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The senseless achitecture in most official products
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<blockquote data-quote="Nebulous" data-source="post: 7881237" data-attributes="member: 31465"><p>Can you give some examples of the ones that most annoy you? And the ones that don't? I haven't had any trouble with the 5e maps I've run, but it's only been Lost Mine, Princes and Tomb. I've seen people argue that the lost mine itself doesn't really look much like a mine. I guess not. I thought it was just part of a mine and the rest was sealed off somewhere. A real mine shaft probably wouldn't be much fun to adventure in anyway. I guess they try to make maps so you can fit 4-6 PCs and baddies and still maneuver. </p><p></p><p>Correction: I did run a chapter from Saltmarsh: Isle of the Abbey. And although the dungeon in the latter half was from an old Dungeon magazine, it was one of the worst dungeons I've seen in a long, long time. It had 17 traps of 3 different flavors, and a mish-mash of monsters that made no sense.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7881237, member: 31465"] Can you give some examples of the ones that most annoy you? And the ones that don't? I haven't had any trouble with the 5e maps I've run, but it's only been Lost Mine, Princes and Tomb. I've seen people argue that the lost mine itself doesn't really look much like a mine. I guess not. I thought it was just part of a mine and the rest was sealed off somewhere. A real mine shaft probably wouldn't be much fun to adventure in anyway. I guess they try to make maps so you can fit 4-6 PCs and baddies and still maneuver. Correction: I did run a chapter from Saltmarsh: Isle of the Abbey. And although the dungeon in the latter half was from an old Dungeon magazine, it was one of the worst dungeons I've seen in a long, long time. It had 17 traps of 3 different flavors, and a mish-mash of monsters that made no sense. [/QUOTE]
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The senseless achitecture in most official products
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