Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
The Shadowcaster -weak?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="green slime" data-source="post: 2957918" data-attributes="member: 1325"><p>Just my spontaneous thought here.</p><p></p><p>This change does actually just the opposite from what it was originally there to achieve. I find this quite strange and rather jarring.</p><p></p><p>Originally, the budding Shadowcaster got the bonus feat for knowing lots of different paths. Due to the Mystery Path mechanic, this meant that there was some kind of method in place to try and balance between getting better mysteries in a path or knowing lots of minor spells in the paths.</p><p></p><p>With the above suggestion, the focus isn't on general knowledge of weaker spells, but instead prioritises completing the Path. Also the rate of acquiring the feats is now slower. Also, gaining feats when a path is complete, means that the feats will not be acquired until 5th and 6th level, then 11th and 12th level, and then 17th and 18th level. Which is sort of clumping things together yet again into a kind of ketchup effect. Nothing, nothing and then 3rd level mysteries and feats. Nothing, nothing, and then 6th level mysteries and feats.</p></blockquote><p></p>
[QUOTE="green slime, post: 2957918, member: 1325"] Just my spontaneous thought here. This change does actually just the opposite from what it was originally there to achieve. I find this quite strange and rather jarring. Originally, the budding Shadowcaster got the bonus feat for knowing lots of different paths. Due to the Mystery Path mechanic, this meant that there was some kind of method in place to try and balance between getting better mysteries in a path or knowing lots of minor spells in the paths. With the above suggestion, the focus isn't on general knowledge of weaker spells, but instead prioritises completing the Path. Also the rate of acquiring the feats is now slower. Also, gaining feats when a path is complete, means that the feats will not be acquired until 5th and 6th level, then 11th and 12th level, and then 17th and 18th level. Which is sort of clumping things together yet again into a kind of ketchup effect. Nothing, nothing and then 3rd level mysteries and feats. Nothing, nothing, and then 6th level mysteries and feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Shadowcaster -weak?
Top