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<blockquote data-quote="Imaro" data-source="post: 7473159" data-attributes="member: 48965"><p>I tend to run sand box games where a premise is decided upon by the group (though in some instances it has been me suggesting something I want to run and the players agreeing they want to play with the suggested premise). Once decided upon I as DM populate the sandbox with initial hooks, situations and encounters that revolve around the premise. That said once play of the game begins it tends to have a life and will of it's own shaped not only by the things I will/have generate(d) but also with things generated by the personal desires, goals and actions of the players through their characters. In other words, if you want an oasis that acts as a magical sanctuary for the last of the dessert elves, and I haven't created one in my sandbox... well then get out there, claim an oasis and find a way to magically ward it... Bam! you've "authored" content and added to the sandbox just as much as I have but in a fundamentally different way.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7473159, member: 48965"] I tend to run sand box games where a premise is decided upon by the group (though in some instances it has been me suggesting something I want to run and the players agreeing they want to play with the suggested premise). Once decided upon I as DM populate the sandbox with initial hooks, situations and encounters that revolve around the premise. That said once play of the game begins it tends to have a life and will of it's own shaped not only by the things I will/have generate(d) but also with things generated by the personal desires, goals and actions of the players through their characters. In other words, if you want an oasis that acts as a magical sanctuary for the last of the dessert elves, and I haven't created one in my sandbox... well then get out there, claim an oasis and find a way to magically ward it... Bam! you've "authored" content and added to the sandbox just as much as I have but in a fundamentally different way. [/QUOTE]
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