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The roots of 4e exposed?
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<blockquote data-quote="Raith5" data-source="post: 7453832" data-attributes="member: 56051"><p>The other thing that struck me about early 4e was how poor some of the early adventures were. It just seemed that even the designers didnt seem to know how the game was meant to work.</p><p></p><p>But I really appreciate 4e as a game. We played as a proper roleplaying game and it worked as well as previous editions or 5th - we didnt get so hooked that we "dwelled on the grid" as the article noted. It was a complicated game but I liked giving everyone powers and it changed my expectations of what I want to see in martial characters and monsters in particular.</p></blockquote><p></p>
[QUOTE="Raith5, post: 7453832, member: 56051"] The other thing that struck me about early 4e was how poor some of the early adventures were. It just seemed that even the designers didnt seem to know how the game was meant to work. But I really appreciate 4e as a game. We played as a proper roleplaying game and it worked as well as previous editions or 5th - we didnt get so hooked that we "dwelled on the grid" as the article noted. It was a complicated game but I liked giving everyone powers and it changed my expectations of what I want to see in martial characters and monsters in particular. [/QUOTE]
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