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The Romance of the River Kingdoms
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<blockquote data-quote="Zerith" data-source="post: 5835296" data-attributes="member: 99953"><p>Honestly, their really good feats even without the dice re-rolling and spells,</p><p>They all give</p><p> A smite that is comparable to a paladins, it's weaker then a PF one but we're talking about just one <u>part</u> of a feat next to a core class feature.</p><p> DR 2 vs the feat's counter part type: not going to use it too much, can't rely on it, but it can end up typing the tides.</p><p> +2 on interactive skills vs creatures of the feat's type: same as before, but the over all bonus is a bit large: this is 3 <u>feats</u> worth of skill improvements in limited circumstances, not weak, but given the limited natura of it not strong either (also, it dos not grow as PF skill feats do)</p><p></p><p>One of those three would be rather light for a feat, but all three are Nice.</p><p></p><p>meanwhile being able to reroll any roll, and CHOOSE which roll to use? this single part is better then most, if not all, existing feats, even one or two that lets you reroll and then force you to stick with the new roll regardless of if it's better or worse. extremely powerful as the 4th part of a feat.</p><p>So the problem with these feats might be that they have too much going on at once while you're trying to make each part noticeable <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="Zerith, post: 5835296, member: 99953"] Honestly, their really good feats even without the dice re-rolling and spells, They all give A smite that is comparable to a paladins, it's weaker then a PF one but we're talking about just one [U]part[/U] of a feat next to a core class feature. DR 2 vs the feat's counter part type: not going to use it too much, can't rely on it, but it can end up typing the tides. +2 on interactive skills vs creatures of the feat's type: same as before, but the over all bonus is a bit large: this is 3 [U]feats[/U] worth of skill improvements in limited circumstances, not weak, but given the limited natura of it not strong either (also, it dos not grow as PF skill feats do) One of those three would be rather light for a feat, but all three are Nice. meanwhile being able to reroll any roll, and CHOOSE which roll to use? this single part is better then most, if not all, existing feats, even one or two that lets you reroll and then force you to stick with the new roll regardless of if it's better or worse. extremely powerful as the 4th part of a feat. So the problem with these feats might be that they have too much going on at once while you're trying to make each part noticeable B-) [/QUOTE]
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