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<blockquote data-quote="Brain" data-source="post: 3227420" data-attributes="member: 20995"><p><strong>Arden, Forest Gnome Rogue</strong></p><p></p><p>[Code]Player: Brain</p><p>Name: Arden</p><p>Class: Rogue</p><p>Race: Forest Gnome</p><p>Size: Small</p><p>Gender: Female</p><p>Alignment: Neutral Good</p><p>Deity: The Luckmaiden</p><p>Str: 10 +0 (04p.) Level: 3 XP: 4545 (as of 8/24 email)</p><p>Dex: 16 +3 (10p.) BAB: +2 HP: 25</p><p>Con: 16 +3 (06p.) Grapple: -2</p><p>Int: 14 +2 (06p.) Speed: '20</p><p>Wis: 12 +1 (04p.) Init: +7</p><p>Cha: 10 +0 (02p.) ACP: -1</p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +0 +3 +1 +0 +0 17</p><p>Touch: 14 Flatfooted: 14</p><p>+4 Dodge vs. Giants</p><p> Base Mod Misc Total</p><p>Fort: 1 +3 0 +4</p><p>Ref: 3 +3 0 +6</p><p>Will: 1 +1 0 +2 (+2 more vs. Illusions)</p><p></p><p>Weapon Attack Damage Critical</p><p>Small Rapier +6 1d4 18-20 x2</p><p>Small Light Crossbow +6 1d6 19-20 x2</p><p>Small Dagger - Melee +6 1d3 19-20 x2</p><p>Small Dagger - Thrown +6 1d3 20 x2</p><p>+1 bonus on attacks vs. kobolds, goblinoids, orcs, and reptilian humanoids.</p><p>Languages: Gnome, Elven, Sylvan, Common, Giant,</p><p>a simple language that enables communication on a very basic level with</p><p>forest animals</p><p></p><p>[sblock=Racial Information:]</p><p>Forest Gnome</p><p>They are the smallest of all the gnomes, averaging 2 to 2-1/2 feet in height, but look just</p><p>like regular gnomes except with bark-colored or gray-green skin, and eyes that can be</p><p>brown or green as well as blue. A very long-lived people, forest gnomes have an average life</p><p>expectancy of 500 years.</p><p>+2 Constitution, ?2 Strength.</p><p>Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks,</p><p>?4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.</p><p>A gnome?s base land speed is 20 feet.</p><p>Low-light vision.</p><p>Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.</p><p>+2 racial bonus on saving throws against illusions.</p><p>Add +1 to the Difficulty Class for all saving throws against illusion spells cast</p><p>by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.</p><p>+1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.</p><p>+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).</p><p>+2 racial bonus on Listen checks.</p><p>+4 racial bonus on Hide checks, which improves to +8 in a wooded area.</p><p>+2 racial bonus on Craft (alchemy) checks.</p><p>Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to</p><p>communicate on a very basic level with forest animals</p><p>Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc.</p><p>Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace</p><p>(self only, as a free action) as the spell cast by a druid of the forest gnome?s class levels.</p><p>Spell-Like Abilities: Caster level 1st; save DC 10 + gnome?s Cha modifier + spell level.</p><p>A gnome with a Charisma score of at least 10 also has the following spell-like abilities:</p><p>1/day - dancing lights, ghost sound, prestidigitation.</p><p>Favored Class: Bard.</p><p>[/sblock]</p><p></p><p>Rogue:</p><p>Sneak Attack +2d6</p><p>Trapfinding</p><p>Evasion</p><p>Trap Sense +1</p><p>Feats:</p><p>L1: Improved Initiative</p><p>L3: Weapon Finesse</p><p></p><p>Skill Points: 10/level Max Ranks: 6/3</p><p>Skills Ranks Mod Misc Total</p><p>Appraise (Int) 1 +2 +3</p><p>Climb (Str) 2 +0 -1 +1</p><p>Diplomacy (Cha) 6 +0 +6</p><p>Disable Device (Int) 6 +2 +2 +10</p><p>Escape Artist (Dex) 2 +3 -1 +4</p><p>Forgery (Int) 1 +2 +3</p><p>Hide (Dex) 6 +3 +7 +16 (+4 more in a wooded area)</p><p>Knowledge (local) (Int) 1 +2 +3</p><p>Listen (Wis) 3 +1 +2 +6</p><p>Move Silently (Dex) 6 +3 -1 +8</p><p>Open Lock (Dex) 6 +3 +2 +11</p><p>Search (Int) 6 +2 +8</p><p>Sleight of Hand (Dex) 1 +3 -1 +3</p><p>Spot (Wis) 3 +1 +4</p><p>Tumble (Dex) 6 +3 -1 +8</p><p>Use Magic Device (Cha) 4 +0 +4</p><p></p><p>Equipment: Cost Weight Qty</p><p>Small Explorer?s outfit</p><p>Small Studded leather Armor 25 gp 10 lb.</p><p>Small Rapier 20 gp 1 lb.</p><p>Small Crossbow, light 35 gp 2 lb.</p><p>Small Bolts, crossbow (10) 1 gp 1 lb. x2</p><p>Small Dagger 2 gp 1/2 lb.</p><p>Small Backpack 2 gp 1/2 lb.</p><p>-Thieves? tools, masterwork 100 gp 2 lb.</p><p>-Candle 1 cp x2</p><p>-Chalk, 1 piece 1 cp x6</p><p>-Small Rations, trail (per day) 5 sp 1/4 lb. x10</p><p>-Small Waterskin 1 gp 1 lb.</p><p>-Torch 1 cp 1 lb. x2</p><p>-Tindertwig 1 gp x3</p><p>-Small Sack 1 sp 1/8 lb.</p><p>* 4 gp, 7 sp, 10 cp</p><p>Carrying Capacity: Light = 24.75 lb. Medium = 49.50 lb. Heavy = 75 lb.</p><p>Current Gear Weight = 23.045 (light)</p><p>Age: 132</p><p>Height: 2'1"</p><p>Weight: 20 lbs.</p><p>Eyes: Golden Brown</p><p>Hair: Brown and Green</p><p>Skin: Bark Brown[/code]</p><p>Background:</p><p>Arden grew up for many years with her family in the forest. She was happy there, until a tragedy befell them and she was the only survivor, by luck alone. She was forced to leave the area and ended up in Teggest, poor and unused to city life. The first years were rough, but she eventually figured out how to scrape a living together. She was likeable enough, and was tinier than even the halflings of the town. She found she could walk unnoticed, even though she was strange-looking.</p><p>She decided to "apprentice" herself with a local adventuring rogue who had made quite a name for himself. When he was in town, she would learn the tricks of the trade from him. While he was away, she would look after his house and keep his belongings safe. Recently, she's "graduated" when the adventurer met an untimely demise in some dungeon, and the creditors came to seize his property. She beat a hasty retreat and moved to a different part of town. She's taken a liking to hanging out at the Golden Cockatrice, and likes to watch people gamble and hear the stories that they tell.</p><p>She would like to travel and spend some more time in a more natural setting, but she has become used to the city. She occasionally has flashbacks of the horrible incident in the forest and becomes depressed.</p></blockquote><p></p>
[QUOTE="Brain, post: 3227420, member: 20995"] [b]Arden, Forest Gnome Rogue[/b] [Code]Player: Brain Name: Arden Class: Rogue Race: Forest Gnome Size: Small Gender: Female Alignment: Neutral Good Deity: The Luckmaiden Str: 10 +0 (04p.) Level: 3 XP: 4545 (as of 8/24 email) Dex: 16 +3 (10p.) BAB: +2 HP: 25 Con: 16 +3 (06p.) Grapple: -2 Int: 14 +2 (06p.) Speed: '20 Wis: 12 +1 (04p.) Init: +7 Cha: 10 +0 (02p.) ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +1 +0 +0 17 Touch: 14 Flatfooted: 14 +4 Dodge vs. Giants Base Mod Misc Total Fort: 1 +3 0 +4 Ref: 3 +3 0 +6 Will: 1 +1 0 +2 (+2 more vs. Illusions) Weapon Attack Damage Critical Small Rapier +6 1d4 18-20 x2 Small Light Crossbow +6 1d6 19-20 x2 Small Dagger - Melee +6 1d3 19-20 x2 Small Dagger - Thrown +6 1d3 20 x2 +1 bonus on attacks vs. kobolds, goblinoids, orcs, and reptilian humanoids. Languages: Gnome, Elven, Sylvan, Common, Giant, a simple language that enables communication on a very basic level with forest animals [sblock=Racial Information:] Forest Gnome They are the smallest of all the gnomes, averaging 2 to 2-1/2 feet in height, but look just like regular gnomes except with bark-colored or gray-green skin, and eyes that can be brown or green as well as blue. A very long-lived people, forest gnomes have an average life expectancy of 500 years. +2 Constitution, ?2 Strength. Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, ?4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. A gnome?s base land speed is 20 feet. Low-light vision. Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat. +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). +2 racial bonus on Listen checks. +4 racial bonus on Hide checks, which improves to +8 in a wooded area. +2 racial bonus on Craft (alchemy) checks. Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome?s class levels. Spell-Like Abilities: Caster level 1st; save DC 10 + gnome?s Cha modifier + spell level. A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day - dancing lights, ghost sound, prestidigitation. Favored Class: Bard. [/sblock] Rogue: Sneak Attack +2d6 Trapfinding Evasion Trap Sense +1 Feats: L1: Improved Initiative L3: Weapon Finesse Skill Points: 10/level Max Ranks: 6/3 Skills Ranks Mod Misc Total Appraise (Int) 1 +2 +3 Climb (Str) 2 +0 -1 +1 Diplomacy (Cha) 6 +0 +6 Disable Device (Int) 6 +2 +2 +10 Escape Artist (Dex) 2 +3 -1 +4 Forgery (Int) 1 +2 +3 Hide (Dex) 6 +3 +7 +16 (+4 more in a wooded area) Knowledge (local) (Int) 1 +2 +3 Listen (Wis) 3 +1 +2 +6 Move Silently (Dex) 6 +3 -1 +8 Open Lock (Dex) 6 +3 +2 +11 Search (Int) 6 +2 +8 Sleight of Hand (Dex) 1 +3 -1 +3 Spot (Wis) 3 +1 +4 Tumble (Dex) 6 +3 -1 +8 Use Magic Device (Cha) 4 +0 +4 Equipment: Cost Weight Qty Small Explorer?s outfit Small Studded leather Armor 25 gp 10 lb. Small Rapier 20 gp 1 lb. Small Crossbow, light 35 gp 2 lb. Small Bolts, crossbow (10) 1 gp 1 lb. x2 Small Dagger 2 gp 1/2 lb. Small Backpack 2 gp 1/2 lb. -Thieves? tools, masterwork 100 gp 2 lb. -Candle 1 cp x2 -Chalk, 1 piece 1 cp x6 -Small Rations, trail (per day) 5 sp 1/4 lb. x10 -Small Waterskin 1 gp 1 lb. -Torch 1 cp 1 lb. x2 -Tindertwig 1 gp x3 -Small Sack 1 sp 1/8 lb. * 4 gp, 7 sp, 10 cp Carrying Capacity: Light = 24.75 lb. Medium = 49.50 lb. Heavy = 75 lb. Current Gear Weight = 23.045 (light) Age: 132 Height: 2'1" Weight: 20 lbs. Eyes: Golden Brown Hair: Brown and Green Skin: Bark Brown[/code] Background: Arden grew up for many years with her family in the forest. She was happy there, until a tragedy befell them and she was the only survivor, by luck alone. She was forced to leave the area and ended up in Teggest, poor and unused to city life. The first years were rough, but she eventually figured out how to scrape a living together. She was likeable enough, and was tinier than even the halflings of the town. She found she could walk unnoticed, even though she was strange-looking. She decided to "apprentice" herself with a local adventuring rogue who had made quite a name for himself. When he was in town, she would learn the tricks of the trade from him. While he was away, she would look after his house and keep his belongings safe. Recently, she's "graduated" when the adventurer met an untimely demise in some dungeon, and the creditors came to seize his property. She beat a hasty retreat and moved to a different part of town. She's taken a liking to hanging out at the Golden Cockatrice, and likes to watch people gamble and hear the stories that they tell. She would like to travel and spend some more time in a more natural setting, but she has become used to the city. She occasionally has flashbacks of the horrible incident in the forest and becomes depressed. [/QUOTE]
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