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The Rot Grub Hive Corpse
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<blockquote data-quote="Cleon" data-source="post: 9041988" data-attributes="member: 57383"><p><img src="https://www.enworld.org/attachments/rotgrubcorpsehives-png.287292" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Okay, let's go through this in order.</p><p></p><p><strong>Armor Class</strong> has no explanation of what the "damage threshold 11" means.</p><p></p><p>Ability array looks pretty straightforward.</p><p></p><p>Why does its <strong>Condition Immunities</strong> include petrified? Rot grubs and corpses are still mundane flesh, so why can't one petrify it?</p><p></p><p>The DC of its <em><strong>False Appearance</strong></em> feels a bit high at 16 since it's only a CR 1/4 creature.</p><p></p><p>Hold on, its <em><strong>Swarm Infested</strong></em> says that when it dies it leaves 1d3 rot grub swarms behind it. A swarm of rot grubs is a Challenge 1/2 encounter if you use the <a href="https://dnd-5e.fandom.com/wiki/Swarm_of_Rot_Grubs" target="_blank"><em><strong>Volo's Guide to Monsters</strong></em></a> version, so one to three of them averages Challenge 1. That means it's a Challenge 1+ encounter rather than the 1/4 it's listed at.</p><p></p><p>Maybe only have it leave a single swarm of rot grubs behind it and make the hive corpse a bit meatier, so it's worth a CR of 1 or so including the swarm it leaves behind? Then its remains aren't multiple times more dangerous than its original body.</p><p></p><p>The <em><strong>Carrion Disease</strong></em> seems contrary to baseline 5E philosophy. It needs a fiddly large amount of skill checks (plus why doesn't the target get an option for CON checks?) and the healing requirements seem extortionately high for a CR 1/4 creature. After all, the <em><strong>Rotting Fist</strong></em> of a <strong><a href="https://www.5esrd.com/database/creature/mummy" target="_blank">Mummy</a></strong> only requires a 3rd-level spell (<em>remove curse</em>) to cancel, and that's a supernatural curse.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9041988, member: 57383"] [IMG]https://www.enworld.org/attachments/rotgrubcorpsehives-png.287292[/IMG] Okay, let's go through this in order. [B]Armor Class[/B] has no explanation of what the "damage threshold 11" means. Ability array looks pretty straightforward. Why does its [B]Condition Immunities[/B] include petrified? Rot grubs and corpses are still mundane flesh, so why can't one petrify it? The DC of its [I][B]False Appearance[/B][/I] feels a bit high at 16 since it's only a CR 1/4 creature. Hold on, its [I][B]Swarm Infested[/B][/I] says that when it dies it leaves 1d3 rot grub swarms behind it. A swarm of rot grubs is a Challenge 1/2 encounter if you use the [URL='https://dnd-5e.fandom.com/wiki/Swarm_of_Rot_Grubs'][I][B]Volo's Guide to Monsters[/B][/I][/URL] version, so one to three of them averages Challenge 1. That means it's a Challenge 1+ encounter rather than the 1/4 it's listed at. Maybe only have it leave a single swarm of rot grubs behind it and make the hive corpse a bit meatier, so it's worth a CR of 1 or so including the swarm it leaves behind? Then its remains aren't multiple times more dangerous than its original body. The [I][B]Carrion Disease[/B][/I] seems contrary to baseline 5E philosophy. It needs a fiddly large amount of skill checks (plus why doesn't the target get an option for CON checks?) and the healing requirements seem extortionately high for a CR 1/4 creature. After all, the [I][B]Rotting Fist[/B][/I] of a [B][URL='https://www.5esrd.com/database/creature/mummy']Mummy[/URL][/B] only requires a 3rd-level spell ([I]remove curse[/I]) to cancel, and that's a supernatural curse. [/QUOTE]
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