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The roots of 4e exposed?
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<blockquote data-quote="Tony Vargas" data-source="post: 7459810" data-attributes="member: 996"><p>It's my actual name, so, yeah, you'd know. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I wouldn't.</p><p></p><p> IDK about the 'majority' that's tricky. I'd guess that the material presented by 1e didn't play at all well for the vast majority of groups - but the DMs in question just ignored the bits that didn't work so well, or changed them, or their styles were twisted around what was presented to make it work for them....</p><p></p><p> That doesn't sound too different from my old group (my current ones play much shorter sessions). We played 3.x the full run, 8 years, campaigns running up to 13th or 14th level. In that time, we had 8-hr sessions and got in about 3 combats per sessions (3.5 - I actually had records and took an average). 4e came out and we still had about 3 combats per session, closer to 3, exactly, in fact (a little higher if you counted skill challenges as combats), but our schedules had changed and we only had 6 hrs to devote to each session. </p><p></p><p>FWIW.</p><p></p><p> We had two campaigns going, alternating DMs. One of them was all modules strung together (including some goofy ones like Scepter Tower of Spellgaurd and Pyramid of Shadows), the other started with KotS, did better with Thunderspire, and stayed away from modules therafter. </p><p></p><p> Personally, I still enjoy long sessions, 6+ hrs (the campaign I get to play in is once or twice a month, for about 6 hrs). Time to really get into it. IMHO. But, I run weekly 2-hrs sessions, myself, most of the time, due to time constraints - have been doing so for the campaign I'm currently finishing out it's whole run, from the end of 2011 to present.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7459810, member: 996"] It's my actual name, so, yeah, you'd know. ;) I wouldn't. IDK about the 'majority' that's tricky. I'd guess that the material presented by 1e didn't play at all well for the vast majority of groups - but the DMs in question just ignored the bits that didn't work so well, or changed them, or their styles were twisted around what was presented to make it work for them.... That doesn't sound too different from my old group (my current ones play much shorter sessions). We played 3.x the full run, 8 years, campaigns running up to 13th or 14th level. In that time, we had 8-hr sessions and got in about 3 combats per sessions (3.5 - I actually had records and took an average). 4e came out and we still had about 3 combats per session, closer to 3, exactly, in fact (a little higher if you counted skill challenges as combats), but our schedules had changed and we only had 6 hrs to devote to each session. FWIW. We had two campaigns going, alternating DMs. One of them was all modules strung together (including some goofy ones like Scepter Tower of Spellgaurd and Pyramid of Shadows), the other started with KotS, did better with Thunderspire, and stayed away from modules therafter. Personally, I still enjoy long sessions, 6+ hrs (the campaign I get to play in is once or twice a month, for about 6 hrs). Time to really get into it. IMHO. But, I run weekly 2-hrs sessions, myself, most of the time, due to time constraints - have been doing so for the campaign I'm currently finishing out it's whole run, from the end of 2011 to present. [/QUOTE]
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