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The roots of 4e exposed?
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<blockquote data-quote="Tony Vargas" data-source="post: 7463632" data-attributes="member: 996"><p>AFAICT from the way they get used, they mean something like:</p><p></p><p>Simulationism: An irrational, uncompromising, preference not for an actual simulation (like, say civil war re-enactment), but for bad games that are bad in the ways a game would have to become if it were adapted to function as a simulation, instead - even though the games in question simulate nothing.</p><p></p><p>Narrativism: the Role half if the Role not Roll debate, fanatically dedicated to the proposition that bad rules make good games, and that it is impossible to RP if you touch dice. If you must touch dice, their relationship to the all-important narrative should be as abstract & non-deterministic as possible.</p><p></p><p>Gameism: the Roll opposite of Narrativism, gameists are shunned and reviled for their bizarre expectation that any RPG, by virtue of the G, could in any way be held up to any standards of what makes a game any good at all. (And, if I could squeeze any more any's into that, I would.)</p><p></p><p></p><p>Obviously, I don't put much stock in the Forge, creative agendas, GNS, Threefold theory, or Roll v Role.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7463632, member: 996"] AFAICT from the way they get used, they mean something like: Simulationism: An irrational, uncompromising, preference not for an actual simulation (like, say civil war re-enactment), but for bad games that are bad in the ways a game would have to become if it were adapted to function as a simulation, instead - even though the games in question simulate nothing. Narrativism: the Role half if the Role not Roll debate, fanatically dedicated to the proposition that bad rules make good games, and that it is impossible to RP if you touch dice. If you must touch dice, their relationship to the all-important narrative should be as abstract & non-deterministic as possible. Gameism: the Roll opposite of Narrativism, gameists are shunned and reviled for their bizarre expectation that any RPG, by virtue of the G, could in any way be held up to any standards of what makes a game any good at all. (And, if I could squeeze any more any's into that, I would.) Obviously, I don't put much stock in the Forge, creative agendas, GNS, Threefold theory, or Roll v Role. [/QUOTE]
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