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General Tabletop Discussion
*TTRPGs General
The role of organizations in RPGs
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<blockquote data-quote="Lanefan" data-source="post: 7046508" data-attributes="member: 29398"><p>I've always just assumed the existence of things like Thieves' Guilds, Magicians' Guilds and so on; if for no other reason than they provide a simple in-game means of both training existing characters and supplying new ones. Clerics already have temples (Monks and Druids have their own versions), and it's not a big stretch to think that militia-types and adventuring Fighters would form some sort of Mercenaries' Guild. You'd also expect merchants' guilds, craft guilds, trades guilds etc. and there's loads of real-world examples of these. (the city of London was for a long time run by its guilds, centuries ago)</p><p></p><p>The only class that really doesn't do organizations well is Ranger.</p><p></p><p>And having some of the campaign's bad guys organize into some sort of Mafia-like setup can provide all kinds of interesting fun. Local/regional/national governments of whatever form are also a source of organizations, either in their own right if decent or the focus of organized resistance if they're not.</p><p></p><p>As for other types of formal organizations such as FR's Harpers or PF's Pathfinder Society...meh, whatever...take or leave.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7046508, member: 29398"] I've always just assumed the existence of things like Thieves' Guilds, Magicians' Guilds and so on; if for no other reason than they provide a simple in-game means of both training existing characters and supplying new ones. Clerics already have temples (Monks and Druids have their own versions), and it's not a big stretch to think that militia-types and adventuring Fighters would form some sort of Mercenaries' Guild. You'd also expect merchants' guilds, craft guilds, trades guilds etc. and there's loads of real-world examples of these. (the city of London was for a long time run by its guilds, centuries ago) The only class that really doesn't do organizations well is Ranger. And having some of the campaign's bad guys organize into some sort of Mafia-like setup can provide all kinds of interesting fun. Local/regional/national governments of whatever form are also a source of organizations, either in their own right if decent or the focus of organized resistance if they're not. As for other types of formal organizations such as FR's Harpers or PF's Pathfinder Society...meh, whatever...take or leave. Lanefan [/QUOTE]
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