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General Tabletop Discussion
*Dungeons & Dragons
The Role of Magic Items in early D&D (and today!)
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<blockquote data-quote="Li Shenron" data-source="post: 8630634" data-attributes="member: 1465"><p>Very good questions. </p><p></p><p>I do feel that 5e approach to magic items is closer to 20th century editions than 3e or 4e, meaning less structured and more wondrous. And for my tastes that's a good thing, as I dislike both the "magic as technology" approach as well as the magic items market economy (although you can still somewhat have those in 5e if you wish).</p><p></p><p>Actually, the Shadow Cape could definitely be a 5e magic item for me. Most of the time I run older edition adventures and sometimes use their magic items as-is without even converting them (obviously not when they mention different rules, that cape grants some % bonus so I would certainly replace that with a + bonus).</p><p></p><p>I am not afraid to grant a magic item that breaks the game, because I am not afraid to later take it away, not bluntly but for example having it degrade or developing negative effects.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8630634, member: 1465"] Very good questions. I do feel that 5e approach to magic items is closer to 20th century editions than 3e or 4e, meaning less structured and more wondrous. And for my tastes that's a good thing, as I dislike both the "magic as technology" approach as well as the magic items market economy (although you can still somewhat have those in 5e if you wish). Actually, the Shadow Cape could definitely be a 5e magic item for me. Most of the time I run older edition adventures and sometimes use their magic items as-is without even converting them (obviously not when they mention different rules, that cape grants some % bonus so I would certainly replace that with a + bonus). I am not afraid to grant a magic item that breaks the game, because I am not afraid to later take it away, not bluntly but for example having it degrade or developing negative effects. [/QUOTE]
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