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The Seas of Blood - Pirates on the High Sea!
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<blockquote data-quote="Argent Silvermage" data-source="post: 2444889" data-attributes="member: 4322"><p><strong>Ramses Waveborne</strong></p><p></p><p>Ramses</p><p>[Code]Name: Ramses Waveborne</p><p>Class: Ranger 4/ Sorcerer 4</p><p>Race: Half Sea Elf</p><p>Alignment: Neutral Good</p><p>Deity: </p><p>Age: 38</p><p>Gender: Male</p><p>Height: 5’8”</p><p>Weight: 148</p><p>Eyes: Sea Green</p><p>Hair: Blond</p><p>Skin: Pale with Green ting.</p><p></p><p>Ability Scores: Str: 12/Dex: 14/Con: 12/Int: 12/Wis: 15/Cha: 16 </p><p>HP: (4d8+4d4+8 Con)</p><p>AC: 16 (+2 Dex, +4 armor)</p><p>Init: +2 (+2 dex) </p><p>BAB: +6</p><p>Saves: Fort: +5/Ref: +5/Will: + 5</p><p>Move: 30’</p><p>Weight Allowance: Light 43, Medium 86, Heavy 130, Pull 450, Lift 130.</p><p></p><p>Attacks: </p><p>Rapier +6 1d6+1 18-20/x2</p><p>Hag Slayer: Composite Mighty (+1) Long Bow +10 1d8+3 /x3</p><p>Full Attack Hag Slayer +8/+8</p><p> </p><p>Racial Abilities:</p><p>Immunity to Sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-light vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. +1 racial bonus on Listen, Search, and Spot checks. +2 racial bonus on Diplomacy and Gather Imformation checks. Elven Blood: For all effects related to race, a half-elf is considered an elf. </p><p>Class Abilities: </p><p>Ranger: Track, Wild empathy, favored enemy (Monsterous Humanoids), Archer combat style, Endurance, Animal companion (Dire Rat) as 2nd level druid.</p><p>Sorcerer: Summon Familiar (SeaGull) as hawk.</p><p></p><p>Sorcerer Spells Per Day: </p><p>Cantrips: 6 (DC: 12)</p><p>1st Level: 7 (DC: 13)</p><p>2nd Level: 4 (DC: 14)</p><p></p><p>Sorcerer Spells Known:</p><p>Cantrips: Mending, Prestidigitation, Message, Detect Magic, Resistance, Light </p><p>1st Level: Jump, Animate Rope, Endure Elements.</p><p>2nd Level:Alter Self</p><p></p><p>1st Level Ranger Spell: Speak with Animals (DC: 13)</p><p></p><p>Feats: </p><p>Alertness, Acrobatic, Athletic.</p><p></p><p>Skills: (Ability + Ranks + Misc.) </p><p>Hide +2 (+2 Dex) </p><p>Move Silently +2 (+2 Dex) </p><p>Listen +7 (+2 Wis, +1 race, +2 alertness, +2 familiar) </p><p>Search +2 (+1 Int, +1 race) </p><p>Spot +16 (+2 Wis, 9 ranks +1 racial, +2 alertness, +2 familiar)</p><p>Jump +3 (+1 Str, +2 acrobatic)</p><p>Climb +10 (+1 Str, 7 ranks, +2 athletic)</p><p>Swim +12 (+1 Str, 9 ranks, +2 athletic)</p><p>Rope Use +7 (+2 Dex, 5 ranks)</p><p>Tumble +6 (+2 Dex, 2 ranks, +2 acrobatic)</p><p>Diplomacy +5 (+3 Cha, +2 racial)</p><p>Gather Information +5 (+3 Cha, +2 racial)</p><p>Knowledge Nature +8 (+1 Int, 7 ranks)</p><p>Survival +9 (+2 Wis, 7 ranks)</p><p>Knowledge Shipping lanes +5 (+1 Int, 4 ranks)</p><p>Profession Sailor +5 (+2 Wis, 3 ranks)</p><p>Balance +4 (+2 Dex, 2 ranks)</p><p>Languages: </p><p>Common, Elf, Draconic.</p><p></p><p>Gear: (Total weight: w) </p><p>18,500 gp Mighty Comp Longbow +2 (Bane: Monsterous Humanoids) [Hagslayer]</p><p>27,860 gp Leather armor +2, Spell Resistance 15, Glamored. </p><p>3,000 gp 2 potions Protection from Arrows 15/magic</p><p>5,000 gp to ship. </p><p>1,800 gp Quiver of Ehlona.</p><p>2,200 gp Ring of Featherfall</p><p></p><p>(58,360gp spent.)</p><p></p><p>Physical Description: </p><p> Ram is a thin wiry man with no body hair and a slight green ting to his skin. He has slight webs between his toes. He typicaly wears very little in the way of clothing mainly a pair of breeches and sandals with a head wrap and vest. </p><p></p><p>Personality: </p><p>You may call me Ramses WaveBorne. I am the crow’s nest man for this ship. </p><p>Yes I’m half sea elf and half human. My father is a commander of a legion of sea elf marines. I have never met him. My mother is a tavern owner in the harbor town of Saltbluff. </p><p>I have been working the crows nest for many years with my faithful dolphin Fluke swimming alongside the ship and my seagull familiar Stormsong flying by my side.</p><p>As a child I was trained in the art of the twin blades and the sea. But I also have the power of magic flowing through me and have studied that to some extent.</p><p></p><p>History:</p><p>Brandy Cooper tells the story of her lover from the sea like it’s a myth not the truth. She tells of his fine elven body washing up on shore just as she was about to throw herself into the sea after loosing her husband Stewart to a woman from town. She saved him from the creature eating him and took him to the Inn that she ran with her father. </p><p>Blibboine awoke to the feel of linen sheets and gravity. It took some time to get used to but he had lost an arm to the sharkbeast and was not able to fend for himself. Brandy brought him back to health and careing for him healed her heart as well.</p><p>Before he went back to the deep where he belonged he left her with a gift; a child.</p><p></p><p>Ramses is named after his maternal grandfather. He led a sheltered life for the first 30 or so years until a sailor took him along on a voyage that opened his eyes. The sailor’s ship capsized in the middle of the ocean with no land around. Ram was the only survivor owing to his half sea elf heritage. He was able to swim to an island where he used the skills his mentor taught him to survive. It was almost a year before Ram was saved and returned to Saltbluff. </p><p>Once back he volunteered for the marine guard and learned how fight. It was another few years before he was able to return to the island he had made home only to find it enhabited by a sea hag. </p><p>He fought the hag but found she was interested in harming him like he thought all hags would want to do. Hailaria was in fact a human woman who was cursed to be in this form but had grown to love the magic she had and decided to remain as a hag. But she was a good woman and realised that others would not understand. Ramses and she became lovers and she chose to teach him magic. </p><p>One day she turned on him and tried to kill him. He left and never looked back leaving her to her lonley existance. </p><p></p><p>He returned to Saltbluff feeling like his world would crumble when his mother took him by the hand and lead him to the ship of an old friend. “Captain Swoops is looking for a Lookout. He could use your talents.” And the rest is history.[/Code]</p><p></p><p>Squeeks the Dire Rat</p><p>[Code] Dire Rat</p><p>Size/Type: Small Animal</p><p>Hit Dice: 1d8+1 (9 hp)</p><p>Initiative: +3</p><p>Speed: 40 ft. (8 squares), climb 20 ft.</p><p>Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12</p><p>Base Attack/Grapple: +0/-4</p><p>Attack: Bite +4 melee (1d4 plus disease)</p><p>Full Attack: Bite +4 melee (1d4 plus disease)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Disease</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +3, Ref +5, Will +3</p><p>Abilities: Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4</p><p>Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11</p><p>Feats: Alertness, Weapon FinesseB</p><p>Environment: Any</p><p>Organization: Solitary or pack (11-20)</p><p>Challenge Rating: 1/3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2-3 HD (Small); 4-6 HD (Medium)</p><p>Level Adjustment: —</p><p>Dire rats are omnivorous scavengers, but will attack to defend their nests and territories. </p><p>A dire rat can grow to be up to 4 feet long and weigh over 50 pounds. </p><p>Combat</p><p>Dire rat packs attack fearlessly, biting and chewing with their sharp incisors. </p><p>Disease (Ex)</p><p>Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. </p><p>Skills</p><p>Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. </p><p>Dire rats use their Dexterity modifier for Climb and Swim checks. </p><p>Tricks: Guard, attack, Come when called, House trained, Follow Ramses, Stay, and defend other.</p><p>Companion Abilities: Share Spells, Link.[/Code]</p><p></p><p>Siren the Sea Gull Familiar</p><p>[Code]Siren</p><p>Size/Type: Small Animal Sea Gull</p><p>Hit Dice: 1d8+1 (9 hp)</p><p>Initiative: +2</p><p>Speed: 10 ft. (2 squares), fly 80 ft. (average)</p><p>Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12</p><p>Base Attack/Grapple: +0/-4</p><p>Attack: Talons +3 melee (1d4)</p><p>Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision</p><p>Saves: Fort +3, Ref +4, Will +2</p><p>Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6</p><p>Skills: Listen +4, Spot +16</p><p>Feats: Alertness, Weapon FinesseB</p><p>A typical Sea Gull is about 3 feet long and has a wingspan of about 7 feet. The statistics presented here can describe any similar-sized, diurnal bird of prey. </p><p>Combat</p><p>Gulls dive at prey, raking with their powerful talons. </p><p>Skills</p><p>Gulls have a +8 racial bonus on Spot checks. </p><p>Familiar Abilities: Share Spells, Allertness, Improved Invasion, Empathic Link. Provides +3 spot check in bright light to Ramses.[/Code]</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 2444889, member: 4322"] [b]Ramses Waveborne[/b] Ramses [Code]Name: Ramses Waveborne Class: Ranger 4/ Sorcerer 4 Race: Half Sea Elf Alignment: Neutral Good Deity: Age: 38 Gender: Male Height: 5’8” Weight: 148 Eyes: Sea Green Hair: Blond Skin: Pale with Green ting. Ability Scores: Str: 12/Dex: 14/Con: 12/Int: 12/Wis: 15/Cha: 16 HP: (4d8+4d4+8 Con) AC: 16 (+2 Dex, +4 armor) Init: +2 (+2 dex) BAB: +6 Saves: Fort: +5/Ref: +5/Will: + 5 Move: 30’ Weight Allowance: Light 43, Medium 86, Heavy 130, Pull 450, Lift 130. Attacks: Rapier +6 1d6+1 18-20/x2 Hag Slayer: Composite Mighty (+1) Long Bow +10 1d8+3 /x3 Full Attack Hag Slayer +8/+8 Racial Abilities: Immunity to Sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-light vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. +1 racial bonus on Listen, Search, and Spot checks. +2 racial bonus on Diplomacy and Gather Imformation checks. Elven Blood: For all effects related to race, a half-elf is considered an elf. Class Abilities: Ranger: Track, Wild empathy, favored enemy (Monsterous Humanoids), Archer combat style, Endurance, Animal companion (Dire Rat) as 2nd level druid. Sorcerer: Summon Familiar (SeaGull) as hawk. Sorcerer Spells Per Day: Cantrips: 6 (DC: 12) 1st Level: 7 (DC: 13) 2nd Level: 4 (DC: 14) Sorcerer Spells Known: Cantrips: Mending, Prestidigitation, Message, Detect Magic, Resistance, Light 1st Level: Jump, Animate Rope, Endure Elements. 2nd Level:Alter Self 1st Level Ranger Spell: Speak with Animals (DC: 13) Feats: Alertness, Acrobatic, Athletic. Skills: (Ability + Ranks + Misc.) Hide +2 (+2 Dex) Move Silently +2 (+2 Dex) Listen +7 (+2 Wis, +1 race, +2 alertness, +2 familiar) Search +2 (+1 Int, +1 race) Spot +16 (+2 Wis, 9 ranks +1 racial, +2 alertness, +2 familiar) Jump +3 (+1 Str, +2 acrobatic) Climb +10 (+1 Str, 7 ranks, +2 athletic) Swim +12 (+1 Str, 9 ranks, +2 athletic) Rope Use +7 (+2 Dex, 5 ranks) Tumble +6 (+2 Dex, 2 ranks, +2 acrobatic) Diplomacy +5 (+3 Cha, +2 racial) Gather Information +5 (+3 Cha, +2 racial) Knowledge Nature +8 (+1 Int, 7 ranks) Survival +9 (+2 Wis, 7 ranks) Knowledge Shipping lanes +5 (+1 Int, 4 ranks) Profession Sailor +5 (+2 Wis, 3 ranks) Balance +4 (+2 Dex, 2 ranks) Languages: Common, Elf, Draconic. Gear: (Total weight: w) 18,500 gp Mighty Comp Longbow +2 (Bane: Monsterous Humanoids) [Hagslayer] 27,860 gp Leather armor +2, Spell Resistance 15, Glamored. 3,000 gp 2 potions Protection from Arrows 15/magic 5,000 gp to ship. 1,800 gp Quiver of Ehlona. 2,200 gp Ring of Featherfall (58,360gp spent.) Physical Description: Ram is a thin wiry man with no body hair and a slight green ting to his skin. He has slight webs between his toes. He typicaly wears very little in the way of clothing mainly a pair of breeches and sandals with a head wrap and vest. Personality: You may call me Ramses WaveBorne. I am the crow’s nest man for this ship. Yes I’m half sea elf and half human. My father is a commander of a legion of sea elf marines. I have never met him. My mother is a tavern owner in the harbor town of Saltbluff. I have been working the crows nest for many years with my faithful dolphin Fluke swimming alongside the ship and my seagull familiar Stormsong flying by my side. As a child I was trained in the art of the twin blades and the sea. But I also have the power of magic flowing through me and have studied that to some extent. History: Brandy Cooper tells the story of her lover from the sea like it’s a myth not the truth. She tells of his fine elven body washing up on shore just as she was about to throw herself into the sea after loosing her husband Stewart to a woman from town. She saved him from the creature eating him and took him to the Inn that she ran with her father. Blibboine awoke to the feel of linen sheets and gravity. It took some time to get used to but he had lost an arm to the sharkbeast and was not able to fend for himself. Brandy brought him back to health and careing for him healed her heart as well. Before he went back to the deep where he belonged he left her with a gift; a child. Ramses is named after his maternal grandfather. He led a sheltered life for the first 30 or so years until a sailor took him along on a voyage that opened his eyes. The sailor’s ship capsized in the middle of the ocean with no land around. Ram was the only survivor owing to his half sea elf heritage. He was able to swim to an island where he used the skills his mentor taught him to survive. It was almost a year before Ram was saved and returned to Saltbluff. Once back he volunteered for the marine guard and learned how fight. It was another few years before he was able to return to the island he had made home only to find it enhabited by a sea hag. He fought the hag but found she was interested in harming him like he thought all hags would want to do. Hailaria was in fact a human woman who was cursed to be in this form but had grown to love the magic she had and decided to remain as a hag. But she was a good woman and realised that others would not understand. Ramses and she became lovers and she chose to teach him magic. One day she turned on him and tried to kill him. He left and never looked back leaving her to her lonley existance. He returned to Saltbluff feeling like his world would crumble when his mother took him by the hand and lead him to the ship of an old friend. “Captain Swoops is looking for a Lookout. He could use your talents.” And the rest is history.[/Code] Squeeks the Dire Rat [Code] Dire Rat Size/Type: Small Animal Hit Dice: 1d8+1 (9 hp) Initiative: +3 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 Base Attack/Grapple: +0/-4 Attack: Bite +4 melee (1d4 plus disease) Full Attack: Bite +4 melee (1d4 plus disease) Space/Reach: 5 ft./5 ft. Special Attacks: Disease Special Qualities: Low-light vision, scent Saves: Fort +3, Ref +5, Will +3 Abilities: Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4 Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11 Feats: Alertness, Weapon FinesseB Environment: Any Organization: Solitary or pack (11-20) Challenge Rating: 1/3 Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Small); 4-6 HD (Medium) Level Adjustment: — Dire rats are omnivorous scavengers, but will attack to defend their nests and territories. A dire rat can grow to be up to 4 feet long and weigh over 50 pounds. Combat Dire rat packs attack fearlessly, biting and chewing with their sharp incisors. Disease (Ex) Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. Skills Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Dire rats use their Dexterity modifier for Climb and Swim checks. Tricks: Guard, attack, Come when called, House trained, Follow Ramses, Stay, and defend other. Companion Abilities: Share Spells, Link.[/Code] Siren the Sea Gull Familiar [Code]Siren Size/Type: Small Animal Sea Gull Hit Dice: 1d8+1 (9 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 Base Attack/Grapple: +0/-4 Attack: Talons +3 melee (1d4) Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +3, Ref +4, Will +2 Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon FinesseB A typical Sea Gull is about 3 feet long and has a wingspan of about 7 feet. The statistics presented here can describe any similar-sized, diurnal bird of prey. Combat Gulls dive at prey, raking with their powerful talons. Skills Gulls have a +8 racial bonus on Spot checks. Familiar Abilities: Share Spells, Allertness, Improved Invasion, Empathic Link. Provides +3 spot check in bright light to Ramses.[/Code] [/QUOTE]
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