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The roots of 4e exposed?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7463492" data-attributes="member: 82106"><p>Well, I didn't see in 13A the things that were mechanically characteristic of 4e in contrast to 5e. Like 5e it has a mix of different resource models and class implementation mechanics. It lacks a power/role classification structure, even implicitly, etc. It lost the explicit resource framework of short and long rest refresh cadence as well, though not entirely. It does have a pretty story focused feel to it, which is a respect in which it is more like 4e. </p><p></p><p></p><p>Yeah, but my understanding of what you said was it was an implication that there was some sort of impediment to support, which isn't really the case. I mean, people have basically cloned 1e without much trouble and it lacks anything even as permissive as GSL! WotC could certainly provide some support. Anyway, in the industry, it is widely understood that 4e is basically a flavor of d20 and thus OGL can be leveraged to support it in most respects, as long as you're not putting any 4e compatibility graphics on your product. That's how 1e was cloned. Beyond that, with PF, and now PF2, and 13A, and Radiance RPG, etc. etc. etc. all out there under the OGL I think we can safely say its applicability has become pretty darn broad. I think you can 'clone' 4e fairly closely. I would avoid exact replication of things like stat blocks and power formats, but you can certainly design a game which is numerically 4e compatible and no more than reasonably tweaked rules-wise. You'd need to generate new power lists with different names, probably a slightly different mix of powers, perhaps change a few terms. I wouldn't sweat it. In fact if you go over to rpg.net in the d20 forums you will find that said game exists! It is more of a 'toolbox' which you would flesh out with 4e material to play 4e itself, or supply other sets of content to create other '4e-based' or '4e-like' games. Anyway, it cleans up and repackages a lot of the rules in a fairly nice way too.</p><p></p><p></p><p></p><p>You're preaching to the choir on that one my friend. There are still a very substantial section of the D&D community who consider that to be anathema. Any suggestion that this was a feature of 4e back in the heyday of the Edition Wars was literally drummed off the forums. EnWorld is relatively well policed and you could almost discuss it here, but it definitely required a whole bunch of ignore list! On the WotC D&D forums it was absolutely impossible, any thread containing a suggestion of all but the most trivial reflavoring would get 100 hate posts per hour until it was locked. Some of the responses were pretty eye popping.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7463492, member: 82106"] Well, I didn't see in 13A the things that were mechanically characteristic of 4e in contrast to 5e. Like 5e it has a mix of different resource models and class implementation mechanics. It lacks a power/role classification structure, even implicitly, etc. It lost the explicit resource framework of short and long rest refresh cadence as well, though not entirely. It does have a pretty story focused feel to it, which is a respect in which it is more like 4e. Yeah, but my understanding of what you said was it was an implication that there was some sort of impediment to support, which isn't really the case. I mean, people have basically cloned 1e without much trouble and it lacks anything even as permissive as GSL! WotC could certainly provide some support. Anyway, in the industry, it is widely understood that 4e is basically a flavor of d20 and thus OGL can be leveraged to support it in most respects, as long as you're not putting any 4e compatibility graphics on your product. That's how 1e was cloned. Beyond that, with PF, and now PF2, and 13A, and Radiance RPG, etc. etc. etc. all out there under the OGL I think we can safely say its applicability has become pretty darn broad. I think you can 'clone' 4e fairly closely. I would avoid exact replication of things like stat blocks and power formats, but you can certainly design a game which is numerically 4e compatible and no more than reasonably tweaked rules-wise. You'd need to generate new power lists with different names, probably a slightly different mix of powers, perhaps change a few terms. I wouldn't sweat it. In fact if you go over to rpg.net in the d20 forums you will find that said game exists! It is more of a 'toolbox' which you would flesh out with 4e material to play 4e itself, or supply other sets of content to create other '4e-based' or '4e-like' games. Anyway, it cleans up and repackages a lot of the rules in a fairly nice way too. You're preaching to the choir on that one my friend. There are still a very substantial section of the D&D community who consider that to be anathema. Any suggestion that this was a feature of 4e back in the heyday of the Edition Wars was literally drummed off the forums. EnWorld is relatively well policed and you could almost discuss it here, but it definitely required a whole bunch of ignore list! On the WotC D&D forums it was absolutely impossible, any thread containing a suggestion of all but the most trivial reflavoring would get 100 hate posts per hour until it was locked. Some of the responses were pretty eye popping. [/QUOTE]
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