Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
The Rot Grub Hive Corpse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 9043290" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">CORPSE WORMS</span></strong></p><p><strong><span style="font-size: 26px"></span></strong></p><p><strong><span style="font-size: 26px">Corpse Worm Hive Cadaver</span></strong></p><p><em>Medium monstrosity, unaligned</em></p><p><strong>Armor Class</strong> 10 (natural armor)</p><p><strong>Hit Points</strong> 22 (3d8 + 9) [its <em>Internal Swarm</em> has an additional 22 (4d8+4) hit points]</p><p><strong>Speed</strong> 20 ft.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">11 (+0)</p> </td><td><p style="text-align: center">6 (–2)</p> </td><td><p style="text-align: center">16 (+3)</p> </td><td><p style="text-align: center">3 (–4)</p> </td><td><p style="text-align: center">6 (–2)</p> </td><td><p style="text-align: center">5 (–3)</p> </td></tr></table><p></p><p><strong>Saving Throws</strong> WIS +0</p><p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p><p><strong>Condition Immunities</strong> charmed, frightened, paralyzed, stunned</p><p><strong>Senses</strong> blindsight 10 ft., passive Perception 8</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 1 (200 XP) <strong>Proficiency Bonus</strong> +2</p><p></p><p><em><strong>Cadavar Shell.</strong></em> A corpse worm hive cadaver cannot be poisoned or diseased by physical attacks that do less than 6 points of bludgeoning, slashing or piercing damage.</p><p> In addition, the corpse worm hive cadaver has resistance to poison and necrotic damage from attacks that do 10 points of damage or less.</p><p></p><p><em><strong>Eerie Resemblance. </strong></em> The corpse worm hive cadaver resembles a zombie. A creature that can see the hive cadaver can discern its true nature with a successful DC 15 Intelligence (Nature) or Wisdom (Survival) check.</p><p></p><p><em><strong>Internal Swarm.</strong></em> If a corpse worm hive cadaver is reduced to 0 hit points or petrified, a corpse worm swarm emerges from the remains and acts on the corpse worms' next turn.</p><p> If an attack does more damage than the hive cadaver's remaining hit points, the emerging corpse worm swarm takes the excess. For example, a cadaver with 9 hit points taking 15 damage is an excess of 6, so the corpse worm swarm has 16 hit points (the swarm's 22 hit points less the 6 points of damage).</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Multiattack.</strong></em> The corpse worm hive cadaver makes two slam attacks. If it is grappling a target, it makes a bite attack instead of its second slam attack.</p><p></p><p><em><strong>Slam.</strong> Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. <em>Hit:</em> 3 (1d6) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the hive cadaver can only attack the grappled creature.</p><p></p><p><em><strong>Bite.</strong> Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. <em>Hit:</em> 1 piercing damage and the target is infested by 1d4 corpse worms. At the start of each of the target's turns, the target takes 1d6 piercing damage per corpse worm infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these corpse worms. After this time, these corpse worms are too far under the skin to be burned.</p><p> If a target infested by corpse worms ends its turn with 0 hit points, it dies as the corpse worms burrow into its heart and kill it. Any effect that cures disease kills all corpse worms infesting the target.</p><p> If a living Medium sized creature is killed by a corpse worm infestation, the worms multiply into a swarm and transform the dead body into a corpse worm hive cadaver in 6 (1d4+4) days.</p><p></p><p></p><p><strong><span style="font-size: 26px">Swarm of Corpse Worms</span></strong></p><p><em>Medium swarm of Tiny monstrosities, unaligned</em></p><p><strong>Armor Class</strong> 10</p><p><strong>Hit Points</strong> 22 (4d8 + 4)</p><p><strong>Speed</strong> 20 ft., climb 20 ft.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">2 (–4)</p> </td><td><p style="text-align: center">11 (+0)</p> </td><td><p style="text-align: center">12 (+1)</p> </td><td><p style="text-align: center">3 (–4)</p> </td><td><p style="text-align: center">6 (–2)</p> </td><td><p style="text-align: center">5 (–3)</p> </td></tr></table><p></p><p><strong>Saving Throws</strong> CON +3, WIS +0</p><p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p><p><strong>Condition Immunities</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</p><p><strong>Senses</strong> blindsight 10 ft., passive Perception 8</p><p><strong>Languages</strong>—</p><p><strong>Challenge</strong> 1/2 (100 XP) <strong>Proficiency Bonus</strong> +2</p><p></p><p><em><strong>Swarm.</strong></em> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.</p><p></p><p><em><strong>Infest Corpse.</strong></em> If the corpse worm swarm spends 10 minutes burrowing into an intact Medium sized corpse that is relatively fresh (dead for 1 day or less), it transforms the corpse into a corpse worm hive cadaver piloted by the swarm.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Bites.</strong> Melee Weapon Attack:</em> +2 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit:</em> The target is infested by 1d4 corpse worms. At the start of each of the target's turns, the target takes 1d6 piercing damage per corpse worm infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these corpse worms. After this time, these corpse worms are too far under the skin to be burned.</p><p> If a target infested by corpse worms ends its turn with 0 hit points, it dies as the corpse worms burrow into its heart and kill it. Any effect that cures disease kills all corpse worms infesting the target.</p><p> If a living Medium sized creature is killed by a corpse worm infestation, the worms multiply into a swarm and transform the dead body into a corpse worm hive cadaver in 6 (1d4+4) days.</p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p></p><p>Vile relatives of the rot grub, a corpse worm is nigh identical in appearance but is far faster and more agile. They are communal creatures that live in self-organizing swarms. Corpse worms are active predators who constantly crave flesh, no matter how rotten it might be.</p><p> <em><strong>Puppeteers of the Dead.</strong></em> Corpse worms have the strange ability to turn dead bodies into vehicles that offer the worms protection and a store of nourishment. A single worm that enters a fresh corpse of suitable size can breed into an entire swarm within a week or so, and the swarm then animates the body as a hive cadaver that wanders away in search of more flesh to feed on and new bodies to infest. A hive cadaver may last for several years if the worms find enough carrion to sustain the swarm, but if they find no other source of food the corpse worms will consume the cadaver within a month or two.</p><p></p><p>(Original monster designed by Cleon on the Creature Catalog Monster Homebrews forum.)</p></blockquote><p></p>
[QUOTE="Cleon, post: 9043290, member: 57383"] [B][SIZE=7]CORPSE WORMS Corpse Worm Hive Cadaver[/SIZE][/B] [I]Medium monstrosity, unaligned[/I] [B]Armor Class[/B] 10 (natural armor) [B]Hit Points[/B] 22 (3d8 + 9) [its [I]Internal Swarm[/I] has an additional 22 (4d8+4) hit points] [B]Speed[/B] 20 ft. [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]11 (+0)[/CENTER][/TD] [TD][CENTER]6 (–2)[/CENTER][/TD] [TD][CENTER]16 (+3)[/CENTER][/TD] [TD][CENTER]3 (–4)[/CENTER][/TD] [TD][CENTER]6 (–2)[/CENTER][/TD] [TD][CENTER]5 (–3)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws[/B] WIS +0 [B]Damage Resistances[/B] bludgeoning, piercing, slashing [B]Condition Immunities[/B] charmed, frightened, paralyzed, stunned [B]Senses[/B] blindsight 10 ft., passive Perception 8 [B]Languages[/B] — [B]Challenge[/B] 1 (200 XP) [B]Proficiency Bonus[/B] +2 [I][B]Cadavar Shell.[/B][/I] A corpse worm hive cadaver cannot be poisoned or diseased by physical attacks that do less than 6 points of bludgeoning, slashing or piercing damage. In addition, the corpse worm hive cadaver has resistance to poison and necrotic damage from attacks that do 10 points of damage or less. [I][B]Eerie Resemblance. [/B][/I] The corpse worm hive cadaver resembles a zombie. A creature that can see the hive cadaver can discern its true nature with a successful DC 15 Intelligence (Nature) or Wisdom (Survival) check. [I][B]Internal Swarm.[/B][/I] If a corpse worm hive cadaver is reduced to 0 hit points or petrified, a corpse worm swarm emerges from the remains and acts on the corpse worms' next turn. If an attack does more damage than the hive cadaver's remaining hit points, the emerging corpse worm swarm takes the excess. For example, a cadaver with 9 hit points taking 15 damage is an excess of 6, so the corpse worm swarm has 16 hit points (the swarm's 22 hit points less the 6 points of damage). [SIZE=6]Actions[/SIZE] [I][B]Multiattack.[/B][/I] The corpse worm hive cadaver makes two slam attacks. If it is grappling a target, it makes a bite attack instead of its second slam attack. [I][B]Slam.[/B] Melee Weapon Attack:[/I] +2 to hit, reach 5 ft., one target. [I]Hit:[/I] 3 (1d6) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the hive cadaver can only attack the grappled creature. [I][B]Bite.[/B] Melee Weapon Attack:[/I] +2 to hit, reach 5 ft., one target. [I]Hit:[/I] 1 piercing damage and the target is infested by 1d4 corpse worms. At the start of each of the target's turns, the target takes 1d6 piercing damage per corpse worm infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these corpse worms. After this time, these corpse worms are too far under the skin to be burned. If a target infested by corpse worms ends its turn with 0 hit points, it dies as the corpse worms burrow into its heart and kill it. Any effect that cures disease kills all corpse worms infesting the target. If a living Medium sized creature is killed by a corpse worm infestation, the worms multiply into a swarm and transform the dead body into a corpse worm hive cadaver in 6 (1d4+4) days. [B][SIZE=7]Swarm of Corpse Worms[/SIZE][/B] [I]Medium swarm of Tiny monstrosities, unaligned[/I] [B]Armor Class[/B] 10 [B]Hit Points[/B] 22 (4d8 + 4) [B]Speed[/B] 20 ft., climb 20 ft. [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]2 (–4)[/CENTER][/TD] [TD][CENTER]11 (+0)[/CENTER][/TD] [TD][CENTER]12 (+1)[/CENTER][/TD] [TD][CENTER]3 (–4)[/CENTER][/TD] [TD][CENTER]6 (–2)[/CENTER][/TD] [TD][CENTER]5 (–3)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws[/B] CON +3, WIS +0 [B]Damage Resistances[/B] bludgeoning, piercing, slashing [B]Condition Immunities[/B] charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned [B]Senses[/B] blindsight 10 ft., passive Perception 8 [B]Languages[/B]— [B]Challenge[/B] 1/2 (100 XP) [B]Proficiency Bonus[/B] +2 [I][B]Swarm.[/B][/I] The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points. [I][B]Infest Corpse.[/B][/I] If the corpse worm swarm spends 10 minutes burrowing into an intact Medium sized corpse that is relatively fresh (dead for 1 day or less), it transforms the corpse into a corpse worm hive cadaver piloted by the swarm. [SIZE=6]Actions[/SIZE] [I][B]Bites.[/B] Melee Weapon Attack:[/I] +2 to hit, reach 0 ft., one creature in the swarm's space. [I]Hit:[/I] The target is infested by 1d4 corpse worms. At the start of each of the target's turns, the target takes 1d6 piercing damage per corpse worm infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these corpse worms. After this time, these corpse worms are too far under the skin to be burned. If a target infested by corpse worms ends its turn with 0 hit points, it dies as the corpse worms burrow into its heart and kill it. Any effect that cures disease kills all corpse worms infesting the target. If a living Medium sized creature is killed by a corpse worm infestation, the worms multiply into a swarm and transform the dead body into a corpse worm hive cadaver in 6 (1d4+4) days. [B][SIZE=6]Description[/SIZE][/B] Vile relatives of the rot grub, a corpse worm is nigh identical in appearance but is far faster and more agile. They are communal creatures that live in self-organizing swarms. Corpse worms are active predators who constantly crave flesh, no matter how rotten it might be. [I][B]Puppeteers of the Dead.[/B][/I] Corpse worms have the strange ability to turn dead bodies into vehicles that offer the worms protection and a store of nourishment. A single worm that enters a fresh corpse of suitable size can breed into an entire swarm within a week or so, and the swarm then animates the body as a hive cadaver that wanders away in search of more flesh to feed on and new bodies to infest. A hive cadaver may last for several years if the worms find enough carrion to sustain the swarm, but if they find no other source of food the corpse worms will consume the cadaver within a month or two. (Original monster designed by Cleon on the Creature Catalog Monster Homebrews forum.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
The Rot Grub Hive Corpse
Top