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The Shaman Class is NOW available at the DM's Guild!
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<blockquote data-quote="Nixlord" data-source="post: 9280523" data-attributes="member: 77670"><p><h2>UPDATE: The Shaman is now <a href="https://www.dmsguild.com/product/473695/The-Shaman?src=Dragonix_ENW" target="_blank">available at the DM's Guild at only $4.99!</a></h2><h4>The Shaman is a 32-page Player's Handbook supplement that introduces the Shaman, an exciting new primal class tailored to infuse your campaign with fresh content, this supplement also unveils innovative mechanics to enhance your gameplay experience!</h4><h4>Also featured in this supplement are 13 Subclasses, each presented by hand-drawn artwork!</h4><h4>The Shaman is a primal magic spellcaster who occupies a revered and multifaceted role within its communities, acting as spiritual leader, healer, and protector, all while serving as the vital bridge between the Material world and the spirit realms.</h4><p></p><p>[ATTACH=full]351049[/ATTACH]</p><p>It's been 3 long years since I released a non-Monster Manual Expanded project on DM's Guild. Here's my take on the Shaman, a primal mage class I've been using in my campaign. It arrives this March in the DM's Guild! It will have around 30 pages and will only be $4.99!</p><p></p><p>Shamans are primal magic spellcasters who occupy a revered and multifaceted role within their communities, acting as spiritual leaders, healers, and protectors, all while serving as the vital bridge between the Material world and the spirit realms.</p><p></p><p>How do Shamans differ from Druids?</p><p>Druids derive their magical abilities from the raw forces of nature or a deity embodying nature, and revering nature above all. In contrast, shamans dedicate themselves to a spiritual cause and draw their magic from ancestral spirits and other mystical entities from the spirit realm they align with. The spells from a shaman's spell list are similar to a druid's but are far fewer. This constrains the shaman's flexibility (much like a sorcerer to a wizard), but depending on the spirit realm they venerate, they can tap into arcane and divine magic that is beyond the reach of most druid archetypes. Shamans also only have 1d6 Hit Dice. Shamans may sound weaker and more limited compared to druids, but the former have key features to offset these.</p><p></p><p>What are the Key Class Features of Shamans?</p><p>Shamans have three key features: Spirit Guide, Totemic Spirit, and Ancestral Awakening. These three features improve and gain additional abilities as they advance in their subclass.</p><p></p><p>I'll share a few more previews in the coming days before release!</p></blockquote><p></p>
[QUOTE="Nixlord, post: 9280523, member: 77670"] [HEADING=1]UPDATE: The Shaman is now [URL='https://www.dmsguild.com/product/473695/The-Shaman?src=Dragonix_ENW']available at the DM's Guild at only $4.99![/URL][/HEADING] [HEADING=3]The Shaman is a 32-page Player's Handbook supplement that introduces the Shaman, an exciting new primal class tailored to infuse your campaign with fresh content, this supplement also unveils innovative mechanics to enhance your gameplay experience![/HEADING] [HEADING=3]Also featured in this supplement are 13 Subclasses, each presented by hand-drawn artwork![/HEADING] [HEADING=3]The Shaman is a primal magic spellcaster who occupies a revered and multifaceted role within its communities, acting as spiritual leader, healer, and protector, all while serving as the vital bridge between the Material world and the spirit realms.[/HEADING] [ATTACH type="full" alt="Shaman Cover.png"]351049[/ATTACH] It's been 3 long years since I released a non-Monster Manual Expanded project on DM's Guild. Here's my take on the Shaman, a primal mage class I've been using in my campaign. It arrives this March in the DM's Guild! It will have around 30 pages and will only be $4.99! Shamans are primal magic spellcasters who occupy a revered and multifaceted role within their communities, acting as spiritual leaders, healers, and protectors, all while serving as the vital bridge between the Material world and the spirit realms. How do Shamans differ from Druids? Druids derive their magical abilities from the raw forces of nature or a deity embodying nature, and revering nature above all. In contrast, shamans dedicate themselves to a spiritual cause and draw their magic from ancestral spirits and other mystical entities from the spirit realm they align with. The spells from a shaman's spell list are similar to a druid's but are far fewer. This constrains the shaman's flexibility (much like a sorcerer to a wizard), but depending on the spirit realm they venerate, they can tap into arcane and divine magic that is beyond the reach of most druid archetypes. Shamans also only have 1d6 Hit Dice. Shamans may sound weaker and more limited compared to druids, but the former have key features to offset these. What are the Key Class Features of Shamans? Shamans have three key features: Spirit Guide, Totemic Spirit, and Ancestral Awakening. These three features improve and gain additional abilities as they advance in their subclass. I'll share a few more previews in the coming days before release! [/QUOTE]
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