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The roots of 4e exposed?
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<blockquote data-quote="Jester David" data-source="post: 7454622" data-attributes="member: 37579"><p>What does "official" have to do with it? </p><p>You said yourself: </p><p></p><p></p><p>But I disagree with that statemement. Sometimes, it very much is them just playing and experimenting. Seeing what works and what doesn't. Trying something new to see if it works better/faster. </p><p></p><p>That's because, to the designers, the rules are <em>never </em>finished. They always see something they could have fixed with more time, or could have phrased differently, or could have made more clear or balanced. </p><p>It's not tweaking to make a new edition. It's designing rules because that's literally their passion and what they do. Painters paint, singers sing, and game designers hack games. Because designing things exactly like they've designed it before with no variation is boring. They've done that before, and want to do something new and different.</p><p></p><p>Yeah, some of the late 3e elements were testing the system and gauging the fan reactions to certain new editions. But they also released the giant book of optional rules, <em>Unearthed Arcana</em>, in 2004, just a year after 3.5e released. But pretty much every splatbook added something new. Some innovation or tweak or new way of doing things. Because that's how they sold the books.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7454622, member: 37579"] What does "official" have to do with it? You said yourself: But I disagree with that statemement. Sometimes, it very much is them just playing and experimenting. Seeing what works and what doesn't. Trying something new to see if it works better/faster. That's because, to the designers, the rules are [I]never [/I]finished. They always see something they could have fixed with more time, or could have phrased differently, or could have made more clear or balanced. It's not tweaking to make a new edition. It's designing rules because that's literally their passion and what they do. Painters paint, singers sing, and game designers hack games. Because designing things exactly like they've designed it before with no variation is boring. They've done that before, and want to do something new and different. Yeah, some of the late 3e elements were testing the system and gauging the fan reactions to certain new editions. But they also released the giant book of optional rules, [I]Unearthed Arcana[/I], in 2004, just a year after 3.5e released. But pretty much every splatbook added something new. Some innovation or tweak or new way of doing things. Because that's how they sold the books. [/QUOTE]
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