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The RPG Origins of Fallout - Part I: Tunnels & Trolls
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<blockquote data-quote="Rygar" data-source="post: 7701116" data-attributes="member: 6756765"><p>Ironically, and fascinatingly, both.</p><p></p><p>Wasteland was a C64 era RPG created by Interplay and released under the EA banner. EA came away with the rights to the setting, and since Interplay eventually became a Publisher itself, no further development with Wasteland would happen.</p><p></p><p>Fallout was the spiritual successor to Wasteland, with some twists thrown in. Interplay released Fallout a couple decades after Wasteland, and it's easily one of the top three most influential video games of all time.</p><p></p><p>Interplay ended up essentially folding (It still exists today but it hasn't produced anything in nearly 20 years). As part of the process they sold Fallout to Bethesda. Bethesda doesn't make RPGs, Bethesda makes Action-Adventure games they mislabel as RPG's to cater to the Millenial market that wants the geek cred of playing RPGs but actually hate pretty much everything that defines an RPG. Their market is one where there's no Character, you're the best at everything even when it makes no sense, and you don't have to read anything.</p><p></p><p>No one knows if Bethesda ever talked with InXile, but it's safe to assume that Bethesda isn't about to let Fallout be made into an RPG. They made it very clear during Fallout 3's development that they have 0 interest in the type of game Fallout was.</p><p></p><p>EA had just at the time come out of being awarded "Worst company in America" twice, took a lot of heat for the Dragon Age 2 debacle, and got summarily shredded for the disaster that was Mass Effect 3. They were even getting bombarded by sound-bites of their CEO proposing micro-transactions to reload your weapon in shooters. EA needed good press.</p><p></p><p>Again, no one knows what happened with EA and InXile. What we do know is that around this time EA decided to deal with InXile for the Wasteland 2 property. InXile snapped it up, and went to kickstarter with it, describing it essentially as the spiritual successor to Fallout.</p><p></p><p>Which makes for an extremely ironic circle. Interplay and EA makes Wasteland, EA won't deal with Interplay because they're also a Publisher so Interplay makes Fallout, Bethesda gets Fallout, EA deals with InXile to make Wasteland.</p></blockquote><p></p>
[QUOTE="Rygar, post: 7701116, member: 6756765"] Ironically, and fascinatingly, both. Wasteland was a C64 era RPG created by Interplay and released under the EA banner. EA came away with the rights to the setting, and since Interplay eventually became a Publisher itself, no further development with Wasteland would happen. Fallout was the spiritual successor to Wasteland, with some twists thrown in. Interplay released Fallout a couple decades after Wasteland, and it's easily one of the top three most influential video games of all time. Interplay ended up essentially folding (It still exists today but it hasn't produced anything in nearly 20 years). As part of the process they sold Fallout to Bethesda. Bethesda doesn't make RPGs, Bethesda makes Action-Adventure games they mislabel as RPG's to cater to the Millenial market that wants the geek cred of playing RPGs but actually hate pretty much everything that defines an RPG. Their market is one where there's no Character, you're the best at everything even when it makes no sense, and you don't have to read anything. No one knows if Bethesda ever talked with InXile, but it's safe to assume that Bethesda isn't about to let Fallout be made into an RPG. They made it very clear during Fallout 3's development that they have 0 interest in the type of game Fallout was. EA had just at the time come out of being awarded "Worst company in America" twice, took a lot of heat for the Dragon Age 2 debacle, and got summarily shredded for the disaster that was Mass Effect 3. They were even getting bombarded by sound-bites of their CEO proposing micro-transactions to reload your weapon in shooters. EA needed good press. Again, no one knows what happened with EA and InXile. What we do know is that around this time EA decided to deal with InXile for the Wasteland 2 property. InXile snapped it up, and went to kickstarter with it, describing it essentially as the spiritual successor to Fallout. Which makes for an extremely ironic circle. Interplay and EA makes Wasteland, EA won't deal with Interplay because they're also a Publisher so Interplay makes Fallout, Bethesda gets Fallout, EA deals with InXile to make Wasteland. [/QUOTE]
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