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The Seven Armies of the Fallen - Critique my campaign world/plot!
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<blockquote data-quote="Paradoxish" data-source="post: 586880" data-attributes="member: 9623"><p><strong>Re: A Couple of Things that I noticed...</strong></p><p></p><p></p><p></p><p>I was extremely tired (about 34 hours of sleep deprivation tired <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) when I typed up that post originally, so I probably didn't make the role that the fallen seven were going to play in the campaign particularly clear. The war and the Seven are going to serve primarily as a backdrop for the beginning of the campaign. Some adventures will be heavily focused on it, but others will be mostly unrelated. The PCs will have smaller, more local concerns and will be involved only enough to realize the world is going to hell really fast. By the time the PCs do begin to fight back, however, I was planning for more of the challenge to come from learning who the Seven are and then dealing with their many minions.</p><p></p><p>As for the Seven themselves, I wasn't thinking that they'd be particularly powerful combatants. Their divinity is what makes them immortal, but 10,000 years of hiding haven't exactly sharpened their combat abilities. I'll probably come up with some unique concepts for each of the seven (some of them may no longer even have physical forms) and different ways for each of them to be destroyed besides direct combat. Either way, I'm going to avoid having the PCs kill seven foes of increasing difficulty - the last thing I want is a "four down, three to go" kind of mentality. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p> </p><p></p><p>Was just asking for exactly what you gave me - needed someone besides me to look at the setting and point out any potential problems I might've missed. It's hard to look on your own work objectively...</p><p></p><p> </p><p></p><p>Yeah, I don't like it too much either. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> I got the name off of a very, very old campaign setting I made about 8 or 9 years ago (so I was about 10 at the time, heh) that I found the map for a few days ago. I haven't even begun mapping out Araedus yet, so I'll probably change it later.</p></blockquote><p></p>
[QUOTE="Paradoxish, post: 586880, member: 9623"] [b]Re: A Couple of Things that I noticed...[/b] I was extremely tired (about 34 hours of sleep deprivation tired ;)) when I typed up that post originally, so I probably didn't make the role that the fallen seven were going to play in the campaign particularly clear. The war and the Seven are going to serve primarily as a backdrop for the beginning of the campaign. Some adventures will be heavily focused on it, but others will be mostly unrelated. The PCs will have smaller, more local concerns and will be involved only enough to realize the world is going to hell really fast. By the time the PCs do begin to fight back, however, I was planning for more of the challenge to come from learning who the Seven are and then dealing with their many minions. As for the Seven themselves, I wasn't thinking that they'd be particularly powerful combatants. Their divinity is what makes them immortal, but 10,000 years of hiding haven't exactly sharpened their combat abilities. I'll probably come up with some unique concepts for each of the seven (some of them may no longer even have physical forms) and different ways for each of them to be destroyed besides direct combat. Either way, I'm going to avoid having the PCs kill seven foes of increasing difficulty - the last thing I want is a "four down, three to go" kind of mentality. :D Was just asking for exactly what you gave me - needed someone besides me to look at the setting and point out any potential problems I might've missed. It's hard to look on your own work objectively... Yeah, I don't like it too much either. :rolleyes: I got the name off of a very, very old campaign setting I made about 8 or 9 years ago (so I was about 10 at the time, heh) that I found the map for a few days ago. I haven't even begun mapping out Araedus yet, so I'll probably change it later. [/QUOTE]
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