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<blockquote data-quote="haiiro" data-source="post: 1792563" data-attributes="member: 1891"><p><strong>The Selgaunt campaign continues!</strong></p><p></p><p><span style="color: sandybrown">In the ruined tower...</span></p><p></p><p>The air in this section of the tower is close, and every movement sends up rills of dust -- dust that must have accumulated over centuries, remaining undisturbed for just as long. Peering down hallways and around doors left slightly ajar, the Follies have found that unlike other places in the tower, in this collection of chambers they are truly alone.</p><p></p><p>Cupric is carrying the strange metal arm that the party recovered in the cylinder room. It's made of smoothly interlocking metal plates, graven with Netherese runes -- and it has two peculiar properties.</p><p></p><p>The first is the ability to open portals, which it has done several times so far: once when the winged stone beasts attacked the Follies; again when Drake, Jaehn's familiar, used it to stop the flow of water into the cylinder room; and most recently, when it opened the portal to their present location.</p><p></p><p>Second, when held with a certain measure of detached concentration, the arm moves gently until it points in a particular direction. Entering the empty quarters, it went from pointing at a steep angle to pointing at a much shallower one -- does this mean the Follies are closer or further from the North to which this odd "compass" points?</p><p></p><p>Finding little but dust and bare walls around them, the Follies moved fairly quickly through this complex of rooms -- and at one end of a long corridor they found a door-panel similar to those in the cylinder room. The faint tug of the metal arm pointed in this direction, so they tried to use it to open the door -- to no effect.</p><p></p><p>Recalling that <em>mage hand</em> worked on some of the door-panels, Jaehn moved up to this one and prepared to cast the spell.</p><p></p><p>At that moment, everyone hears a sharp, keening wail -- high and at the edge of hearing. As loud as it is, it does not echo off the bare walls around you.</p><p></p><p>Simultaneously, the glowing figure of the shimmering man appears half-in and half-out of the corridor wall, not far from the door. His "mouth" is wide open, and his left arm is covered in spots of darkness. It doesn't take much to see that he's in agony.</p><p></p><p>In the same heartbeat of time, a ragged pulse of light bursts from his body, emerging like a swiftly expanding bubble. It flickers through the whole area -- and all of you -- as quickly as a lightning strike.</p><p></p><p>His body hovering in midair, the shimmering man writhes -- and you can see what looks like another pulse-bubble forming around him.</p><p></p><p><span style="color: sandybrown">OOC: For the Follies in the tower, I need everyone to make a Listen check.</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Also, take a look at this <a href="http://3d6.org/tools/01_elite_quarters.gif" target="_blank">map of the area</a> and tell me where you want to go (using the coordinates on the axes) -- and what you'd like to do. As of the end of our last session, everyone was generally in the central corridor. We're not in combat time.</span></p><p></p><p>- - - - -</p><p></p><p><span style="color: sandybrown">On the road from Dorsala...</span></p><p></p><p>Having passed the last mile in conversation -- sometimes quiet, sometimes animated -- Tal and Marduke have just rounded a bend on Owlbear Path (named for the marked absence of owlbears in that area since last year's massacre). Turning the corner, they are greeted by a gust of summer wind -- and on that wind, strains of music.</p><p></p><p>It doesn't take more than a few chords for Marduke to recognize the tune: a dark little ditty called "Driven's Lament."</p><p></p><p>Standing at the edge of a large copse of trees some fifty paces off is a short, pale-skinned man with very long hair -- bound into a single ponytail, it brushes the ground. He is looking down the path away from Marduke and Tal, and does not appear to have noticed you.</p><p></p><p>The music sounds like it's coming from somewhere behind him, in the trees. Apart from the three of you, there is no one else on this part of the path.</p><p></p><p><span style="color: sandybrown">OOC: The blacked-out text is used for info that's only intended for certain PCs. If you're among them, just highlight the black area and you'll be able to read it. I thought it'd be fun to give them a try. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Marduke only: [spoiler]You don't recognize the man, but you do recognize his garb: he wears the red vest of one of Driven's outliers -- scouts, spotters and bawds who lure people into the carnival. Most of them are scoundrels of one sort or another.[/spoiler]</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Tal only: [spoiler]You've actually heard Vicktor mention this man: Arweil Webfeet, an assassin who works for Driven's Players (the gypsy group Vicktor once traveled with). Apparently, Arweil really does have webbed feet, and is best known for finding ways to kill people from underwater.[/spoiler]</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Tal and Marduke, what do you want to do?</span></p></blockquote><p></p>
[QUOTE="haiiro, post: 1792563, member: 1891"] [b]The Selgaunt campaign continues![/b] [color=sandybrown]In the ruined tower...[/color] The air in this section of the tower is close, and every movement sends up rills of dust -- dust that must have accumulated over centuries, remaining undisturbed for just as long. Peering down hallways and around doors left slightly ajar, the Follies have found that unlike other places in the tower, in this collection of chambers they are truly alone. Cupric is carrying the strange metal arm that the party recovered in the cylinder room. It's made of smoothly interlocking metal plates, graven with Netherese runes -- and it has two peculiar properties. The first is the ability to open portals, which it has done several times so far: once when the winged stone beasts attacked the Follies; again when Drake, Jaehn's familiar, used it to stop the flow of water into the cylinder room; and most recently, when it opened the portal to their present location. Second, when held with a certain measure of detached concentration, the arm moves gently until it points in a particular direction. Entering the empty quarters, it went from pointing at a steep angle to pointing at a much shallower one -- does this mean the Follies are closer or further from the North to which this odd "compass" points? Finding little but dust and bare walls around them, the Follies moved fairly quickly through this complex of rooms -- and at one end of a long corridor they found a door-panel similar to those in the cylinder room. The faint tug of the metal arm pointed in this direction, so they tried to use it to open the door -- to no effect. Recalling that [i]mage hand[/i] worked on some of the door-panels, Jaehn moved up to this one and prepared to cast the spell. At that moment, everyone hears a sharp, keening wail -- high and at the edge of hearing. As loud as it is, it does not echo off the bare walls around you. Simultaneously, the glowing figure of the shimmering man appears half-in and half-out of the corridor wall, not far from the door. His "mouth" is wide open, and his left arm is covered in spots of darkness. It doesn't take much to see that he's in agony. In the same heartbeat of time, a ragged pulse of light bursts from his body, emerging like a swiftly expanding bubble. It flickers through the whole area -- and all of you -- as quickly as a lightning strike. His body hovering in midair, the shimmering man writhes -- and you can see what looks like another pulse-bubble forming around him. [color=sandybrown]OOC: For the Follies in the tower, I need everyone to make a Listen check. Also, take a look at this [url=http://3d6.org/tools/01_elite_quarters.gif]map of the area[/url] and tell me where you want to go (using the coordinates on the axes) -- and what you'd like to do. As of the end of our last session, everyone was generally in the central corridor. We're not in combat time.[/color] - - - - - [color=sandybrown]On the road from Dorsala...[/color] Having passed the last mile in conversation -- sometimes quiet, sometimes animated -- Tal and Marduke have just rounded a bend on Owlbear Path (named for the marked absence of owlbears in that area since last year's massacre). Turning the corner, they are greeted by a gust of summer wind -- and on that wind, strains of music. It doesn't take more than a few chords for Marduke to recognize the tune: a dark little ditty called "Driven's Lament." Standing at the edge of a large copse of trees some fifty paces off is a short, pale-skinned man with very long hair -- bound into a single ponytail, it brushes the ground. He is looking down the path away from Marduke and Tal, and does not appear to have noticed you. The music sounds like it's coming from somewhere behind him, in the trees. Apart from the three of you, there is no one else on this part of the path. [color=sandybrown]OOC: The blacked-out text is used for info that's only intended for certain PCs. If you're among them, just highlight the black area and you'll be able to read it. I thought it'd be fun to give them a try. ;) Marduke only: [spoiler]You don't recognize the man, but you do recognize his garb: he wears the red vest of one of Driven's outliers -- scouts, spotters and bawds who lure people into the carnival. Most of them are scoundrels of one sort or another.[/spoiler] Tal only: [spoiler]You've actually heard Vicktor mention this man: Arweil Webfeet, an assassin who works for Driven's Players (the gypsy group Vicktor once traveled with). Apparently, Arweil really does have webbed feet, and is best known for finding ways to kill people from underwater.[/spoiler] Tal and Marduke, what do you want to do?[/color] [/QUOTE]
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