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<blockquote data-quote="ahayford" data-source="post: 5861434" data-attributes="member: 6680745"><p>The group takes its time descending the stairs, looking for any signs of the city’s invaders, or any traps left behind by the gnomes to discourage looters. The sound of running water can now be heard amongst the sound of giggling and forest animals. What at first sounded ominous echoing through the dark hallway, now begins to resolve more clearly into the sound of children at play. </p><p></p><p>Entranced by the empty city, Val nearly trips over a fine wire stretched across the foot of the stairway. The wire is stretched gently against his boot, and Val quickly leans against the wall to catch himself before setting off whatever device the wire happens to trigger. Val glances inside the room and spots the wire as it runs to a ring that has been hammered into the stonework, cracking and destroying a finely carved bird. The wires then runs to another ring in the ceiling, off of which hangs a wide assortment of scrap metal. Any movement on the wire would create a racket that would echo throughout the entire city.</p><p></p><p>Another crystal is embedded in the ceiling, and starts to glow softly as Val approaches. As it does, A large globe in one corner of the room begins to shine warmly as the sun on a cool spring day. The light fills the room and reveals another marvel of the gnomish city. A fountain tinkles gently in the center of the room. The stone wall surrounding the fountain itself is 12 feet high. Small aqueducts carry the water down to pools at each corner of the room, with enough room for even a tall human to walk underneath them without having to duck. The ceiling is painted blue to resemble the daylit sky with the occasional wisp of cloud adding depth to the illusion. The floor is painted green like a field of grass. Stone flowers and animals are scattered around the room. Some are crafted so finely you’d swear they were living article.</p><p></p><p>The pools at each corner of the room are in stone structures about waist high, so that a person might lean against the wall as they stare into the cool waters. Lilys forged from bronze break the surface of the pool, thin stems running beneath the water connecting them to the base of the pool. Cattails of twisted wire sprout here and there from the shallows. The running water has prevented the fountains from becoming completely overgrown with algae, but it is clear that no one has attended the fountain in years. Still, the water smells clean and refreshing. </p><p></p><p>Benches can be found throughout. Each one is placed to provide the person sitting on it a pleasant view of the rest of the room. Placed at the foot of the large central fountain, is a large piece of polished obsidian. At the top, in common, are the words “Welcome to Jzadirune.” The phrase appears to repeat itself in many languages, some you recognize, and others that are foreign to you. </p><p></p><p>The sounds you heard appear to be coming from 12 masks on the wall spaced evenly throughout the room. Each is forged from burnished copper, and then glazed in a variety of spring colors. The masks themselves each depcit the visage of a gnome with a welcoming expression on their face. You swear you hear the sound of a light breeze rustling through the trees despite the fact that you know you are a great distance below the earth.</p><p></p><p>Exits:</p><p></p><p>Two gear shapped doors are on the south wall. The eastern most door appears to be slightly ajar.</p><p>An open passage underneath a finely crafted stone arch exits the room to the west.</p></blockquote><p></p>
[QUOTE="ahayford, post: 5861434, member: 6680745"] The group takes its time descending the stairs, looking for any signs of the city’s invaders, or any traps left behind by the gnomes to discourage looters. The sound of running water can now be heard amongst the sound of giggling and forest animals. What at first sounded ominous echoing through the dark hallway, now begins to resolve more clearly into the sound of children at play. Entranced by the empty city, Val nearly trips over a fine wire stretched across the foot of the stairway. The wire is stretched gently against his boot, and Val quickly leans against the wall to catch himself before setting off whatever device the wire happens to trigger. Val glances inside the room and spots the wire as it runs to a ring that has been hammered into the stonework, cracking and destroying a finely carved bird. The wires then runs to another ring in the ceiling, off of which hangs a wide assortment of scrap metal. Any movement on the wire would create a racket that would echo throughout the entire city. Another crystal is embedded in the ceiling, and starts to glow softly as Val approaches. As it does, A large globe in one corner of the room begins to shine warmly as the sun on a cool spring day. The light fills the room and reveals another marvel of the gnomish city. A fountain tinkles gently in the center of the room. The stone wall surrounding the fountain itself is 12 feet high. Small aqueducts carry the water down to pools at each corner of the room, with enough room for even a tall human to walk underneath them without having to duck. The ceiling is painted blue to resemble the daylit sky with the occasional wisp of cloud adding depth to the illusion. The floor is painted green like a field of grass. Stone flowers and animals are scattered around the room. Some are crafted so finely you’d swear they were living article. The pools at each corner of the room are in stone structures about waist high, so that a person might lean against the wall as they stare into the cool waters. Lilys forged from bronze break the surface of the pool, thin stems running beneath the water connecting them to the base of the pool. Cattails of twisted wire sprout here and there from the shallows. The running water has prevented the fountains from becoming completely overgrown with algae, but it is clear that no one has attended the fountain in years. Still, the water smells clean and refreshing. Benches can be found throughout. Each one is placed to provide the person sitting on it a pleasant view of the rest of the room. Placed at the foot of the large central fountain, is a large piece of polished obsidian. At the top, in common, are the words “Welcome to Jzadirune.” The phrase appears to repeat itself in many languages, some you recognize, and others that are foreign to you. The sounds you heard appear to be coming from 12 masks on the wall spaced evenly throughout the room. Each is forged from burnished copper, and then glazed in a variety of spring colors. The masks themselves each depcit the visage of a gnome with a welcoming expression on their face. You swear you hear the sound of a light breeze rustling through the trees despite the fact that you know you are a great distance below the earth. Exits: Two gear shapped doors are on the south wall. The eastern most door appears to be slightly ajar. An open passage underneath a finely crafted stone arch exits the room to the west. [/QUOTE]
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