Skills: balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10; Feats: Stealthy, Weapon Finesse; SQ: Low-light vision, scent; Special: Alertness, Improved Evasion, Share Spells, Empathetic Link, Deliver Touch Spells[/size] [/code] [/sblock] [/QUOTE]
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