Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Shadowend Campaign Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nellisir" data-source="post: 5846167" data-attributes="member: 70"><p><strong>Dungeons</strong></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Bone Castle:</em></strong> Few specifics are known about this necromantic edifice in the Bone Forest. A few particularly foolhardy individuals claim to have entered the castle and met its skeletal lord, but to no particular end. The relationship between Bone Castle and the Castle of the Stag is unclear, although everyone seems to feel one exists.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Broken Tower:</em></strong> An ancient ruin of the Dwarfmoors which marks the entrance to an underground labyrinth said to lead (though only after a great distance), to the dwarven greathall of Hearthhome. Not a few adventuring parties have thought to quietly plunder the dwarves treasure (for surely they have much), and lost their lives beneath the Broken Tower searching for the elusive passage.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Castle of the Stag:</em></strong> Built by the elven lord Dualin in the Bone Forest (aka the Corpse-Wood), the Castle of the Stag fell into ruin after his death.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Deephalls:</em></strong> Underlying the Hundred Kingdoms, Larenyss, and much of the Shadowend Forest, the Deephalls are less dungeon than enviroment. The three regions of the Deephalls were once one, separated when the sidhe cracked the earth. The hallmark of the Deephalls are the arrow-straight tunnels, eighty feet wide and forty feet high, that run for hundreds of miles beneath the earth.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Dungeon of Stones:</em></strong> A fallen gnomish winterhall, the Dungeon of Stones was overthrown by fell creatures ruled by an elemental earth power. No sign of that ruler is visible, but it's creations and bound minions still guard treasures from across the planes. Located in the Turont Hills immediately north of the Eldewood, where the north branch of the Eldeflow emerges from underneath the earth.</span></li> </ul><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Endless Dungeon:</em></strong> Once a wizard's retreat, the corridors and caverns of the Endless Dungeon shift, open, and close apparently at random, revealing pristine chambers or arcane workshops filled with enchanted items and magical lore. The entrance is less easily found from inside, it's said. The Endless Dungeon is marked by an empty tower, which sits at the southern tip of the High Hills, east of the ruins of Osar. </span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Greenbind Castle:</em></strong> This ancient overgrown keep in the Moonwood is rumored to still conceal at least one vault full of weapons enchanted against lycanthropes.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Hall of Roses:</em></strong> The remains of a bardic college; what is left is filled with riddles, tricks, and traps designed by the elves to test an aspirant's knowledge of faerilven lore and legend. The fallen Hall of Roses sits north of the Hags Mere, under the shadow of Alorm Peak in the High Hills. </span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Hill of the Three Kings:</em></strong> Actually three large barrow mounds, the Hill of the Three Kings are feared and avoided by all wise folk of the Shadowend. The resting places of three brothers, the barrows each open once a year, one a night for three nights, and the hellish undead within ride forth for one night of terror and murder. Many heros have tried to end the rampages of the three kings, but none have succeeded for more than a year. </span></li> </ul><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Kaerzin Mus:</em></strong> Castle Mouse overlooks the River Yls near Barvanigar and is kept in good repair by the orcs and brigands of the area. Tunnels and caverns in the bluff below Kaerzin Mus reportedly include passages below the river and possibly into Barvanigar itself, a serious threat to the security of the town.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Kaerzin Torn:</em></strong> Between the Gonenfall Forest and the Shrouded Peaks, Hill Castle was one of the anchors of Dorandin defense. The fortress eventually fell to a monstrous horde of orcs, ogres, and giants, but none of Kaerzin Torn’s notable treasures or weapons have ever been recovered or even seen in the centuries since then. Much of the fortress was destroyed, but the central keep and curtain walls still stand. </span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Knighting Well:</em></strong> Of unknown origin; the Knights of the Oak (an order now largely extinct) utilized the outermost areas as a testing ground of a candidate's worthiness; legend says a great temptress makes her home here; undoubtedly she has accumulated much magical treasure over the centuries. The Knighting Well lies in the flat forestland halfway between the Greenflow and the Eldewood.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Legionaire’s Tomb:</em></strong> The fabled resting place of the first Amerite legion in the Hundred Kingdoms, the Legionaire’s Tomb is a much sought-after legend. </span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Measureless Maze:</em></strong> This vast dungeon complex beneath the Shalanwode was excavated centuries ago by the archmage Kulan Unculear.</span></li> </ul><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Temple of the Rats:</em></strong> A stronghold of the Rat Cult, the Temple has been razed and rebuilt more times than can be counted. Rumor suggests the Cult is struggling to gain a foothold once more, and that they've stockpiled gold, gems, and jewels to fund their efforts. Closest to Shalanholt and civilization, the Temple of Rats lies on the swampy shores of Hags Mere, where the ratmen may seek fell allies.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Undercity of Shalanholt:</em></strong> Of unknown orign, the Undercity of Shalanholt was excavated from the bedrock beneath Shalanholt. Streets, buildings, alleys, and fountains are all found in this abandoned settlement, all shaped to human size and fashion. The archmage Kulan Uncùlear is sometimes found here.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Vanishing Dungeon:</em></strong> The stronghold of an evil cult dedicated to four dark deities, the Vanishing Dungeon manifests periodically on the Material Plane, disgorging evil when it does. </span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Volgabaern Warren:</em></strong> Once the gnome winterhall Cynwualf, now a goblin stronghold in the White Hills.</span></li> </ul><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Well of Swords:</em></strong> The former stronghold of a powerful runesmith, who may have survived into undeath -- survivors report a great number of mechanical and magical traps, all in good repair. They also recovered a great number of fine magical & masterwork weapons. The Well of Swords lies due west of Shalanholt, just beyond the western tip of Hags Mere.</span></li> </ul><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Unnamed or Undescribed Dungeons: </strong></span></p><p><span style="font-size: 10px"></span> </p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Chelaim Tower</em></strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Haunting Halls of the Herald-Lords</em></strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Keep of Wyrms</em></strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Silent Halls </em></strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Sinking Tower of Dremdolain</em> </strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Tower Ain</em></strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong><em>Whispering Well</em></strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">the great funerary maze of the archmage Isadollin, famous for her staff of power won from a great red wyrm.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">a series of crypts used by the Autumn Kings, who ruled a small but rich kingdom for several centuries.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">the final foul resting place of a high priest of Nevias, who terrorized the populace as a vampire after his first death, and whose malignant spirit was finally imprisoned by Biedon Houl, Clerist Arcanist of Ados, at the cost of his own life.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">an ancient dwarven hold beneath Kiend Peak, in the High Hills, now the home of a powerful tribe of fire giants. </span></li> </ul></blockquote><p></p>
[QUOTE="Nellisir, post: 5846167, member: 70"] [b]Dungeons[/b] [LIST] [*][SIZE=2][B][I]Bone Castle:[/I][/B] Few specifics are known about this necromantic edifice in the Bone Forest. A few particularly foolhardy individuals claim to have entered the castle and met its skeletal lord, but to no particular end. The relationship between Bone Castle and the Castle of the Stag is unclear, although everyone seems to feel one exists.[/SIZE] [*][SIZE=2][B][I]Broken Tower:[/I][/B] An ancient ruin of the Dwarfmoors which marks the entrance to an underground labyrinth said to lead (though only after a great distance), to the dwarven greathall of Hearthhome. Not a few adventuring parties have thought to quietly plunder the dwarves treasure (for surely they have much), and lost their lives beneath the Broken Tower searching for the elusive passage.[/SIZE] [*][SIZE=2][B][I]Castle of the Stag:[/I][/B] Built by the elven lord Dualin in the Bone Forest (aka the Corpse-Wood), the Castle of the Stag fell into ruin after his death.[/SIZE] [*][SIZE=2][B][I]Deephalls:[/I][/B] Underlying the Hundred Kingdoms, Larenyss, and much of the Shadowend Forest, the Deephalls are less dungeon than enviroment. The three regions of the Deephalls were once one, separated when the sidhe cracked the earth. The hallmark of the Deephalls are the arrow-straight tunnels, eighty feet wide and forty feet high, that run for hundreds of miles beneath the earth.[/SIZE] [*][SIZE=2][B][I]Dungeon of Stones:[/I][/B] A fallen gnomish winterhall, the Dungeon of Stones was overthrown by fell creatures ruled by an elemental earth power. No sign of that ruler is visible, but it's creations and bound minions still guard treasures from across the planes. Located in the Turont Hills immediately north of the Eldewood, where the north branch of the Eldeflow emerges from underneath the earth.[/SIZE] [/LIST] [LIST] [*][SIZE=2][B][I]Endless Dungeon:[/I][/B] Once a wizard's retreat, the corridors and caverns of the Endless Dungeon shift, open, and close apparently at random, revealing pristine chambers or arcane workshops filled with enchanted items and magical lore. The entrance is less easily found from inside, it's said. The Endless Dungeon is marked by an empty tower, which sits at the southern tip of the High Hills, east of the ruins of Osar. [/SIZE] [*][SIZE=2][B][I]Greenbind Castle:[/I][/B] This ancient overgrown keep in the Moonwood is rumored to still conceal at least one vault full of weapons enchanted against lycanthropes.[/SIZE] [*][SIZE=2][B][I]Hall of Roses:[/I][/B] The remains of a bardic college; what is left is filled with riddles, tricks, and traps designed by the elves to test an aspirant's knowledge of faerilven lore and legend. The fallen Hall of Roses sits north of the Hags Mere, under the shadow of Alorm Peak in the High Hills. [/SIZE] [*][SIZE=2][B][I]Hill of the Three Kings:[/I][/B] Actually three large barrow mounds, the Hill of the Three Kings are feared and avoided by all wise folk of the Shadowend. The resting places of three brothers, the barrows each open once a year, one a night for three nights, and the hellish undead within ride forth for one night of terror and murder. Many heros have tried to end the rampages of the three kings, but none have succeeded for more than a year. [/SIZE] [/LIST] [LIST] [*][SIZE=2][B][I]Kaerzin Mus:[/I][/B] Castle Mouse overlooks the River Yls near Barvanigar and is kept in good repair by the orcs and brigands of the area. Tunnels and caverns in the bluff below Kaerzin Mus reportedly include passages below the river and possibly into Barvanigar itself, a serious threat to the security of the town.[/SIZE] [*][SIZE=2][B][I]Kaerzin Torn:[/I][/B] Between the Gonenfall Forest and the Shrouded Peaks, Hill Castle was one of the anchors of Dorandin defense. The fortress eventually fell to a monstrous horde of orcs, ogres, and giants, but none of Kaerzin Torn’s notable treasures or weapons have ever been recovered or even seen in the centuries since then. Much of the fortress was destroyed, but the central keep and curtain walls still stand. [/SIZE] [*][SIZE=2][B][I]Knighting Well:[/I][/B] Of unknown origin; the Knights of the Oak (an order now largely extinct) utilized the outermost areas as a testing ground of a candidate's worthiness; legend says a great temptress makes her home here; undoubtedly she has accumulated much magical treasure over the centuries. The Knighting Well lies in the flat forestland halfway between the Greenflow and the Eldewood.[/SIZE] [*][SIZE=2][B][I]Legionaire’s Tomb:[/I][/B] The fabled resting place of the first Amerite legion in the Hundred Kingdoms, the Legionaire’s Tomb is a much sought-after legend. [/SIZE] [*][SIZE=2][B][I]Measureless Maze:[/I][/B] This vast dungeon complex beneath the Shalanwode was excavated centuries ago by the archmage Kulan Unculear.[/SIZE] [/LIST] [LIST] [*][SIZE=2][B][I]Temple of the Rats:[/I][/B] A stronghold of the Rat Cult, the Temple has been razed and rebuilt more times than can be counted. Rumor suggests the Cult is struggling to gain a foothold once more, and that they've stockpiled gold, gems, and jewels to fund their efforts. Closest to Shalanholt and civilization, the Temple of Rats lies on the swampy shores of Hags Mere, where the ratmen may seek fell allies.[/SIZE] [*][SIZE=2][B][I]Undercity of Shalanholt:[/I][/B] Of unknown orign, the Undercity of Shalanholt was excavated from the bedrock beneath Shalanholt. Streets, buildings, alleys, and fountains are all found in this abandoned settlement, all shaped to human size and fashion. The archmage Kulan Uncùlear is sometimes found here.[/SIZE] [*][SIZE=2][B][I]Vanishing Dungeon:[/I][/B] The stronghold of an evil cult dedicated to four dark deities, the Vanishing Dungeon manifests periodically on the Material Plane, disgorging evil when it does. [/SIZE] [*][SIZE=2][B][I]Volgabaern Warren:[/I][/B] Once the gnome winterhall Cynwualf, now a goblin stronghold in the White Hills.[/SIZE] [/LIST] [LIST] [*][SIZE=2][B][I]Well of Swords:[/I][/B] The former stronghold of a powerful runesmith, who may have survived into undeath -- survivors report a great number of mechanical and magical traps, all in good repair. They also recovered a great number of fine magical & masterwork weapons. The Well of Swords lies due west of Shalanholt, just beyond the western tip of Hags Mere.[/SIZE] [/LIST] [SIZE=2] [B]Unnamed or Undescribed Dungeons: [/B] [/SIZE] [LIST] [*][SIZE=2][B][I]Chelaim Tower[/I][/B][/SIZE] [*][SIZE=2][B][I]Haunting Halls of the Herald-Lords[/I][/B][/SIZE] [*][SIZE=2][B][I]Keep of Wyrms[/I][/B][/SIZE] [*][SIZE=2][B][I]Silent Halls [/I][/B][/SIZE] [*][SIZE=2][B][I]Sinking Tower of Dremdolain[/I] [/B][/SIZE] [*][SIZE=2][B][I]Tower Ain[/I][/B][/SIZE] [*][SIZE=2][B][I]Whispering Well[/I][/B][/SIZE] [*][SIZE=2]the great funerary maze of the archmage Isadollin, famous for her staff of power won from a great red wyrm.[/SIZE] [*][SIZE=2]a series of crypts used by the Autumn Kings, who ruled a small but rich kingdom for several centuries.[/SIZE] [*][SIZE=2]the final foul resting place of a high priest of Nevias, who terrorized the populace as a vampire after his first death, and whose malignant spirit was finally imprisoned by Biedon Houl, Clerist Arcanist of Ados, at the cost of his own life.[/SIZE] [*][SIZE=2]an ancient dwarven hold beneath Kiend Peak, in the High Hills, now the home of a powerful tribe of fire giants. [/SIZE] [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Shadowend Campaign Setting
Top