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<blockquote data-quote="Dr Simon" data-source="post: 4101810" data-attributes="member: 21938"><p>A flood works better, and meshes with some of the adventure background...</p><p></p><p></p><p></p><p>Conclave Shaman: d6 HD, 3/4 BAB, Good Will Save, 4 skill pts per level, Skill list essentially merge of Druid and Ranger.</p><p></p><p><span style="color: Red">(Looking at the skill lists, it makes more sense to be the same as Druid, plus Knowledge (Spirits))</span></p><p></p><p>Spells per day as Druid, but uses spontaneous casting. For spells known you select Domain lists - each one represents the powers of a spirit that you are familiar with. You get 'Spirit' Domain (I'll need to list the spells seperately) plus three others of your choice. You get to select one of the associated Domain powers as well. As you gain levels you gain new Domains and Domain Powers, plus get the chance to swap them around. There's an ability to gain saving throw bonuses against spirit powers that kicks in at 4th or 5th level. </p><p></p><p>Added Later:</p><p></p><p>Spirit Domain (free to Shamans, available to Clerics for a shamanic-flavoured cleric).</p><p>Domain Power - +2 Diplomacy checks with creatures with the Spirit descriptor. Free proficiency in Speak Spirit Speech.</p><p></p><p>1-Detect Spirits*</p><p>2-Protection From Spirits*</p><p>3-Magic Circle Against Spirits*</p><p>4-Dismissal</p><p>5-Commune (with Spirits)**</p><p>6-Forbiddance*</p><p>7-Ethereal Jaunt</p><p>8-Etherealness</p><p>9-Astral Projection</p><p></p><p>*These works as Det./Prot from Evil etc. except that they work specifically against creatures with the Spirit descriptor</p><p>**As Commune, but the caster is communing with powerful spirits rather than a deity. In Conclave, there's little difference.</p><p></p><p>Extra domain (spirit ally) at 4th, 8th, 12, 16, and 20th level. </p><p>Extra domain power from domains known at 5th, 10th, 15th and 20th level.</p><p>May swap domains (but not if domain power is taken) at 8th, 12th, 16th and 20th level.</p><p>Animal Companion at 3rd level.</p><p>Spirit Defence at 10th level - +2 bonus to all saving throws against the Ex, Su and Sp powers of spirit creatures. At 15th level this can extend to all allies within 30 ft. At 20th level the bonus increases to +4.</p><p></p><p>Note that Domains may also be selected from the <a href="http://www.d20srd.org/srd/divine/domains.htm" target="_blank">additional domains</a> and <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizardVariantDomainWizard" target="_blank">Domain wizard variant</a>. In the latter case they count as divine magic.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4101810, member: 21938"] A flood works better, and meshes with some of the adventure background... Conclave Shaman: d6 HD, 3/4 BAB, Good Will Save, 4 skill pts per level, Skill list essentially merge of Druid and Ranger. [COLOR=Red](Looking at the skill lists, it makes more sense to be the same as Druid, plus Knowledge (Spirits))[/COLOR] Spells per day as Druid, but uses spontaneous casting. For spells known you select Domain lists - each one represents the powers of a spirit that you are familiar with. You get 'Spirit' Domain (I'll need to list the spells seperately) plus three others of your choice. You get to select one of the associated Domain powers as well. As you gain levels you gain new Domains and Domain Powers, plus get the chance to swap them around. There's an ability to gain saving throw bonuses against spirit powers that kicks in at 4th or 5th level. Added Later: Spirit Domain (free to Shamans, available to Clerics for a shamanic-flavoured cleric). Domain Power - +2 Diplomacy checks with creatures with the Spirit descriptor. Free proficiency in Speak Spirit Speech. 1-Detect Spirits* 2-Protection From Spirits* 3-Magic Circle Against Spirits* 4-Dismissal 5-Commune (with Spirits)** 6-Forbiddance* 7-Ethereal Jaunt 8-Etherealness 9-Astral Projection *These works as Det./Prot from Evil etc. except that they work specifically against creatures with the Spirit descriptor **As Commune, but the caster is communing with powerful spirits rather than a deity. In Conclave, there's little difference. Extra domain (spirit ally) at 4th, 8th, 12, 16, and 20th level. Extra domain power from domains known at 5th, 10th, 15th and 20th level. May swap domains (but not if domain power is taken) at 8th, 12th, 16th and 20th level. Animal Companion at 3rd level. Spirit Defence at 10th level - +2 bonus to all saving throws against the Ex, Su and Sp powers of spirit creatures. At 15th level this can extend to all allies within 30 ft. At 20th level the bonus increases to +4. Note that Domains may also be selected from the [url="http://www.d20srd.org/srd/divine/domains.htm"]additional domains[/url] and [url="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizardVariantDomainWizard"]Domain wizard variant[/url]. In the latter case they count as divine magic. [/QUOTE]
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