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The Shattered Gates of Slaughtergard
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<blockquote data-quote="trollwad" data-source="post: 3524983" data-attributes="member: 19187"><p>You can expect insightful summaries no doubt!</p><p></p><p>There was just almost nothing to recommend the module (other than 1 interesting encounter) imho. There is no real plot - the whole is extremely linear. The monsters are mostly neither old classics nor new curveballs for the players. The treasure isn't particularly interesting. The map isn't very interesting for the most part. </p><p></p><p>WOTCs production standards are decent enough that is hard for this to be an abomination like "puppets" or "gargoyle" but I just couldnt find anything interesting. Red Hand of Doom has a much better plot, is less railroady (the PCs actions MATTER), and has some interesting npcs. Some of the dungeoncrawl classics (such as demonfiend pact for $2) and Gygax's module The Hermit have interesting plot devices or some other redeeming feature. The new Ravenloft module might not do justice to Ravenloft's intricacies and is a bit too hack n slashy but it has a beautiful castle and many interesting encounters that can be borrowed. The Savage Tide and Cauldron series from Paizo are very linear as youd expect from a dungeon path but at least they have a very evocative backdrop (Isle of Dread, Scuttlecove, etc.) and have a boatload of new monsters, new environments, etc. Bottom line, Slaughtergarde is simply "bleh"</p></blockquote><p></p>
[QUOTE="trollwad, post: 3524983, member: 19187"] You can expect insightful summaries no doubt! There was just almost nothing to recommend the module (other than 1 interesting encounter) imho. There is no real plot - the whole is extremely linear. The monsters are mostly neither old classics nor new curveballs for the players. The treasure isn't particularly interesting. The map isn't very interesting for the most part. WOTCs production standards are decent enough that is hard for this to be an abomination like "puppets" or "gargoyle" but I just couldnt find anything interesting. Red Hand of Doom has a much better plot, is less railroady (the PCs actions MATTER), and has some interesting npcs. Some of the dungeoncrawl classics (such as demonfiend pact for $2) and Gygax's module The Hermit have interesting plot devices or some other redeeming feature. The new Ravenloft module might not do justice to Ravenloft's intricacies and is a bit too hack n slashy but it has a beautiful castle and many interesting encounters that can be borrowed. The Savage Tide and Cauldron series from Paizo are very linear as youd expect from a dungeon path but at least they have a very evocative backdrop (Isle of Dread, Scuttlecove, etc.) and have a boatload of new monsters, new environments, etc. Bottom line, Slaughtergarde is simply "bleh" [/QUOTE]
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