Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The Seventeen Branded
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arwink" data-source="post: 274952" data-attributes="member: 2292"><p><strong>Session 4: Another Meanwhile...</strong></p><p></p><p><em>The focus swings back to Madeline and Solomon, and the first real adventure they went through after they got the hang of the new rules. This is based on the Dungeon adventure "Thirds of Purloined Vellum," and all the typical notes about spoilers apply.</em></p><p></p><p>After the rigours of the arena, Madeline suggested they spend a day relaxing and organising their membership with the Dungeoneers Guild. Solomon immediately gets an eager look in his eye, absuntly flipping a coin back and forth along his fingers. When his continuing debt to the gnomish sorceress is pointed out, and further reminded that loosing their arena winnings in a game of dice wasn't her idea of relaxation, he calms slightly and suggests a quick lunch at Windglamor Parade in the Trades district. Windglamor is the home to many of eaglespires spice merchnats, perfumers, bakers and small resteraunts of quality, a feast of tastes and smells for pedestrians who wander its length. With no pack animals or riding beasts of any time permitted along its length, it is a calm and peaceful street that is popular as a meeting place with visitors and locals alike.</p><p></p><p>Their lunch is particularly good, with heavily spiced fish served ona bed of rice and green vegetables, and after sating their hunger the pair start north along the parade, heading for the Guild's headquarters to purchase their membership. They get but half the streets length before trouble finds them - a fight breaking out in the crowd ahead. As they push forward through the throng of onlookers, things turn nasty. Steel is drawn as a trio of dagger weilding thugs squares off against a portly Sabbinite merchant and his red-tuniced guard. Although outnumbered, the bodyguard and his scimitar look more than a match for his attackers, even without the aid of his obviously untrained charge. As many of the onlookers scatter, freightened by the bared weapons, Solomon spots something that tips the odds in the ruffians favor - three more of the thugs fellows sneaking up on the merchant from the shadows of the alley-way, daggers drawn and unnoticed by the merchant or his bodyguard.</p><p></p><p>Solomon's reaction is instant, part decency and part instinct. He calls a warning to the outnumbered bodyguard and looses a crossbow bold at one of the approaching ruffians. Combat errupts in a furious assult, the bodyguard slaying one of his attackers and MAdeline disabling several of the dagger-weilding thugs with magic. Although those who resist Madeline's magic wound the guard, slashing him twice in the chest, they are quickly cut down by the guards scimitar and Solomon's second bolt.</p><p></p><p>After members of the city watch question the PC's, the merchant and the few attackers who were rendered unconscious, they take the ruffians into custody. The merchant, Kathkallan, introduces himself and his guard Bezzem to the PC's. When asked why he might be the victim of such an unprovoked attack, he tells them his tale of woe. HE was in town to sell some rare Royal Jelly, a type of honey stolen from the hives of giant bees. He'd signed two trade contracts before he brought the stock to the city - one to sell the Jelly for a sizable sum, and another to buy a profitable cargo of vanilla beans when he makes the retun journey home. His problems truly began after he arrived at the docks. While Kathkallan stayed behind to supervise the unloading of his vessel, he sent his apprentice Galliad to finalise the deals, gving him a third task of organising protection for his trip back to Sabbin. This was three days ago, and still the boy hasn't returned. Worse, he was carrying both the contracts to prove his identity and his master, and they've dissappeared with him. Without the contracts, Kathkallan can no longer go through with his deals at the agreed prices. While this would ordinarily be resolved by renegotiating, recent events in both Tyria and Sabbin have transpired to make the honey less profitable, and the vanilla beans worth more than their weight in gold. With the contracts, Kathkallan stands to become a very rich man. Without them, he'll struggle to break even on the deals.</p><p></p><p>He offers both Solomon and Madeline 200 gp a night to help guard his cargo, and a further 1000gp if they spend their days tracking down Galliad and finding some way of returning the valuable cargo. THere is an instant agreement, Solomon slowly calculating how much of a dent this reward would make on his debt to his companion, and Madeline eager to get the funds that would enable her to purchase a small supply of alchemical equipment. They take the address of Kathkallan's warehouse, where his goods are being stored, and tell him they'll be there at Sunset. While the merchant gives them a worried smile, obviously pleased that two such competent individuals are willing to lower themselves to guarding merchant stock, Solomon notices that Bezzem is scowling at them, obviously displeased his master feels the need to hire further help.</p><p></p><p>Madeline and Solomon shrug off the guards displeasure, spending the rest of the day completing their errands. MEmbership in the Dungeoneers guild is quickly established, and they buy a few potions of healing from the guilds stores. As they pick their way back through the streets, heading for the warehouse, they're attacked by a sudden ambush. A small flurry of javlins is launched at them from the balcony of the buildings on either side of the street <em> (Due to the scarcity of space, most buildings in Eaglespire tend to be apartment blocks two to three stories high)</em> Five black-robed figures leap at them, rushing in to engage them in hand to hand after the initial surprise of their assult wears off. Solomon recognises their black robed and mutli-colored belt-sashes instantly - Monks of the Five Hands, a militant order in the service of Tiamat. The fight is quick, Madeline blasting at her attackers with magic missiles while Solomon bares a shortsword and meets their assult with steel. Both are wounded, but eventually manage to slay or drive off their attackers. Solomon offers some healing, but not nearly enough to cure the worst of their wounds. By the time they reach Kathkallan's warehouse, he's no longer sure he's got quite the bargain-price of his guards that he once thought.</p><p>------</p><p></p><p>There's more from this session, but the notes are still slightly scattered. I'll get them together tonight and post the rest tomorrow.</p></blockquote><p></p>
[QUOTE="arwink, post: 274952, member: 2292"] [b]Session 4: Another Meanwhile...[/b] [I]The focus swings back to Madeline and Solomon, and the first real adventure they went through after they got the hang of the new rules. This is based on the Dungeon adventure "Thirds of Purloined Vellum," and all the typical notes about spoilers apply.[/I] After the rigours of the arena, Madeline suggested they spend a day relaxing and organising their membership with the Dungeoneers Guild. Solomon immediately gets an eager look in his eye, absuntly flipping a coin back and forth along his fingers. When his continuing debt to the gnomish sorceress is pointed out, and further reminded that loosing their arena winnings in a game of dice wasn't her idea of relaxation, he calms slightly and suggests a quick lunch at Windglamor Parade in the Trades district. Windglamor is the home to many of eaglespires spice merchnats, perfumers, bakers and small resteraunts of quality, a feast of tastes and smells for pedestrians who wander its length. With no pack animals or riding beasts of any time permitted along its length, it is a calm and peaceful street that is popular as a meeting place with visitors and locals alike. Their lunch is particularly good, with heavily spiced fish served ona bed of rice and green vegetables, and after sating their hunger the pair start north along the parade, heading for the Guild's headquarters to purchase their membership. They get but half the streets length before trouble finds them - a fight breaking out in the crowd ahead. As they push forward through the throng of onlookers, things turn nasty. Steel is drawn as a trio of dagger weilding thugs squares off against a portly Sabbinite merchant and his red-tuniced guard. Although outnumbered, the bodyguard and his scimitar look more than a match for his attackers, even without the aid of his obviously untrained charge. As many of the onlookers scatter, freightened by the bared weapons, Solomon spots something that tips the odds in the ruffians favor - three more of the thugs fellows sneaking up on the merchant from the shadows of the alley-way, daggers drawn and unnoticed by the merchant or his bodyguard. Solomon's reaction is instant, part decency and part instinct. He calls a warning to the outnumbered bodyguard and looses a crossbow bold at one of the approaching ruffians. Combat errupts in a furious assult, the bodyguard slaying one of his attackers and MAdeline disabling several of the dagger-weilding thugs with magic. Although those who resist Madeline's magic wound the guard, slashing him twice in the chest, they are quickly cut down by the guards scimitar and Solomon's second bolt. After members of the city watch question the PC's, the merchant and the few attackers who were rendered unconscious, they take the ruffians into custody. The merchant, Kathkallan, introduces himself and his guard Bezzem to the PC's. When asked why he might be the victim of such an unprovoked attack, he tells them his tale of woe. HE was in town to sell some rare Royal Jelly, a type of honey stolen from the hives of giant bees. He'd signed two trade contracts before he brought the stock to the city - one to sell the Jelly for a sizable sum, and another to buy a profitable cargo of vanilla beans when he makes the retun journey home. His problems truly began after he arrived at the docks. While Kathkallan stayed behind to supervise the unloading of his vessel, he sent his apprentice Galliad to finalise the deals, gving him a third task of organising protection for his trip back to Sabbin. This was three days ago, and still the boy hasn't returned. Worse, he was carrying both the contracts to prove his identity and his master, and they've dissappeared with him. Without the contracts, Kathkallan can no longer go through with his deals at the agreed prices. While this would ordinarily be resolved by renegotiating, recent events in both Tyria and Sabbin have transpired to make the honey less profitable, and the vanilla beans worth more than their weight in gold. With the contracts, Kathkallan stands to become a very rich man. Without them, he'll struggle to break even on the deals. He offers both Solomon and Madeline 200 gp a night to help guard his cargo, and a further 1000gp if they spend their days tracking down Galliad and finding some way of returning the valuable cargo. THere is an instant agreement, Solomon slowly calculating how much of a dent this reward would make on his debt to his companion, and Madeline eager to get the funds that would enable her to purchase a small supply of alchemical equipment. They take the address of Kathkallan's warehouse, where his goods are being stored, and tell him they'll be there at Sunset. While the merchant gives them a worried smile, obviously pleased that two such competent individuals are willing to lower themselves to guarding merchant stock, Solomon notices that Bezzem is scowling at them, obviously displeased his master feels the need to hire further help. Madeline and Solomon shrug off the guards displeasure, spending the rest of the day completing their errands. MEmbership in the Dungeoneers guild is quickly established, and they buy a few potions of healing from the guilds stores. As they pick their way back through the streets, heading for the warehouse, they're attacked by a sudden ambush. A small flurry of javlins is launched at them from the balcony of the buildings on either side of the street [I] (Due to the scarcity of space, most buildings in Eaglespire tend to be apartment blocks two to three stories high)[/I] Five black-robed figures leap at them, rushing in to engage them in hand to hand after the initial surprise of their assult wears off. Solomon recognises their black robed and mutli-colored belt-sashes instantly - Monks of the Five Hands, a militant order in the service of Tiamat. The fight is quick, Madeline blasting at her attackers with magic missiles while Solomon bares a shortsword and meets their assult with steel. Both are wounded, but eventually manage to slay or drive off their attackers. Solomon offers some healing, but not nearly enough to cure the worst of their wounds. By the time they reach Kathkallan's warehouse, he's no longer sure he's got quite the bargain-price of his guards that he once thought. ------ There's more from this session, but the notes are still slightly scattered. I'll get them together tonight and post the rest tomorrow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Seventeen Branded
Top