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<blockquote data-quote="Jack99" data-source="post: 5115547" data-attributes="member: 53135"><p>I am glad you enjoy it. While the primary purpose of the writeup is for my own reflective process, there is of course a secondary purpose of helping others to know what to do (or what not to do) based on my observations.</p><p></p><p>We didn't play on Tuesday, sadly. 2 were sick, 1 had a family-birthday to attend to and one player had just told me he needed to take a break as work and family are extra demanding atm. Luckily it is not often we have to cancel, but it does happen. Unfortunately it will happen again soon, as I have a 1-week conference in February. I tried to convince my players to drive all the way over to my hotel (a couple of hours) and play, but they didn't bite <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Yes, and there is absolutely nothing wrong with the way you run the game. In fact, I agree that it could create some great moments. Unfortunately my players have just acknowledged that they are incapable of not meta-gaming when it comes to how close a character is to death, so the info gets abused if available to all.</p></blockquote><p></p>
[QUOTE="Jack99, post: 5115547, member: 53135"] I am glad you enjoy it. While the primary purpose of the writeup is for my own reflective process, there is of course a secondary purpose of helping others to know what to do (or what not to do) based on my observations. We didn't play on Tuesday, sadly. 2 were sick, 1 had a family-birthday to attend to and one player had just told me he needed to take a break as work and family are extra demanding atm. Luckily it is not often we have to cancel, but it does happen. Unfortunately it will happen again soon, as I have a 1-week conference in February. I tried to convince my players to drive all the way over to my hotel (a couple of hours) and play, but they didn't bite ;) Yes, and there is absolutely nothing wrong with the way you run the game. In fact, I agree that it could create some great moments. Unfortunately my players have just acknowledged that they are incapable of not meta-gaming when it comes to how close a character is to death, so the info gets abused if available to all. [/QUOTE]
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