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The roots of 4e exposed?
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<blockquote data-quote="pemerton" data-source="post: 7464247" data-attributes="member: 42582"><p>For me, "linear adventures"/railroading are fun when the characters are fairly vibrant (and so there is fun to be had bringing my character to life as part of play, given the other main bit of play - making choices that shape the fiction - is not really happening) and the GM/module is providing an engaging story that the vibrant characters fit into well.</p><p></p><p>I've enjoyed CoC played in this style, and also Pendragon - using pregens to ensure vibrant characters that fit into the story. I personally don't like it so much for "rootless wanderer"-type D&D, as the story in that sort of RPGing tends to be pretty thin.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7464247, member: 42582"] For me, "linear adventures"/railroading are fun when the characters are fairly vibrant (and so there is fun to be had bringing my character to life as part of play, given the other main bit of play - making choices that shape the fiction - is not really happening) and the GM/module is providing an engaging story that the vibrant characters fit into well. I've enjoyed CoC played in this style, and also Pendragon - using pregens to ensure vibrant characters that fit into the story. I personally don't like it so much for "rootless wanderer"-type D&D, as the story in that sort of RPGing tends to be pretty thin. [/QUOTE]
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The roots of 4e exposed?
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