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The Shackled City - Golarion Prelude
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<blockquote data-quote="Shayuri" data-source="post: 5702228" data-attributes="member: 4936"><p>Nia keeps her distance from the beetles, ceding ground when necessary. She uses her javelins first, loading each into an odd, clever little contrivance of leather thongs that looks a little like a sling, but is designed to throw a spear instead of a bullet. Before each shot she murmurs and invocation to the powers to guide her casts.</p><p></p><p>When the javelins are gone she fights with her spear...but bizarrely, her short black hair seems to come to life, swaying about her head as if she were underwater. It shoots out in length abruptly, becoming a long, glossy mane that twines together to make a thick braid. The reason for this becomes abundantly clear.</p><p></p><p>As the beetles approach, Nia's hair lashes out like a whip, striking them even when they're too far for her spear to reach. She then stabs at them as they come forward, and backs off...giving her plenty of chances to stop the oversized insects before they can reach her. At her feet prowls the hand-sized spider...as large as some of the smaller beetles itself.</p><p></p><p>[sblock=Action breakdown] Throw remaining two javelins at larger beetles...both at the same, unless the first one kills one. Shooting for adult beetles not currently in melee with anyone. Each throw is preceded by a casting of Guidence for +1 to hit on following throw. This means +4 to hit instead of +3 (including Point Blank Shot bonuses). It also means the 2 throws take 4 turns to complete. Range is 30'. </p><p></p><p>Once javelins are gone she casts Mage Armor on herself and readies her spear to enter melee. Tactics are as follows: Animate her Prehensile Hair to full 10' reach and use as secondary natural attack at any beetle entering that reach. This attack is at -5, and does 1d3 damage. She then readies an action to attack when the beetle closes into melee. Assuming the beetle advances, she stabs at it with readied action, endures the beetle's attack, and stabs again, taking a 5' step to try to avoid other beetles that might be nearby. If the situation is safe...which is to say, there's just that one beetle nearby, Shelob will flank with Nia. Otherwise it stays back.</p><p></p><p>If things start looking bad...like she takes a hit or two, or is reduced to 3 hit points or less, Nia will disengage and retreat to get some range, then cast Ear Piercing Scream on the biggest, baddest beetle she can see. She'll then use a CLW scroll on herself and rejoin the fray.</p><p></p><p>If another named NPC or PC falls, she will try to get within touch range to use one of her CLW scrolls on him as quickly as she can without exposing herself to undue risk.</p><p></p><p>AC is 16, HP 10. Shelob has AC 19 and HP 5. Its attack is at +6, but only does 1 damage plus poison.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5702228, member: 4936"] Nia keeps her distance from the beetles, ceding ground when necessary. She uses her javelins first, loading each into an odd, clever little contrivance of leather thongs that looks a little like a sling, but is designed to throw a spear instead of a bullet. Before each shot she murmurs and invocation to the powers to guide her casts. When the javelins are gone she fights with her spear...but bizarrely, her short black hair seems to come to life, swaying about her head as if she were underwater. It shoots out in length abruptly, becoming a long, glossy mane that twines together to make a thick braid. The reason for this becomes abundantly clear. As the beetles approach, Nia's hair lashes out like a whip, striking them even when they're too far for her spear to reach. She then stabs at them as they come forward, and backs off...giving her plenty of chances to stop the oversized insects before they can reach her. At her feet prowls the hand-sized spider...as large as some of the smaller beetles itself. [sblock=Action breakdown] Throw remaining two javelins at larger beetles...both at the same, unless the first one kills one. Shooting for adult beetles not currently in melee with anyone. Each throw is preceded by a casting of Guidence for +1 to hit on following throw. This means +4 to hit instead of +3 (including Point Blank Shot bonuses). It also means the 2 throws take 4 turns to complete. Range is 30'. Once javelins are gone she casts Mage Armor on herself and readies her spear to enter melee. Tactics are as follows: Animate her Prehensile Hair to full 10' reach and use as secondary natural attack at any beetle entering that reach. This attack is at -5, and does 1d3 damage. She then readies an action to attack when the beetle closes into melee. Assuming the beetle advances, she stabs at it with readied action, endures the beetle's attack, and stabs again, taking a 5' step to try to avoid other beetles that might be nearby. If the situation is safe...which is to say, there's just that one beetle nearby, Shelob will flank with Nia. Otherwise it stays back. If things start looking bad...like she takes a hit or two, or is reduced to 3 hit points or less, Nia will disengage and retreat to get some range, then cast Ear Piercing Scream on the biggest, baddest beetle she can see. She'll then use a CLW scroll on herself and rejoin the fray. If another named NPC or PC falls, she will try to get within touch range to use one of her CLW scrolls on him as quickly as she can without exposing herself to undue risk. AC is 16, HP 10. Shelob has AC 19 and HP 5. Its attack is at +6, but only does 1 damage plus poison.[/sblock] [/QUOTE]
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