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The Runic Storyhour: An Oriental Adventure in The Dream
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<blockquote data-quote="Rune" data-source="post: 1358" data-attributes="member: 67"><p>Following is the first installment of a campaign setting which has been in various stages of development for several years. It's not your usual setting, and to add an exotic flavor, I have decided to run the setting using the Oriental Adventures rules (with the core PC races available, but rare). My intent is not to accurately recreate any part of Asian myth, culture, folklore, or history. I hope that my campaign setting will remind the players (and anyone reading this storyhour) as much of India and Nepal as of China and Japan (for example). Furthermore, <strong>this story hour will be written by one of my players and edited by me</strong>. I will rarely, if ever, write the story hour, though I will be the one to post them.</p><p></p><p><strong>The world:</strong> Ah yes, the world...</p><p></p><p>It is flat, but not really.</p><p></p><p>There is no sun; there are no stars, nor moons. Day and night do exist, however.</p><p></p><p>There is seasonal change (how could we have haiku without it?), but that change is sporadic.</p><p></p><p>Reality shifts are not uncommon, and even mortals within the world may trigger them.</p><p></p><p>And there is only one god(dess), but there are a great many interpretations of who and what (s)he is. This is, in part, because the alignment of the deity changes with some degree of regularity.</p><p></p><p>And since we speak of that deity, we shall now refer to that god(dess) by the name that all mortals know, The Dreamer; for all of existence is The Dream. And I mean that literally.</p><p></p><p><strong>The Physics:</strong></p><p>There is land, and above land, the sky; above the sky, the ocean. On a clear day, you can see the largest ships sailing for destinations unknown (upside down, of course) far above you. More oddities in the landscape later.</p><p></p><p>Physics are more or less normal, but certain things can happen to alter the state of reality, namely the...</p><p></p><p><strong>Reality Shifts:</strong></p><p>These are triggered at certain times within the REM cycle of The Dreamer, and, much more commonly, through the use of magicks, and psionic manifestations. Even more commonly, certain events trigger reality shifts, such as birth and death. More on this later in the campaign.</p><p></p><p><strong>The Role of Society:</strong></p><p>Understandably, I have decided to emphasize the importance of Family, Caste, and Honor in this campaign. So how do such lawful societies fit into such a chaotic world? War, how else? Does this mean that the game will be set in wartime? You bet.</p><p></p><p>Watch this space for additional campaign setting information!</p></blockquote><p></p>
[QUOTE="Rune, post: 1358, member: 67"] Following is the first installment of a campaign setting which has been in various stages of development for several years. It's not your usual setting, and to add an exotic flavor, I have decided to run the setting using the Oriental Adventures rules (with the core PC races available, but rare). My intent is not to accurately recreate any part of Asian myth, culture, folklore, or history. I hope that my campaign setting will remind the players (and anyone reading this storyhour) as much of India and Nepal as of China and Japan (for example). Furthermore, [b]this story hour will be written by one of my players and edited by me[/b]. I will rarely, if ever, write the story hour, though I will be the one to post them. [b]The world:[/b] Ah yes, the world... It is flat, but not really. There is no sun; there are no stars, nor moons. Day and night do exist, however. There is seasonal change (how could we have haiku without it?), but that change is sporadic. Reality shifts are not uncommon, and even mortals within the world may trigger them. And there is only one god(dess), but there are a great many interpretations of who and what (s)he is. This is, in part, because the alignment of the deity changes with some degree of regularity. And since we speak of that deity, we shall now refer to that god(dess) by the name that all mortals know, The Dreamer; for all of existence is The Dream. And I mean that literally. [b]The Physics:[/b] There is land, and above land, the sky; above the sky, the ocean. On a clear day, you can see the largest ships sailing for destinations unknown (upside down, of course) far above you. More oddities in the landscape later. Physics are more or less normal, but certain things can happen to alter the state of reality, namely the... [b]Reality Shifts:[/b] These are triggered at certain times within the REM cycle of The Dreamer, and, much more commonly, through the use of magicks, and psionic manifestations. Even more commonly, certain events trigger reality shifts, such as birth and death. More on this later in the campaign. [b]The Role of Society:[/b] Understandably, I have decided to emphasize the importance of Family, Caste, and Honor in this campaign. So how do such lawful societies fit into such a chaotic world? War, how else? Does this mean that the game will be set in wartime? You bet. Watch this space for additional campaign setting information! [/QUOTE]
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