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The Saga Strikes Back
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<blockquote data-quote="scourger" data-source="post: 3320177" data-attributes="member: 12328"><p><strong>If</strong> I run a game with it, I want to do an alternate version of the original trilogy. The PCs get to be the ones who go learn the ways of the Force, fight the Empire and maybe blow up the Death Stars. The changes I would probably make include Darth Vader is dead at Obi Wan's hands and the Skywalker twins are agents of the Emperor. The heroes will interact with other characters from the movies but will never be sure which side they are on. I think that's the cool story aspect. I'm thinking of <em>Rebel Jedi</em> as a campaign title. </p><p></p><p>The gameplay aspect has to be easier. If the <em>Saga Edition</em> doesn't do it, then perhaps <em>Savage Worlds</em> will. The PCs have to fly their own individual ships, too, because I think a flaw inherent to the genre is that one bad pilot can end an entire campaign if the one ship carrying all the PCs gets destroyed. So, they will probably each get an X-wing or something. </p><p></p><p>The mechanical aspect is that I have to use all my <em>Rebel Storm</em> minis. It's the only set I have, and I bought them until I had them all; which means I have <strong>a lot</strong> of minis to use for the game. That is a very visual element that is important to me.</p></blockquote><p></p>
[QUOTE="scourger, post: 3320177, member: 12328"] [B]If[/B] I run a game with it, I want to do an alternate version of the original trilogy. The PCs get to be the ones who go learn the ways of the Force, fight the Empire and maybe blow up the Death Stars. The changes I would probably make include Darth Vader is dead at Obi Wan's hands and the Skywalker twins are agents of the Emperor. The heroes will interact with other characters from the movies but will never be sure which side they are on. I think that's the cool story aspect. I'm thinking of [I]Rebel Jedi[/I] as a campaign title. The gameplay aspect has to be easier. If the [I]Saga Edition[/I] doesn't do it, then perhaps [I]Savage Worlds[/I] will. The PCs have to fly their own individual ships, too, because I think a flaw inherent to the genre is that one bad pilot can end an entire campaign if the one ship carrying all the PCs gets destroyed. So, they will probably each get an X-wing or something. The mechanical aspect is that I have to use all my [I]Rebel Storm[/I] minis. It's the only set I have, and I bought them until I had them all; which means I have [B]a lot[/B] of minis to use for the game. That is a very visual element that is important to me. [/QUOTE]
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