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<blockquote data-quote="Stormborn" data-source="post: 3346236" data-attributes="member: 14041"><p>If I were to run a game (have been toying with various SciFi games for years now, haven't run one yet so this might be it) I would likely set the game as far from any established continuity that I could, either far in the future or far in the past of the 6 movies. Some relatively isolated sector of the galaxy with no Jedi Order nor Sith Lords, but people who use both Dark and Light sides of the Force. A game that focuses around a group of traders/mercenaries/pirates more along the lines of the Firefly crew who wind up in opposition to a dark force using Mob boss who alternately tries to recruit and then kill them, possibly with some end toward aquiring a priceless artifact of a long dead force wielding civilzation. Maybe at that point I might bring the Jedi Order in to investigate and possibly recruit a force using PC or to oppose the groups plans for taking control of thier own destiny. </p><p></p><p>Basically not a very "Star Wars" game, just using the system and the general setting simply for its familiarity to the players. If there was a Star Trek game with a system I liked I might do somethign similar, a game where no one was a member of Star Fleet.</p><p></p><p>Or I would go in the opposite direction and have all the PCs be either Jedi or somehow associated with the Jedi mission. Set it several hundred years before the clone wars and let the Jedi be Jedi. Maybe with a young Yoda as a class mate or contact.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3346236, member: 14041"] If I were to run a game (have been toying with various SciFi games for years now, haven't run one yet so this might be it) I would likely set the game as far from any established continuity that I could, either far in the future or far in the past of the 6 movies. Some relatively isolated sector of the galaxy with no Jedi Order nor Sith Lords, but people who use both Dark and Light sides of the Force. A game that focuses around a group of traders/mercenaries/pirates more along the lines of the Firefly crew who wind up in opposition to a dark force using Mob boss who alternately tries to recruit and then kill them, possibly with some end toward aquiring a priceless artifact of a long dead force wielding civilzation. Maybe at that point I might bring the Jedi Order in to investigate and possibly recruit a force using PC or to oppose the groups plans for taking control of thier own destiny. Basically not a very "Star Wars" game, just using the system and the general setting simply for its familiarity to the players. If there was a Star Trek game with a system I liked I might do somethign similar, a game where no one was a member of Star Fleet. Or I would go in the opposite direction and have all the PCs be either Jedi or somehow associated with the Jedi mission. Set it several hundred years before the clone wars and let the Jedi be Jedi. Maybe with a young Yoda as a class mate or contact. [/QUOTE]
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