Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
The Selgaunt Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haiiro" data-source="post: 2089410" data-attributes="member: 1891"><p>Putting the torso and the apparently matching arm side by side, Artemis and Tuggle spend some time examining them. The join between the arm and the torso doesn't look like it's missing any pieces, but it's not hard to tell that it would require some serious time and unusual tools to reassemble the two -- until the shoulder of the arm is brought within two inches of the torso.</p><p></p><p>The faint ticking and humming coming from inside both pieces picks up in tempo, and new <em>whirrs</em> and <em>tings!</em> can be heard. Then tiny bits of the inside of the arm reach out to the torso, where they are met by other tiny bits -- and the arm clicks seamlessly into place, firmly attached to the torso.</p><p></p><p>Then the fingers flex once or twice, almost experimentally, before the noises subside to their earlier level and the whole assemblage returns to immobility.</p><p></p><p>A brief, animated* discussion ensues, and the Follies compare notes on the partial construct that now sits before them. Tuggle can tell that alchemy was definitely involved in its construction, and Marduke senses that at its heart -- perhaps quite literally -- is something capable of communicating with <em>portals</em>, perhaps even doing more than just opening them.</p><p></p><p>Probing the joints and otherwise trying to examine the interior without disturbing anything, Artemis can see that nothing appears to be broken -- however old this construct may be, it seems to be functioning perfectly. This jibes with a detail that Cupric picks up on: none but a Lantanese could have built this clockwork golem -- and few among them have the art to do so.</p><p></p><p>A cleric of Gond -- or even better, a cleric of Gond with a background in Lantanese history -- could probably figure out likely builders if allowed to examine this artifact.</p><p></p><p>After this, the conversation turns to ways to make use of the tower, and the Follies make their way back to the cylinder room (accompanied by the atonal drumming of the spiral hallway). Once there, you find the cylinder room apparently empty, and it does not look as though anyone (or anything) has been through there since last you saw it.</p><p></p><p>* (No pun intended.)</p><p></p><p><span style="color: sandybrown">OOC: For those without a lot of Realms background, the Lantanese are masters of clockwork with a tendency to build things that are both peculiar and far ahead of their time. They view this sort of craftsmanship as religious in nature, and worship Gond. Imagine a tiny island nation populated by direct descendants of Leonardo da Vinci, and you've got a pretty good idea of what they're all about. Unlike, say, most of Krynn's tinker gnomes (from Dragonlance), the Lantanese are superb craftsmen and not comic relief. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Who is carrying the partially-assembled construct, and how? It weighs about forty pounds -- lighter than it looks, but not exactly light.</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Also, with no response to Cupric's meta-post about the spelleaters, I assumed that you left them alone. You can of course go back and hack them to bits, etc. as you see fit. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></span></p></blockquote><p></p>
[QUOTE="haiiro, post: 2089410, member: 1891"] Putting the torso and the apparently matching arm side by side, Artemis and Tuggle spend some time examining them. The join between the arm and the torso doesn't look like it's missing any pieces, but it's not hard to tell that it would require some serious time and unusual tools to reassemble the two -- until the shoulder of the arm is brought within two inches of the torso. The faint ticking and humming coming from inside both pieces picks up in tempo, and new [i]whirrs[/i] and [i]tings![/i] can be heard. Then tiny bits of the inside of the arm reach out to the torso, where they are met by other tiny bits -- and the arm clicks seamlessly into place, firmly attached to the torso. Then the fingers flex once or twice, almost experimentally, before the noises subside to their earlier level and the whole assemblage returns to immobility. A brief, animated* discussion ensues, and the Follies compare notes on the partial construct that now sits before them. Tuggle can tell that alchemy was definitely involved in its construction, and Marduke senses that at its heart -- perhaps quite literally -- is something capable of communicating with [i]portals[/i], perhaps even doing more than just opening them. Probing the joints and otherwise trying to examine the interior without disturbing anything, Artemis can see that nothing appears to be broken -- however old this construct may be, it seems to be functioning perfectly. This jibes with a detail that Cupric picks up on: none but a Lantanese could have built this clockwork golem -- and few among them have the art to do so. A cleric of Gond -- or even better, a cleric of Gond with a background in Lantanese history -- could probably figure out likely builders if allowed to examine this artifact. After this, the conversation turns to ways to make use of the tower, and the Follies make their way back to the cylinder room (accompanied by the atonal drumming of the spiral hallway). Once there, you find the cylinder room apparently empty, and it does not look as though anyone (or anything) has been through there since last you saw it. * (No pun intended.) [color=sandybrown]OOC: For those without a lot of Realms background, the Lantanese are masters of clockwork with a tendency to build things that are both peculiar and far ahead of their time. They view this sort of craftsmanship as religious in nature, and worship Gond. Imagine a tiny island nation populated by direct descendants of Leonardo da Vinci, and you've got a pretty good idea of what they're all about. Unlike, say, most of Krynn's tinker gnomes (from Dragonlance), the Lantanese are superb craftsmen and not comic relief. ;) Who is carrying the partially-assembled construct, and how? It weighs about forty pounds -- lighter than it looks, but not exactly light. Also, with no response to Cupric's meta-post about the spelleaters, I assumed that you left them alone. You can of course go back and hack them to bits, etc. as you see fit. ;)[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Selgaunt Campaign
Top