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The RogueHalfling In Detail
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<blockquote data-quote="ren1999" data-source="post: 5926598" data-attributes="member: 85179"><p>I have reworded this character sheet as to not violate the site rules or the NDA. But this organization is how I prefer the characters to be presented. Please tell me if I understand this character's features correctly and what I'm missing. </p><p></p><p>In order to collect all the related information from the character sheet, I spent 43 minutes preparing this and reorganizing it all in one place.</p><p></p><p>The Rogue Halfling can;</p><p></p><p>Throw a Dagger/Use a Sling [JANAXSTRUS<a href="http://www.enworld.org/forum/members/janaxstrus.html" target="_blank">http://www.enworld.org/forum/members/janaxstrus.html</a>[20ft.]] 4 squares versus armor class at 1d20+5(dexMod:+3, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6? dexMod:+3, noSomeTo-HitBonus?)</p><p></p><p>Melee Dagger versus armor class at 1d20+3(strMod:+1, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6?, strMod+1, someTo-HitBonus+2)</p><p></p><p>[[TERRADAVE] Melee Dagger vs ac 1d20+3(finesse dexMod+3)damage 1d6+3(1d4-->1d6? finesse dexMod+3)]</p><p></p><p>Sneak Attack versus armor class, use every time the rogue has combat advantage and do 1d6 extra damage. </p><p></p><p>Feats, Powers, Class Features, Racial Traits</p><p></p><p>someTo-HitBonus+2,</p><p></p><p>daily X2 reroll any roll and use the higher, (assume the player always smartly chooses the higher roll)</p><p></p><p>hide behind larger creatures,</p><p></p><p>roll 2 dice and take the higher when hiding during the rogue's first turn (assume the rogue always hides the first round)</p><p></p><p>skills</p><p>Animal Handling+3,</p><p>Commerce+3,</p><p>Folklore+3,</p><p>Open Locks+3,</p><p>Find/Remove Traps+3,</p><p>Stealth+3,</p><p>Trade Farmer (roll 2 die take the higher roll when asking other farmers for information)</p></blockquote><p></p>
[QUOTE="ren1999, post: 5926598, member: 85179"] I have reworded this character sheet as to not violate the site rules or the NDA. But this organization is how I prefer the characters to be presented. Please tell me if I understand this character's features correctly and what I'm missing. In order to collect all the related information from the character sheet, I spent 43 minutes preparing this and reorganizing it all in one place. The Rogue Halfling can; Throw a Dagger/Use a Sling [JANAXSTRUS[URL="http://www.enworld.org/forum/members/janaxstrus.html"][COLOR=#C35817][/COLOR][/URL][20ft.]] 4 squares versus armor class at 1d20+5(dexMod:+3, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6? dexMod:+3, noSomeTo-HitBonus?) Melee Dagger versus armor class at 1d20+3(strMod:+1, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6?, strMod+1, someTo-HitBonus+2) [[TERRADAVE] Melee Dagger vs ac 1d20+3(finesse dexMod+3)damage 1d6+3(1d4-->1d6? finesse dexMod+3)] Sneak Attack versus armor class, use every time the rogue has combat advantage and do 1d6 extra damage. Feats, Powers, Class Features, Racial Traits someTo-HitBonus+2, daily X2 reroll any roll and use the higher, (assume the player always smartly chooses the higher roll) hide behind larger creatures, roll 2 dice and take the higher when hiding during the rogue's first turn (assume the rogue always hides the first round) skills Animal Handling+3, Commerce+3, Folklore+3, Open Locks+3, Find/Remove Traps+3, Stealth+3, Trade Farmer (roll 2 die take the higher roll when asking other farmers for information) [/QUOTE]
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