Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Scarlet Dissolutionist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iekaeros" data-source="post: 2598234" data-attributes="member: 36141"><p><strong>The Scarlet Dissolutionist</strong> </p><p></p><p>Of the myriad cults dedicated to the worship of the Scarlet Witch, few are as obscure as the sectarian cult known as the scarlet dissolutionists. Seeking truth in the unraveling of magic and chance, the dissolutionist learns to coerce, and ultimately control the errosion of fate. This control is very crude, and often strikes the scarlet dissolutionist's allies as well as well as their foes, one reason why those who take this path are primarily loners. </p><p></p><p>Members of this group are drawn almost exclusively from the ranks of hexblades, a sinister group known for their mastery of unluck - most visibly displayed in the hex curse ability. Many hexblades who aspire to this class frequently multiclass, often choosing the rogue class, or other paths to enhance their ability to slip in and out of warded areas unseen. A few multiclassed fighters and rangers may take up the mantle of the scarlet dissolutionist as well, desirous of another, mysterious, ace up their sleeve. </p><p></p><p>NPC scarlet dissolutionists are loners, even shunning each other's company. While rarely villains, their ruthless manners and obsessive natures very rarely make them allies. This makes encounters with such beings quick, brief, and potentially deadly. </p><p></p><p><strong>Hit Dice: </strong> d8.</p><p></p><p><strong>Requirements:</strong> </p><p>To qualify as a scarlet dissolutionist, a cahracter must fufill all the following criteria: </p><p><strong>Alignment:</strong> Any non-chaotic, non-good.</p><p><strong>BAB:</strong> +6.</p><p><strong>Feats:</strong> Amazing Luck, Spell Focus (Transmutation or Necromancy)</p><p><strong>Skills:</strong> Knowledge (arcana) 6 ranks, Knowledge (religion) 2 ranks, Spellcraft 2 ranks.</p><p><strong>Patron Deity:</strong> Wee Jas</p><p></p><p><strong>Class Skills</strong> </p><p>The scarlet dissolutionist's class skills (and the key ability for each) are: Bluff (Cha), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), and Spellcraft (Int). </p><p></p><p>Skill Points per Level: 2 + Int modifier</p><p></p><p><strong>Lvl....BAB...Fort...Ref...Will...Special</strong></p><p>1......+1......+2.....+0.....+2.....Hexburst 1/day</p><p>2......+2......+3.....+0.....+3.....Impervious Ego</p><p>3......+3......+3.....+1.....+3.....Death's Consort +2</p><p>4......+4......+4.....+1.....+4.....<em>Dispel Magic</em>, Hexburst 2/day</p><p>5......+5......+4.....+1.....+4.....Greater Hexburst</p><p>6......+6......+5.....+2.....+5.....Red Queen's Blessing, Death's Consort +4</p><p>7......+7......+5.....+2.....+5.....<em>Avoid Fate</em>, Hexburst 3/day</p><p>8......+8......+6.....+2.....+6.....Hexburst 10 ft. </p><p>9......+9......+6.....+3.....+6.....Death's Consort +6</p><p>10.....+10....+7.....+3.....+7.....Luck's Ruin, Hexburst 3/day</p><p></p><p><strong>Class Features</strong> </p><p>All of the following are features of the scarlet dissolutionist class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Scarlet dissolutionists gain no additional weapon or armor proficiencies. </p><p></p><p><strong>Hexburst (Su):</strong> Once per day as a free action, the scarlet dissolutionist can unleash a curse upon a foe. The target must be visible to the scarlet dissolutionist and within 60 feet. All creatures within a five-foot burst centered on the target take a -2 penalty on attack rolls, saves, skill checks, ability checks, and damage rolls for one hour thereafter. A successful Willpower save (DC 10 + scarlet dissolutionist's class level + the dissolutionist's Cha modifier) negates this effect. </p><p>Every 3 levels after the first, the scarlet dissolutionist may use this ability one addiitonal time per day, as indicated on the table below. Multiple hexbursts dont stack, and any foe that successfuly resists the effect cannot be affected again for 24 hours. </p><p>At 6th level, the burst effect has a 10-foot radius. </p><p>If the character has the Hexblade's Curse ability, that ability is supplanted by this ability, with the number of uses per day of the Hexblade's Curse ability added to the daily limit for the Hexburst ability. </p><p></p><p><strong>Impervious Ego (Su):</strong> The scarlet dissolutionist is able to subconsciously subvert chance through sheer force of will, granting an insight bonus on all saves equal to his Charisma modifier (minimum +1). </p><p></p><p><strong>Death's Consort (Su):</strong> As the scarlet dissolutionist gains in power, the blessing of Wee Jas smiles upon him. He gains a +2 bonus on saving throws versus necromantic spells and effects. Every three levels after the third, this bonus increases by +2, as shown on the table below. </p><p></p><p><strong><em>Dispel Magic</em> (Sp):</strong> Once per day, the scarlet dissolutionist can use <em>Dispel Magic</em> as a spell-like ability. This effect has a caster level equal to the dissolutionist's class level. </p><p></p><p><strong>Greater Hexburst (Su):</strong> The penalty granted by the Hexburst ability is increased to -4. </p><p></p><p><strong>Red Queen's Blessing (Su):</strong> The field of unluck grows stronger around the scarlet dissolutionist, increasing the odds of those aorund him meeting an untimely fate. All critical hit confirmation rolls made on targets within 20 feet of the dissolutionist gain a +4 luck bonus to hit. </p><p></p><p><strong><em>Avoid Fate</em> (Sp):</strong> Once per day, the scarlet dissolutionist can use <em>Dimension Door</em> as a spell-like ability. This effect has a caster level equal to the dissolutionist's class level. </p><p></p><p><strong>Luck's Ruin (Su):</strong> Once per day, as a standard action, the scarlet dissolutionist can generate an intense field of unluck that hampers everyone around him. For ten rounds, all creatures within 20 feet of the dissolutionist roll 2d20 whenever they make an attack roll, saving throw, ability check, or skill check, they must roll 2d20 and tke the worse result. A successful Willpower save (DC 20 + the dissolutionist's Cha modifier) negates this effect. </p><p></p><p></p><p>Critiques, comments? I designed this prestige class for a character (a tiefling hexblade, unsurpisingly) in my Age of Worms campaign, and am still unsure of whether or not it's balanced. Oh, and please pardon the clunky grammar and legalese - this is still a rough draft <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="iekaeros, post: 2598234, member: 36141"] [B]The Scarlet Dissolutionist[/B] Of the myriad cults dedicated to the worship of the Scarlet Witch, few are as obscure as the sectarian cult known as the scarlet dissolutionists. Seeking truth in the unraveling of magic and chance, the dissolutionist learns to coerce, and ultimately control the errosion of fate. This control is very crude, and often strikes the scarlet dissolutionist's allies as well as well as their foes, one reason why those who take this path are primarily loners. Members of this group are drawn almost exclusively from the ranks of hexblades, a sinister group known for their mastery of unluck - most visibly displayed in the hex curse ability. Many hexblades who aspire to this class frequently multiclass, often choosing the rogue class, or other paths to enhance their ability to slip in and out of warded areas unseen. A few multiclassed fighters and rangers may take up the mantle of the scarlet dissolutionist as well, desirous of another, mysterious, ace up their sleeve. NPC scarlet dissolutionists are loners, even shunning each other's company. While rarely villains, their ruthless manners and obsessive natures very rarely make them allies. This makes encounters with such beings quick, brief, and potentially deadly. [B]Hit Dice: [/B] d8. [B]Requirements:[/B] To qualify as a scarlet dissolutionist, a cahracter must fufill all the following criteria: [B]Alignment:[/B] Any non-chaotic, non-good. [B]BAB:[/B] +6. [B]Feats:[/B] Amazing Luck, Spell Focus (Transmutation or Necromancy) [B]Skills:[/B] Knowledge (arcana) 6 ranks, Knowledge (religion) 2 ranks, Spellcraft 2 ranks. [B]Patron Deity:[/B] Wee Jas [B]Class Skills[/B] The scarlet dissolutionist's class skills (and the key ability for each) are: Bluff (Cha), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), and Spellcraft (Int). Skill Points per Level: 2 + Int modifier [B]Lvl....BAB...Fort...Ref...Will...Special[/B] 1......+1......+2.....+0.....+2.....Hexburst 1/day 2......+2......+3.....+0.....+3.....Impervious Ego 3......+3......+3.....+1.....+3.....Death's Consort +2 4......+4......+4.....+1.....+4.....[I]Dispel Magic[/I], Hexburst 2/day 5......+5......+4.....+1.....+4.....Greater Hexburst 6......+6......+5.....+2.....+5.....Red Queen's Blessing, Death's Consort +4 7......+7......+5.....+2.....+5.....[I]Avoid Fate[/I], Hexburst 3/day 8......+8......+6.....+2.....+6.....Hexburst 10 ft. 9......+9......+6.....+3.....+6.....Death's Consort +6 10.....+10....+7.....+3.....+7.....Luck's Ruin, Hexburst 3/day [B]Class Features[/B] All of the following are features of the scarlet dissolutionist class. [B]Weapon and Armor Proficiency:[/B] Scarlet dissolutionists gain no additional weapon or armor proficiencies. [B]Hexburst (Su):[/B] Once per day as a free action, the scarlet dissolutionist can unleash a curse upon a foe. The target must be visible to the scarlet dissolutionist and within 60 feet. All creatures within a five-foot burst centered on the target take a -2 penalty on attack rolls, saves, skill checks, ability checks, and damage rolls for one hour thereafter. A successful Willpower save (DC 10 + scarlet dissolutionist's class level + the dissolutionist's Cha modifier) negates this effect. Every 3 levels after the first, the scarlet dissolutionist may use this ability one addiitonal time per day, as indicated on the table below. Multiple hexbursts dont stack, and any foe that successfuly resists the effect cannot be affected again for 24 hours. At 6th level, the burst effect has a 10-foot radius. If the character has the Hexblade's Curse ability, that ability is supplanted by this ability, with the number of uses per day of the Hexblade's Curse ability added to the daily limit for the Hexburst ability. [B]Impervious Ego (Su):[/B] The scarlet dissolutionist is able to subconsciously subvert chance through sheer force of will, granting an insight bonus on all saves equal to his Charisma modifier (minimum +1). [B]Death's Consort (Su):[/B] As the scarlet dissolutionist gains in power, the blessing of Wee Jas smiles upon him. He gains a +2 bonus on saving throws versus necromantic spells and effects. Every three levels after the third, this bonus increases by +2, as shown on the table below. [B][I]Dispel Magic[/I] (Sp):[/B] Once per day, the scarlet dissolutionist can use [I]Dispel Magic[/I] as a spell-like ability. This effect has a caster level equal to the dissolutionist's class level. [B]Greater Hexburst (Su):[/B] The penalty granted by the Hexburst ability is increased to -4. [B]Red Queen's Blessing (Su):[/B] The field of unluck grows stronger around the scarlet dissolutionist, increasing the odds of those aorund him meeting an untimely fate. All critical hit confirmation rolls made on targets within 20 feet of the dissolutionist gain a +4 luck bonus to hit. [B][I]Avoid Fate[/I] (Sp):[/B] Once per day, the scarlet dissolutionist can use [I]Dimension Door[/I] as a spell-like ability. This effect has a caster level equal to the dissolutionist's class level. [B]Luck's Ruin (Su):[/B] Once per day, as a standard action, the scarlet dissolutionist can generate an intense field of unluck that hampers everyone around him. For ten rounds, all creatures within 20 feet of the dissolutionist roll 2d20 whenever they make an attack roll, saving throw, ability check, or skill check, they must roll 2d20 and tke the worse result. A successful Willpower save (DC 20 + the dissolutionist's Cha modifier) negates this effect. Critiques, comments? I designed this prestige class for a character (a tiefling hexblade, unsurpisingly) in my Age of Worms campaign, and am still unsure of whether or not it's balanced. Oh, and please pardon the clunky grammar and legalese - this is still a rough draft :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Scarlet Dissolutionist
Top