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<blockquote data-quote="goblins85" data-source="post: 5696467" data-attributes="member: 57862"><p>[MENTION=21938]Dr Simon[/MENTION]: Oh, I allow anything pathfinder. Heck, you could even use the Armor as DR rules, I don't care (I think it's underpowered anyways). I'm more about people having fun, and I love options! I also allow most of the material in Unearthed Arcana (not all of it though, mostly just character gen stuff), and book of Experimental Might. Actually, most of the house rules are pulled from those two books.</p><p></p><p>[MENTION=2469]rangerjohn[/MENTION]: That sounds fun! Let me plop up Eladrin stats:</p><p></p><p>[sblock=Eladrin]</p><p><strong>Eladrin:</strong> Creatures of magic with strong ties to nature, Eladrin live in cities in the twilight realm of the Feywild. Their cities lie close enough to the world that they sometimes cross over, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild. 30 years ago, when the curse of the frozen lands of Lorne was lifted, and Lorne was once again filled with Fey for the first time in over 1,000 years, a permanent Eladrin settlement appeared. </p><p><u>Play an Eladrin if you want . . .</u></p><p>• to be otherworldly and mysterious.</p><p>• to be very good with magic</p><p>• to teleport around the battlefield, cloaked in the magic of the Feywild.</p><p></p><p><strong>RACIAL TRAITS</strong></p><p>• Average Height: 6´ 4˝–7´ 0˝</p><p>• Average Weight: 140–180 lb.</p><p>• Ability Scores: +2 Intelligence, +2 Dexterity, -2 Constitution</p><p>• Size: Medium</p><p>• Speed: 30 feet</p><p>• Vision: Low-light</p><p>• Languages: Common, Sylvan</p><p>• Skill Bonuses: +2 Knowledge: History, +2 Knowledge: Arcana, +2 Truespeech</p><p>• Eladrin Education: Eladrin receive 1 additional skill point at every level.</p><p>• Eladrin Will: Eladrin gain a +1 bonus to Will Saves.</p><p>• Eladrin Immunities: Eladrin are immune to sleep spells and effects (any sort of effect that would put them to sleep, such as a poison or <em>sleep</em>). Eladrin are also immune to spells that require the recipient to be asleep, like <em>dream</em> and <em>nightmare</em>. They also receive a +2 racial bonus to all saves against enchantment spells or effects.</p><p>• Eladrin Magic: Eladrin receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, they receive a +2 racial bonus on skill checks made to identify the properties of magic items, and to create magical items.</p><p>• Sleepless: Eladrin do not require sleep; in fact, they couldn’t even if they wanted to. Instead, Eladrin enter a 2.5 hour trance to gain the benefits of an extended rest. They retain complete control of their senses during this trance. Eladrin spellcasters must spend at least 5 hours in a resting trance before they can regain expended spell slots. They retain full awareness during this time.</p><p>• Fey Step (Sp): Once per encounter or once every five minutes, as a move action, when not caring anything more than a light load, an Eladrin may teleport 25 feet, although you must be able to clearly see your destination. You may not do this when restrained or otherwise unable to move.</p><p></p><p><strong>Eladrin Feats</strong></p><p></p><p><u>Eladrin Soldier</u></p><p><em>Prerequisite:</em> Eladrin or raised by Eladrin</p><p><em>Benefit:</em> You gain proficiency with all spears, rapiers, and scimitars, and gain a +1 feat bonus to damage rolls with rapiers, scimitars, and all spears. This bonus damage increases to +2 at 7th level, and +3 at 14th level.</p><p></p><p><u>Feywild Protection</u></p><p><em>Prerequisites:</em> Eladrin</p><p><em>Benefit:</em> When you use your fey step power, you gain a +2 racial bonus to your AC until the end of your next turn.</p><p></p><p><u>Longstep</u></p><p><em>Prerequisites:</em> Eladrin, Feywild Protection</p><p><em>Benefit:</em> Your feystep power now teleports you 35 feet.</p><p>[/sblock]</p><p></p><p>Let me also take this moment to explain that time works a little differently in my game. The world also has Two Suns and Two Moons, both of which revolve around the world. Scientifically, it makes no sense, I know.</p><p></p><p>[sblock=Types of Time]</p><p><strong>-Year:</strong> There are 5 seasons to a year: Winter, Spring, Summer, Shower, Autumn</p><p><strong>-Season:</strong> 5 months to a season.</p><p> <u>Winter Months:</u> <em>Soft Snow</em> has snow that is light and powdery, <em>Heavy Snow</em> has snow that is wet, <em>Deep Snow</em> has blizzard like conditions, <em>Frozen Snow</em> has no snow, and the snow melts just enough for everything to freeze (can also be accompanied by sleet and hail) and then it snows again nearer to the end, and <em>Bright Snow</em> has the sun coming out into full view, it hardly snows, and things stop freezing as often.</p><p><u>Spring Months:</u> <em>Cool Breeze</em> have cool breezes from winter & fast winds (maybe even tornados), <em>Fragrant Breeze</em> has plants growing and blooming, <em>Lovely Breeze</em> has animals mating and culturally is celebrated with love based holidays, <em>Gently Breeze</em> has gently breezes, <em>Warm Breeze</em> brings in the warm airs of summer</p><p><u>Summer Months:</u> <em>Sneaky Sun</em> has the second sun coming up sooner than normal,<em> Leaping Sun</em> has the second sun rising higher in the sky, <em>High Suns</em> has both suns high in the sky bringing a very hot weather, <em>Falling Sun</em> has the second sun going back to its normal spot, <em>Same Sun</em> has the second sun returning to its normal time.</p><p><u>Shower Months:</u> <em>Hidden Clouds</em> has warm rains from clouds that are hardly ever seen, <em>Angry Clouds</em> brings howling monsoons, <em>Talking Clouds</em> has many thunderstorms (and possibly hail and tornados), <em>Pagliacci Clouds</em> brings heavy and constant rain, and <em>Rainbow Clouds</em> brings many rainbows and light cold showers.</p><p><u>Autumn Months:</u> <em>Changing Leaves</em> has the leaves changing colors, <em>Harvest Leaves</em> is when the core harvest season is, <em>Golden Leaves</em> is when the leaves are still on the trees with beautiful colors, <em>Many Leaves</em> has thousands of leaves falling to the ground, and <em>Leaving Leaves</em> has the winds removing leaves from the ground (or people removing them!) and signals frosty mornings and the coming of winter.</p><p><strong>-Month:</strong> 5 weeks to a month.</p><p><strong>-Week:</strong> 5 days to a week, Sunday, Moonday, Midday, Lightday, Darkday</p><p><strong>-Day:</strong> 20 hours to a day, divided into four, 5 hour increments: Light Sun, Two Moon, Bright Sun, One Moon. There are two suns and two moons. During Light Sun, only one sun shines; the light it gives off isn’t very bright, kind of like an overcast day. During Two Moon, both moons can be seen, and one of the moons gives off light that is bright enough that people can continue daily activities; the sky is still dark however. During Bright Sun, both suns appear, giving off enough light together that it is similar to our sun. During One Moon, only one moon appears, which waxes and wanes and gives light like our moon.</p><p><strong>-Hours:</strong> There are 100 minutes to an hour</p><p><strong>-Minutes:</strong> There are 100 seconds to a minute </p><p><strong>-Round:</strong> There are 10 seconds to a round. This is a game mechanic only.</p><p><strong>-Seconds:</strong> These work like normal.[/sblock]</p></blockquote><p></p>
[QUOTE="goblins85, post: 5696467, member: 57862"] [MENTION=21938]Dr Simon[/MENTION]: Oh, I allow anything pathfinder. Heck, you could even use the Armor as DR rules, I don't care (I think it's underpowered anyways). I'm more about people having fun, and I love options! I also allow most of the material in Unearthed Arcana (not all of it though, mostly just character gen stuff), and book of Experimental Might. Actually, most of the house rules are pulled from those two books. [MENTION=2469]rangerjohn[/MENTION]: That sounds fun! Let me plop up Eladrin stats: [sblock=Eladrin] [B]Eladrin:[/B] Creatures of magic with strong ties to nature, Eladrin live in cities in the twilight realm of the Feywild. Their cities lie close enough to the world that they sometimes cross over, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild. 30 years ago, when the curse of the frozen lands of Lorne was lifted, and Lorne was once again filled with Fey for the first time in over 1,000 years, a permanent Eladrin settlement appeared. [U]Play an Eladrin if you want . . .[/U] • to be otherworldly and mysterious. • to be very good with magic • to teleport around the battlefield, cloaked in the magic of the Feywild. [B]RACIAL TRAITS[/B] • Average Height: 6´ 4˝–7´ 0˝ • Average Weight: 140–180 lb. • Ability Scores: +2 Intelligence, +2 Dexterity, -2 Constitution • Size: Medium • Speed: 30 feet • Vision: Low-light • Languages: Common, Sylvan • Skill Bonuses: +2 Knowledge: History, +2 Knowledge: Arcana, +2 Truespeech • Eladrin Education: Eladrin receive 1 additional skill point at every level. • Eladrin Will: Eladrin gain a +1 bonus to Will Saves. • Eladrin Immunities: Eladrin are immune to sleep spells and effects (any sort of effect that would put them to sleep, such as a poison or [I]sleep[/I]). Eladrin are also immune to spells that require the recipient to be asleep, like [I]dream[/I] and [I]nightmare[/I]. They also receive a +2 racial bonus to all saves against enchantment spells or effects. • Eladrin Magic: Eladrin receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, they receive a +2 racial bonus on skill checks made to identify the properties of magic items, and to create magical items. • Sleepless: Eladrin do not require sleep; in fact, they couldn’t even if they wanted to. Instead, Eladrin enter a 2.5 hour trance to gain the benefits of an extended rest. They retain complete control of their senses during this trance. Eladrin spellcasters must spend at least 5 hours in a resting trance before they can regain expended spell slots. They retain full awareness during this time. • Fey Step (Sp): Once per encounter or once every five minutes, as a move action, when not caring anything more than a light load, an Eladrin may teleport 25 feet, although you must be able to clearly see your destination. You may not do this when restrained or otherwise unable to move. [B]Eladrin Feats[/B] [U]Eladrin Soldier[/U] [I]Prerequisite:[/I] Eladrin or raised by Eladrin [I]Benefit:[/I] You gain proficiency with all spears, rapiers, and scimitars, and gain a +1 feat bonus to damage rolls with rapiers, scimitars, and all spears. This bonus damage increases to +2 at 7th level, and +3 at 14th level. [u]Feywild Protection[/u] [I]Prerequisites:[/I] Eladrin [I]Benefit:[/I] When you use your fey step power, you gain a +2 racial bonus to your AC until the end of your next turn. [u]Longstep[/u] [I]Prerequisites:[/i] Eladrin, Feywild Protection [I]Benefit:[/I] Your feystep power now teleports you 35 feet. [/sblock] Let me also take this moment to explain that time works a little differently in my game. The world also has Two Suns and Two Moons, both of which revolve around the world. Scientifically, it makes no sense, I know. [sblock=Types of Time] [B]-Year:[/B] There are 5 seasons to a year: Winter, Spring, Summer, Shower, Autumn [B]-Season:[/B] 5 months to a season. [U]Winter Months:[/U] [I]Soft Snow[/I] has snow that is light and powdery, [I]Heavy Snow[/I] has snow that is wet, [I]Deep Snow[/I] has blizzard like conditions, [I]Frozen Snow[/I] has no snow, and the snow melts just enough for everything to freeze (can also be accompanied by sleet and hail) and then it snows again nearer to the end, and [I]Bright Snow[/I] has the sun coming out into full view, it hardly snows, and things stop freezing as often. [U]Spring Months:[/U] [I]Cool Breeze[/I] have cool breezes from winter & fast winds (maybe even tornados), [I]Fragrant Breeze[/I] has plants growing and blooming, [I]Lovely Breeze[/I] has animals mating and culturally is celebrated with love based holidays, [I]Gently Breeze[/I] has gently breezes, [I]Warm Breeze[/I] brings in the warm airs of summer [U]Summer Months:[/U] [I]Sneaky Sun[/I] has the second sun coming up sooner than normal,[I] Leaping Sun[/I] has the second sun rising higher in the sky, [I]High Suns[/I] has both suns high in the sky bringing a very hot weather, [I]Falling Sun[/I] has the second sun going back to its normal spot, [I]Same Sun[/I] has the second sun returning to its normal time. [u]Shower Months:[/u] [I]Hidden Clouds[/I] has warm rains from clouds that are hardly ever seen, [I]Angry Clouds[/I] brings howling monsoons, [I]Talking Clouds[/I] has many thunderstorms (and possibly hail and tornados), [I]Pagliacci Clouds[/I] brings heavy and constant rain, and [I]Rainbow Clouds[/I] brings many rainbows and light cold showers. [u]Autumn Months:[/u] [I]Changing Leaves[/I] has the leaves changing colors, [I]Harvest Leaves[/I] is when the core harvest season is, [I]Golden Leaves[/I] is when the leaves are still on the trees with beautiful colors, [I]Many Leaves[/I] has thousands of leaves falling to the ground, and [I]Leaving Leaves[/I] has the winds removing leaves from the ground (or people removing them!) and signals frosty mornings and the coming of winter. [B]-Month:[/B] 5 weeks to a month. [B]-Week:[/B] 5 days to a week, Sunday, Moonday, Midday, Lightday, Darkday [B]-Day:[/B] 20 hours to a day, divided into four, 5 hour increments: Light Sun, Two Moon, Bright Sun, One Moon. There are two suns and two moons. During Light Sun, only one sun shines; the light it gives off isn’t very bright, kind of like an overcast day. During Two Moon, both moons can be seen, and one of the moons gives off light that is bright enough that people can continue daily activities; the sky is still dark however. During Bright Sun, both suns appear, giving off enough light together that it is similar to our sun. During One Moon, only one moon appears, which waxes and wanes and gives light like our moon. [B]-Hours:[/B] There are 100 minutes to an hour [B]-Minutes:[/B] There are 100 seconds to a minute [B]-Round:[/B] There are 10 seconds to a round. This is a game mechanic only. [B]-Seconds:[/B] These work like normal.[/sblock] [/QUOTE]
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