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The Seas of Blood - Pirates on the High Sea!
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<blockquote data-quote="Hypersmurf" data-source="post: 2443625" data-attributes="member: 1656"><p><strong>Lukda Bloodyhammer</strong></p><p>Chaotic Neutral Female Half-Orc Druid 8</p><p></p><p><strong>Description</strong></p><p>[sblock]Lukda is a savage raised by savages, and even after several years among 'civilised people', she retains many of the mannerisms of her bestial origins. She hates that she still does not 'fit in', and does her best to seem like a normal, civilised girl, but it doesn't always come off.</p><p></p><p>Her blond hair - unusual in a half-orc - helps somewhat, but the grayish pallor of her skin, and her coarse, brutish features are an eternal disadvantage. Lukda is all-but-fluent in Common now, though she has a tendency to revert to pidgin when her emotions run high. She also has a habit of trying too hard to use impressive-sounding words to demonstrate her proficiency with the tongue of men, which can on occasion backfire - witness the name of her sword, 'Revengeance', for an example.</p><p></p><p>Lukda is thoroughly torn between her past and her present. She adores new places and new experiences - even the most boring day at sea can be an adventure for her if she's in waters she hasn't seen before. She gives thanks every day to the gods who guided Jonathon's rowboat to her tribe's island - a prehistoric speck in the middle of nowhere - and gave her the opportunity to travel in a ship the likes of which no-one she'd ever met could have dreamed of. She does her best to become a part of the new world she's entered into.</p><p></p><p>And yet her druidism is part of an ancient tradition that binds her always to her ancestors and her roots. Her prayers and rituals, her companion Elmo, every spell she casts is a reminder of her heritage, something she can never be entirely free of.</p><p></p><p>But as long as she can contribute to the ship's continued weal, and can practise her rituals discreetly; as long as she can see new shores and meet new people; and as long as she can bear the occasional snig<span style="font-size: 10px">gers</span> at her all-to-frequent faux pas, Lukda Bloodyhammer will be a happy sailor. She is occasionally homesick for her family, her mentor, her chimpanzee Bobo... but the excitement is worth a little homesickness!</p><p></p><p>When she expects trouble, Lukda wears the armor and shield fashioned for her by her tribal mentor from the hide and shell of a great dragon turtle, with Revengeance, a sword taken in single combat from a hobgoblin pirate captain, at her side. For day-to-day wear on board ship, the simple canvas outfit of the working sailor suffices. But when Jonathon makes port, Lukda goes all-out... since discovering cities and seamstresses, Lukda has indulged a passion for dressing up that simply had no outlet on a jungle island. A musclebound blonde six-foot-plus half-orc girl might look silly in pink silk and frilly lace... but who's going to tell her to her face? Much of Lukda's luggage aboard ship is in the form of gowns, cosmetics, and gaudy paste jewellery, though it generally only makes an appearance when the ship is in port, or when Lukda is invited to join the captain's table for dinner.[/sblock]</p><p></p><p><strong>Character Sheet</strong></p><p>[sblock][code]</p><p>[b]Str[/b] 14 +2 = [b]16[/b] [+3] </p><p>[b]Dex[/b] 11 = [b]11[/b] [+0]</p><p>[b]Con[/b] 14 = [b]14[/b] [+2]</p><p>[b]Int[/b] 14 -2 = [b]12[/b] [+1]</p><p>[b]Wis[/b] 16 +2 +4 = [b]22[/b] [+6]</p><p>[b]Chr[/b] 12 -2 = [b]10[/b] [+0]</p><p></p><p>[b]HP [/b] 66 [i](8d8 + 16)[/i]</p><p>[b]AC [/b] 18 [i](10 +0 [Dex] +6 [armor] +2 [shield])[/i]</p><p>[b]BAB [/b] + 6 </p><p>[b]Fort[/b] +10 [i](6 +2 [Con] +2 [resistance])[/i]</p><p>[b]Refl[/b] + 4 [i](2 +0 [Dex] +2 [resistance])[/i]</p><p>[b]Will[/b] +14 [i](6 +6 [Wis] +2 [resistance])[/i]</p><p>[b]Init[/b] + 0</p><p>[b]Spd [/b] 30 ft. (20 ft. in armor)</p><p></p><p>-----</p><p>[b]Feats[/b]</p><p></p><p>Spell Focus (Conjuration)</p><p>Augment Summoning</p><p>Natural Bond [CAdv]</p><p> [size=1][i]Natural Bond adds three to your effective druid level for the[/i][/size]</p><p> [size=1][i]purpose of bonus hit dice, extra tricks, special abilities, and other[/i][/size]</p><p> [size=1][i]bonuses the companion receives. Effective Druid Level cannot exceed[/i][/size]</p><p> [size=1][i]character level.[/i][/size]</p><p></p><p>-----</p><p>[b]Skills[/b]</p><p></p><p>Speak Common</p><p>Speak Druidic</p><p>Speak Orcish</p><p>Speak Aquan</p><p>Speak Auran</p><p>Concentration 9 +2 = [b]+11[/b]</p><p>Handle Animal 9 +0 = [b]+ 9[/b]</p><p>Knowledge (Nature) 9 +1 +2 = [b]+12[/b]</p><p>Profession (Sailor) 5 +6 = [b]+11[/b]</p><p>Spellcraft 9 +1 = [b]+10[/b]</p><p>Survival 5 +6 +2 = [b]+13[/b]</p><p>Swim 5 +3 = [b]+ 8[/b] [size=1]*-6 ACP[/size]</p><p></p><p>-----</p><p>[b]Class/Racial Features[/b]</p><p></p><p>Darkvision</p><p>Orc Blood</p><p></p><p>Animal companion</p><p>Nature sense</p><p>Wild empathy</p><p>Woodland stride</p><p>Trackless step</p><p>Resist nature’s lure</p><p>Wild shape (3/day)</p><p>Wild shape (Large) </p><p></p><p>-----</p><p>[b]Spells[/b]</p><p></p><p>0 ( 6/day, DC 16)</p><p>Create Water</p><p>Detect Magic</p><p>Flare</p><p>Light</p><p>Mending</p><p>Purify Food and Drink</p><p></p><p>1 (4+2/day, DC 17)</p><p>Cure Light Wounds</p><p>Entangle</p><p>Faerie Fire</p><p>Obscuring Mist</p><p>Produce Flame</p><p>Speak with Animals</p><p></p><p>2 (3+2/day, DC 18)</p><p>Animal Messenger</p><p>[s]Barkskin[/s]</p><p>Flaming Sphere</p><p>Warp Wood</p><p>Wood Shape</p><p></p><p>3 (3+1/day, DC 19)</p><p>Call Lightning</p><p>[s]Poison[/s]</p><p>Quench</p><p>[s]Water Breathing[/s]</p><p></p><p>4 (2+1/day, DC 20)</p><p>Control Water</p><p>Cure Serious Wounds</p><p>Flame Strike</p><p></p><p>-----</p><p>[b]Equipment[/b]</p><p></p><p>Periapt of Wisdom +4 and Resistance +2 22000</p><p>+1 Wild Dragon Turtlehide Breastplate 16500 [size=1][i](as dragonhide breastplate)[/i][/size]</p><p>Revengeance, +1 Humanbane Cutlass 8315</p><p>Collar of Speed and Sustenance (on Elmo) 6000 [size=1][i](as horseshoes of speed and ring of sustenance)[/i][/size]</p><p>Wand of Cure Light Wounds (50 chgs) 750</p><p>Masterwork Dragon Turtleshell Heavy Shield 167 [size=1][i](as darkwood heavy shield)[/i][/size]</p><p>Masterwork Sling 300</p><p>20 Flame Bullets 400 [size=1][i](A&EG: +1d4 fire damage from alchemist's fire, -2 attack roll)[/i][/size]</p><p>100 Bullets 1</p><p>Handaxe 6</p><p>Daggers (5) 10</p><p>Spell Component Pouch 5</p><p> -----</p><p> 54454</p><p>-----</p><p>[b]Other Possessions[/b] (400ish gp)</p><p></p><p>Books</p><p>Slate Board and Chalk</p><p>Sewing Kit</p><p>Assorted Fabrics</p><p>Assorted Outfits</p><p>Assorted Cosmetics</p><p>Assorted Jewellery (mostly paste)</p><p>Flotation Bags</p><p>Fishing Tackle</p><p>Painting of Bobo the Chimpanzee</p><p>Painting by Bobo the Chimpanzee</p><p></p><p> 150gp in coin and gems</p><p>5000gp invested in ship[/code][/sblock]</p><p></p><p><strong>Animal Companion</strong></p><p>[sblock][code] </p><p>[b]Elmo Elasmosaurus [/b]</p><p>[b]Huge Animal [/b]</p><p></p><p>[b]Hit Dice :[/b] 12d8+78 (132 hp)</p><p>[b]Initiative :[/b] +2</p><p>[b]Speed :[/b] 20 ft. (4 squares), swim 50 ft. (80 ft. with collar)</p><p>[b]Armor Class :[/b] 15 (–2 size, +2 Dex, +5 natural), touch 10, flat-footed 13</p><p>[b]Base Attack/Grapple :[/b] +9/+25</p><p>[b]Attack :[/b] Bite +15 melee (2d8+12)</p><p>[b]Full Attack :[/b] Bite +15 melee (2d8+12)</p><p>[b]Space/Reach :[/b] 15 ft./10 ft.</p><p>[b]Special Attacks :[/b] Snatch</p><p>[b]Special Qualities :[/b] Low-light vision, scent, link, share spells, evasion</p><p>[b]Saves :[/b] Fort +16, Ref +10, Will +5</p><p>[b]Abilities :[/b] Str 27, Dex 15, Con 22, Int 2, Wis 13, Cha 9</p><p>[b]Skills :[/b] Hide –4*, Listen +4, Spot +11, Swim +16</p><p>[b]Feats :[/b] Dodge, Great Fortitude, Toughness (2), Snatch</p><p>[b]Alignment :[/b] Neutral</p><p></p><p>Though it resides primarily in the water, an elasmosaurus only breathes air. </p><p>An elasmosaurus has a total length of some 30 feet, including a tail half as </p><p>long as its entire body, and weighs about 5,000 pounds. Observers who see only </p><p>its head or tail might easily mistake it for a massive snake.</p><p></p><p>[b]Combat[/b]</p><p>An elasmosaurus is aggressive and attacks anything it notices. The creature is </p><p>strong, fast, and highly maneuverable, able to turn quickly and lunge at prey. </p><p>When hunting, it travels with its head out of the water, snapping down quickly </p><p>to seize prey.</p><p></p><p>[b]Skills:[/b] *An elasmosaurus has a +8 racial bonus on Hide checks in water.[/code][/sblock]</p><p></p><p><strong>Wildshapes</strong></p><p>[sblock]<strong>Lukda the Seabird </strong></p><p>Small Animal</p><p>Hit Dice: 8d8+8 (58 hp)</p><p>Initiative: +2</p><p>Speed: 10 ft. (2 squares), fly 80 ft. (average)</p><p>Armor Class: 20 (+1 size, +2 Dex, +1 natural, +6 armor), touch 13, flat-footed 18</p><p>Base Attack/Grapple: +6/+2</p><p>Attack: Talons +9 melee (1d4)</p><p>Full Attack: 2 talons +9 melee (1d4) and bite +4 melee (1d4)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Saves: Fort +7, Ref +4, Will +10</p><p>Abilities: Str 10, Dex 15, Con 12, Int 12, Wis 18, Cha 10</p><p></p><p><strong>Lukda the Polar Bear</strong></p><p>Large Animal</p><p>Hit Dice: 8d8+32 (82 hp)</p><p>Initiative: +1</p><p>Speed: 40 ft. (8 squares), swim 30 ft.</p><p>Armor Class: 21 (–1 size, +1 Dex, +5 natural, +6 armor), touch 10, flat-footed 20</p><p>Base Attack/Grapple: +6/+18</p><p>Attack: Claw +13 (1d8+8)</p><p>Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Improved grab</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +10, Ref +3, Will +10</p><p>Abilities: Str 27, Dex 13, Con 19, Int 12, Wis 18, Cha 10[/sblock]</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2443625, member: 1656"] [b]Lukda Bloodyhammer[/b] Chaotic Neutral Female Half-Orc Druid 8 [b]Description[/b] [sblock]Lukda is a savage raised by savages, and even after several years among 'civilised people', she retains many of the mannerisms of her bestial origins. She hates that she still does not 'fit in', and does her best to seem like a normal, civilised girl, but it doesn't always come off. Her blond hair - unusual in a half-orc - helps somewhat, but the grayish pallor of her skin, and her coarse, brutish features are an eternal disadvantage. Lukda is all-but-fluent in Common now, though she has a tendency to revert to pidgin when her emotions run high. She also has a habit of trying too hard to use impressive-sounding words to demonstrate her proficiency with the tongue of men, which can on occasion backfire - witness the name of her sword, 'Revengeance', for an example. Lukda is thoroughly torn between her past and her present. She adores new places and new experiences - even the most boring day at sea can be an adventure for her if she's in waters she hasn't seen before. She gives thanks every day to the gods who guided Jonathon's rowboat to her tribe's island - a prehistoric speck in the middle of nowhere - and gave her the opportunity to travel in a ship the likes of which no-one she'd ever met could have dreamed of. She does her best to become a part of the new world she's entered into. And yet her druidism is part of an ancient tradition that binds her always to her ancestors and her roots. Her prayers and rituals, her companion Elmo, every spell she casts is a reminder of her heritage, something she can never be entirely free of. But as long as she can contribute to the ship's continued weal, and can practise her rituals discreetly; as long as she can see new shores and meet new people; and as long as she can bear the occasional snig[size=2]gers[/size] at her all-to-frequent faux pas, Lukda Bloodyhammer will be a happy sailor. She is occasionally homesick for her family, her mentor, her chimpanzee Bobo... but the excitement is worth a little homesickness! When she expects trouble, Lukda wears the armor and shield fashioned for her by her tribal mentor from the hide and shell of a great dragon turtle, with Revengeance, a sword taken in single combat from a hobgoblin pirate captain, at her side. For day-to-day wear on board ship, the simple canvas outfit of the working sailor suffices. But when Jonathon makes port, Lukda goes all-out... since discovering cities and seamstresses, Lukda has indulged a passion for dressing up that simply had no outlet on a jungle island. A musclebound blonde six-foot-plus half-orc girl might look silly in pink silk and frilly lace... but who's going to tell her to her face? Much of Lukda's luggage aboard ship is in the form of gowns, cosmetics, and gaudy paste jewellery, though it generally only makes an appearance when the ship is in port, or when Lukda is invited to join the captain's table for dinner.[/sblock] [b]Character Sheet[/b] [sblock][code] [b]Str[/b] 14 +2 = [b]16[/b] [+3] [b]Dex[/b] 11 = [b]11[/b] [+0] [b]Con[/b] 14 = [b]14[/b] [+2] [b]Int[/b] 14 -2 = [b]12[/b] [+1] [b]Wis[/b] 16 +2 +4 = [b]22[/b] [+6] [b]Chr[/b] 12 -2 = [b]10[/b] [+0] [b]HP [/b] 66 [i](8d8 + 16)[/i] [b]AC [/b] 18 [i](10 +0 [Dex] +6 [armor] +2 [shield])[/i] [b]BAB [/b] + 6 [b]Fort[/b] +10 [i](6 +2 [Con] +2 [resistance])[/i] [b]Refl[/b] + 4 [i](2 +0 [Dex] +2 [resistance])[/i] [b]Will[/b] +14 [i](6 +6 [Wis] +2 [resistance])[/i] [b]Init[/b] + 0 [b]Spd [/b] 30 ft. (20 ft. in armor) ----- [b]Feats[/b] Spell Focus (Conjuration) Augment Summoning Natural Bond [CAdv] [size=1][i]Natural Bond adds three to your effective druid level for the[/i][/size] [size=1][i]purpose of bonus hit dice, extra tricks, special abilities, and other[/i][/size] [size=1][i]bonuses the companion receives. Effective Druid Level cannot exceed[/i][/size] [size=1][i]character level.[/i][/size] ----- [b]Skills[/b] Speak Common Speak Druidic Speak Orcish Speak Aquan Speak Auran Concentration 9 +2 = [b]+11[/b] Handle Animal 9 +0 = [b]+ 9[/b] Knowledge (Nature) 9 +1 +2 = [b]+12[/b] Profession (Sailor) 5 +6 = [b]+11[/b] Spellcraft 9 +1 = [b]+10[/b] Survival 5 +6 +2 = [b]+13[/b] Swim 5 +3 = [b]+ 8[/b] [size=1]*-6 ACP[/size] ----- [b]Class/Racial Features[/b] Darkvision Orc Blood Animal companion Nature sense Wild empathy Woodland stride Trackless step Resist nature’s lure Wild shape (3/day) Wild shape (Large) ----- [b]Spells[/b] 0 ( 6/day, DC 16) Create Water Detect Magic Flare Light Mending Purify Food and Drink 1 (4+2/day, DC 17) Cure Light Wounds Entangle Faerie Fire Obscuring Mist Produce Flame Speak with Animals 2 (3+2/day, DC 18) Animal Messenger [s]Barkskin[/s] Flaming Sphere Warp Wood Wood Shape 3 (3+1/day, DC 19) Call Lightning [s]Poison[/s] Quench [s]Water Breathing[/s] 4 (2+1/day, DC 20) Control Water Cure Serious Wounds Flame Strike ----- [b]Equipment[/b] Periapt of Wisdom +4 and Resistance +2 22000 +1 Wild Dragon Turtlehide Breastplate 16500 [size=1][i](as dragonhide breastplate)[/i][/size] Revengeance, +1 Humanbane Cutlass 8315 Collar of Speed and Sustenance (on Elmo) 6000 [size=1][i](as horseshoes of speed and ring of sustenance)[/i][/size] Wand of Cure Light Wounds (50 chgs) 750 Masterwork Dragon Turtleshell Heavy Shield 167 [size=1][i](as darkwood heavy shield)[/i][/size] Masterwork Sling 300 20 Flame Bullets 400 [size=1][i](A&EG: +1d4 fire damage from alchemist's fire, -2 attack roll)[/i][/size] 100 Bullets 1 Handaxe 6 Daggers (5) 10 Spell Component Pouch 5 ----- 54454 ----- [b]Other Possessions[/b] (400ish gp) Books Slate Board and Chalk Sewing Kit Assorted Fabrics Assorted Outfits Assorted Cosmetics Assorted Jewellery (mostly paste) Flotation Bags Fishing Tackle Painting of Bobo the Chimpanzee Painting by Bobo the Chimpanzee 150gp in coin and gems 5000gp invested in ship[/code][/sblock] [b]Animal Companion[/b] [sblock][code] [b]Elmo Elasmosaurus [/b] [b]Huge Animal [/b] [b]Hit Dice :[/b] 12d8+78 (132 hp) [b]Initiative :[/b] +2 [b]Speed :[/b] 20 ft. (4 squares), swim 50 ft. (80 ft. with collar) [b]Armor Class :[/b] 15 (–2 size, +2 Dex, +5 natural), touch 10, flat-footed 13 [b]Base Attack/Grapple :[/b] +9/+25 [b]Attack :[/b] Bite +15 melee (2d8+12) [b]Full Attack :[/b] Bite +15 melee (2d8+12) [b]Space/Reach :[/b] 15 ft./10 ft. [b]Special Attacks :[/b] Snatch [b]Special Qualities :[/b] Low-light vision, scent, link, share spells, evasion [b]Saves :[/b] Fort +16, Ref +10, Will +5 [b]Abilities :[/b] Str 27, Dex 15, Con 22, Int 2, Wis 13, Cha 9 [b]Skills :[/b] Hide –4*, Listen +4, Spot +11, Swim +16 [b]Feats :[/b] Dodge, Great Fortitude, Toughness (2), Snatch [b]Alignment :[/b] Neutral Though it resides primarily in the water, an elasmosaurus only breathes air. An elasmosaurus has a total length of some 30 feet, including a tail half as long as its entire body, and weighs about 5,000 pounds. Observers who see only its head or tail might easily mistake it for a massive snake. [b]Combat[/b] An elasmosaurus is aggressive and attacks anything it notices. The creature is strong, fast, and highly maneuverable, able to turn quickly and lunge at prey. When hunting, it travels with its head out of the water, snapping down quickly to seize prey. [b]Skills:[/b] *An elasmosaurus has a +8 racial bonus on Hide checks in water.[/code][/sblock] [b]Wildshapes[/b] [sblock][b]Lukda the Seabird [/b] Small Animal Hit Dice: 8d8+8 (58 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 20 (+1 size, +2 Dex, +1 natural, +6 armor), touch 13, flat-footed 18 Base Attack/Grapple: +6/+2 Attack: Talons +9 melee (1d4) Full Attack: 2 talons +9 melee (1d4) and bite +4 melee (1d4) Space/Reach: 5 ft./5 ft. Saves: Fort +7, Ref +4, Will +10 Abilities: Str 10, Dex 15, Con 12, Int 12, Wis 18, Cha 10 [b]Lukda the Polar Bear[/b] Large Animal Hit Dice: 8d8+32 (82 hp) Initiative: +1 Speed: 40 ft. (8 squares), swim 30 ft. Armor Class: 21 (–1 size, +1 Dex, +5 natural, +6 armor), touch 10, flat-footed 20 Base Attack/Grapple: +6/+18 Attack: Claw +13 (1d8+8) Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab Special Qualities: Low-light vision, scent Saves: Fort +10, Ref +3, Will +10 Abilities: Str 27, Dex 13, Con 19, Int 12, Wis 18, Cha 10[/sblock] [/QUOTE]
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