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The roots of 4e exposed?
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<blockquote data-quote="Maxperson" data-source="post: 7465566" data-attributes="member: 23751"><p>They aren't opposite, really. Just very different. If you wanted to, you could combine them into a style that is different than either one. For instance, you could create a town, but have a rule where each player gets to create one building and 2 NPCs to give the town a different flavor from pure world building. Or you could allow the players to each, once per session, add or remove an encounter of their choice. The rest of the encounters would be yours. There are many ways to mix the two styles together to create a game that might be enjoyable to all of you. It all depends on what your preferences are.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7465566, member: 23751"] They aren't opposite, really. Just very different. If you wanted to, you could combine them into a style that is different than either one. For instance, you could create a town, but have a rule where each player gets to create one building and 2 NPCs to give the town a different flavor from pure world building. Or you could allow the players to each, once per session, add or remove an encounter of their choice. The rest of the encounters would be yours. There are many ways to mix the two styles together to create a game that might be enjoyable to all of you. It all depends on what your preferences are. [/QUOTE]
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The roots of 4e exposed?
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