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<blockquote data-quote="Jack99" data-source="post: 5135815" data-attributes="member: 53135"><p><u>Session 9</u></p><p></p><p><strong>Freeday 1st Auktaubor, Year 599 </strong></p><p>Exiting the temple, the Fallcrest Dragonslayers set up camp near the temple. The night went well, although Kavaki didn't sleep too well and awoke with a mysterious new tatoo of a serpent-dragon around his neck. Unfortunately, the temple disappeared as soon as the sun came up, so they had to wait until the next night until they could go back.</p><p></p><p><strong>Lordday 2nd Auktaubor, Year 599 </strong></p><p>After waiting most of the day in the clearing near where the temple would appear, the Fallcrest Dragonslayers got paid a visit by a dragon. Aglera turned out to be one huge green dragon, and it was none too happy about the Dragonslayers being on it's territory. As it was quite clear that they were outmatched, they agreed to it's demands. Inside the temple, there should be a lot of old books, which Aglera wanted in exchange for letting the heroes live.</p><p></p><p>Night came, and under the watchful glare of the dragon, the Dragonslayers entered the temple once again. They quickly went downstairs to the room where the wraiths who nearly killed them all had come from. In there, they found a room with a black altar, and no exits.</p><p></p><p>As they started to explore the room, they set off a trap. The only doors out locked, and water started to pour in through some sort of magical gate suspended in the air. As the water started to rise, two secret doors opened, letting two golems into the altar room. The fight begun, and the Dragonslayers room found themselves fighting for their lives. The magical constructs were obviously very hard to kill, and the rising water was not making things easier. It didn't take long for the entire room to fill up. This of course didn't make any difference for the constructs, but for the Dragonslayers, it was a huge problem. After a long fight, they finally managed to kill the two golems, but they were still stuck in a room filled with water and no air.</p><p></p><p>Frantically they started to search for an exit or something that could save them. After a long time desperately searching every square inch of the room, they found some magically runes instructing how they could reverse the water gate and empty the room of water. Kudes started working on the gate, while Garel-kai assisted him. Unfortunately, the magic of the gate was hard to figure out, and Kudes attempt to manipulate it created a magical blast, killing Garel-kai, Kavaki and Paavu. Kudes managed to survive the blast and kept at it, racing the almost inevitable. Moments later Kavaki re-awoke, just to watch Kudes fail at fixing the gate and running out of air. So Kavaki was awake, but with no magical knowledge, he could not manipulate the gate and there was nothing he could do but wait for death....</p><p></p><p></p><p style="text-align: center"><strong>Fallcrest Dragonslayers: R.I.P</strong></p><p></p><p>[sblock=Thoughts]Yeah, so I did it again apparently. It was actually an awesome encounter, but poor thinking by the players and atrocious rolling killed them all. Well, and me, of course.</p><p></p><p>I had changed a few things. Normally you can breathe underwater for 3 minutes with no problem, unless you are hit, in which case you loose a healing surge unless you make a DC 20 endurance check. Once you are out of surges, you lose 1 hp per level instead of losing a surging. I had changed 3 minutes to 2 minutes, becuase I do not think that you should be able to breathe that long a time under water while fighting. 3 minutes is fine if you are just swimming a bit around or focusing on keeping your breath, but not when fighting. I also changed the 1hp/level to surge value.</p><p></p><p>Now with that said, I still think they had plenty of time. The fight took 12 rounds, which left them 8 rounds until they had to start making endurance checks, but unfortunately, Garel-kai missed his arcana check (rolled a 1) to analyze the portal, and Kudes didn't think of checking it. Instead they spent countless rounds missing the runes which described the process to follow (analyzing the portal or reading the runes would yield the same result), rolling poorly on their perception checks every time someone was near the runes. When they finally found out what to do, time was running out. To make matters worse, they missed 4 arcana checks in a row (where they only had to roll 6), which in turn set off the explosion, killing several and leaving Kudes with almost no air. He only had to make one more "win" on this particular skill challenge, but he kept rolling 5 or lower, while making none of his endurance checks (he failed every one of them). Had just one of the endurance checks been made it would have given him another round to make that last arcana, or if he hadn't failed 7 DC 16 arcana checks with a +10 modifier, it would all have been good. But he didn't so instead, I have got myself another TPK on my hands. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Anyway, seeing that it was quite early, we took a long talk about what they wanted. As it turns out, they like the campaign and wanted to get to know the setting better, so we decided to continue the campaign, just with new characters. The link with be River, the ranger, who was absent. This works fine with me, since I do not feel I have the time to think up a new campaign right now.</p><p></p><p>So, tomorrow, Tuesday, we will be starting with a new party - mostly. So far, it seems the party will be a goliath tempest fighter, a human bear shaman, a human tome wizard (focusing on summonings), a goliath barbarian and of course the elf ranger. Still a strong nature theme going on in the party.[/sblock]</p></blockquote><p></p>
[QUOTE="Jack99, post: 5135815, member: 53135"] [U]Session 9[/U] [B]Freeday 1st Auktaubor, Year 599 [/B] Exiting the temple, the Fallcrest Dragonslayers set up camp near the temple. The night went well, although Kavaki didn't sleep too well and awoke with a mysterious new tatoo of a serpent-dragon around his neck. Unfortunately, the temple disappeared as soon as the sun came up, so they had to wait until the next night until they could go back. [B]Lordday 2nd Auktaubor, Year 599 [/B] After waiting most of the day in the clearing near where the temple would appear, the Fallcrest Dragonslayers got paid a visit by a dragon. Aglera turned out to be one huge green dragon, and it was none too happy about the Dragonslayers being on it's territory. As it was quite clear that they were outmatched, they agreed to it's demands. Inside the temple, there should be a lot of old books, which Aglera wanted in exchange for letting the heroes live. Night came, and under the watchful glare of the dragon, the Dragonslayers entered the temple once again. They quickly went downstairs to the room where the wraiths who nearly killed them all had come from. In there, they found a room with a black altar, and no exits. As they started to explore the room, they set off a trap. The only doors out locked, and water started to pour in through some sort of magical gate suspended in the air. As the water started to rise, two secret doors opened, letting two golems into the altar room. The fight begun, and the Dragonslayers room found themselves fighting for their lives. The magical constructs were obviously very hard to kill, and the rising water was not making things easier. It didn't take long for the entire room to fill up. This of course didn't make any difference for the constructs, but for the Dragonslayers, it was a huge problem. After a long fight, they finally managed to kill the two golems, but they were still stuck in a room filled with water and no air. Frantically they started to search for an exit or something that could save them. After a long time desperately searching every square inch of the room, they found some magically runes instructing how they could reverse the water gate and empty the room of water. Kudes started working on the gate, while Garel-kai assisted him. Unfortunately, the magic of the gate was hard to figure out, and Kudes attempt to manipulate it created a magical blast, killing Garel-kai, Kavaki and Paavu. Kudes managed to survive the blast and kept at it, racing the almost inevitable. Moments later Kavaki re-awoke, just to watch Kudes fail at fixing the gate and running out of air. So Kavaki was awake, but with no magical knowledge, he could not manipulate the gate and there was nothing he could do but wait for death.... [CENTER][B]Fallcrest Dragonslayers: R.I.P[/B][/CENTER] [sblock=Thoughts]Yeah, so I did it again apparently. It was actually an awesome encounter, but poor thinking by the players and atrocious rolling killed them all. Well, and me, of course. I had changed a few things. Normally you can breathe underwater for 3 minutes with no problem, unless you are hit, in which case you loose a healing surge unless you make a DC 20 endurance check. Once you are out of surges, you lose 1 hp per level instead of losing a surging. I had changed 3 minutes to 2 minutes, becuase I do not think that you should be able to breathe that long a time under water while fighting. 3 minutes is fine if you are just swimming a bit around or focusing on keeping your breath, but not when fighting. I also changed the 1hp/level to surge value. Now with that said, I still think they had plenty of time. The fight took 12 rounds, which left them 8 rounds until they had to start making endurance checks, but unfortunately, Garel-kai missed his arcana check (rolled a 1) to analyze the portal, and Kudes didn't think of checking it. Instead they spent countless rounds missing the runes which described the process to follow (analyzing the portal or reading the runes would yield the same result), rolling poorly on their perception checks every time someone was near the runes. When they finally found out what to do, time was running out. To make matters worse, they missed 4 arcana checks in a row (where they only had to roll 6), which in turn set off the explosion, killing several and leaving Kudes with almost no air. He only had to make one more "win" on this particular skill challenge, but he kept rolling 5 or lower, while making none of his endurance checks (he failed every one of them). Had just one of the endurance checks been made it would have given him another round to make that last arcana, or if he hadn't failed 7 DC 16 arcana checks with a +10 modifier, it would all have been good. But he didn't so instead, I have got myself another TPK on my hands. :( Anyway, seeing that it was quite early, we took a long talk about what they wanted. As it turns out, they like the campaign and wanted to get to know the setting better, so we decided to continue the campaign, just with new characters. The link with be River, the ranger, who was absent. This works fine with me, since I do not feel I have the time to think up a new campaign right now. So, tomorrow, Tuesday, we will be starting with a new party - mostly. So far, it seems the party will be a goliath tempest fighter, a human bear shaman, a human tome wizard (focusing on summonings), a goliath barbarian and of course the elf ranger. Still a strong nature theme going on in the party.[/sblock] [/QUOTE]
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